

Mech Tuning Not Skill Tree
Started by Dogstar, Apr 04 2017 01:26 AM
8 replies to this topic
#1
Posted 04 April 2017 - 01:26 AM
Just as a minor point but I find that the term 'Skill Tree' is really immersion breaking. It reminds me that we are playing a computer game rather than a battle between mechs.
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
#2
Posted 04 April 2017 - 01:53 AM
"Skill tree" is easily understandable term for even non-MWO players.
#3
Posted 04 April 2017 - 01:59 AM
Can I take both?
Maybe we can assume that over ~1000 years, the term "skill" evolves to a more generic meaning of "individual selective improvements", so the Mech itself has "skills" that can be improved. At least that's how I interpret it.
Dogstar, on 04 April 2017 - 01:26 AM, said:
Just as a minor point but I find that the term 'Skill Tree' is really immersion breaking. It reminds me that we are playing a computer game rather than a battle between mechs.
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
El Bandito, on 04 April 2017 - 01:53 AM, said:
"Skill tree" is easily understandable term for even non-MWO players.
Maybe we can assume that over ~1000 years, the term "skill" evolves to a more generic meaning of "individual selective improvements", so the Mech itself has "skills" that can be improved. At least that's how I interpret it.
Edited by Paigan, 04 April 2017 - 02:02 AM.
#4
Posted 04 April 2017 - 05:36 AM
Dogstar, on 04 April 2017 - 01:26 AM, said:
Just as a minor point but I find that the term 'Skill Tree' is really immersion breaking. It reminds me that we are playing a computer game rather than a battle between mechs.
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
I'd much rather that they called it 'Mech Tuning' or 'Mech Modding' or 'Customisation' or something similar
Does the fact that you are sat at a computer, using a mouse, staring at a screen not kinda remind you its a computer game?
who cares, in other words. Its just nomenclature.
#5
Posted 04 April 2017 - 06:04 AM
If it's 'just nomenclature' why are you arguing that it should be one not the other? Surely it's better to choose a wording that's positive for as many players as possible rather than a arbitrary name?
and as to immersion once the battle is rolling I am focused and the rest of the world drops away so the more 'in character' a game is the easier it is to get into focus.
and as to immersion once the battle is rolling I am focused and the rest of the world drops away so the more 'in character' a game is the easier it is to get into focus.
#6
Posted 04 April 2017 - 06:08 AM
I would like the linear progression that some people have talked about. Mech Tuning would be a lot better than the "Skyrim floating skill tree" concept.
Have stats that you increase beside you mech (the progress bars). So you can see the effectiveness increase.
Have stats that you increase beside you mech (the progress bars). So you can see the effectiveness increase.
#7
Posted 04 April 2017 - 08:56 AM
Software Kernal Integrated Linked Learning, or "SKILL"
#8
Posted 04 April 2017 - 09:39 AM
They should call it System Modules or some variation. I've heard modules mentioned in the books as a modification to the mech. And modules is a term familiar to the MWO playerbase. It makes more sense than skill trees. You're not a ninja who can find the path of least air resistance to boost your laser range. That makes no sense.
#9
Posted 04 April 2017 - 12:05 PM
Frankly anything that sounds even vaguely lore based would be better than 'skill tree'.
'Skill Tree' is a game design term not a real phrase - how many guys who mod their cars say that they've fitted a new exhaust node in their horsepower skill tree or added a shock absorber node to their mobility skill tree?
None, absolutely none.
'Skill Tree' is a game design term not a real phrase - how many guys who mod their cars say that they've fitted a new exhaust node in their horsepower skill tree or added a shock absorber node to their mobility skill tree?
None, absolutely none.
Edited by Dogstar, 04 April 2017 - 12:51 PM.
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