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Unleash The Kitty! Get Ready For Double Gauss High Mount Or 4 Uac Terrorrrrr


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#1 razenWing

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Posted 04 April 2017 - 06:09 PM

I kinda want the ECM version, or 3 energy hard point right torso. (or left, forgot)

(But I mean, can you imagine how beast an ECM 4 high energy mount EBJ would be?)

But, I'll settle for the left torso ballistic high. No longer will I need to put that Gauss on my right arm. Compact double high mount gauss rifle with no side weakness.

OR

4 Uac-5s... I previously envy Warhammer because of the 4 ballistics... now I get them too on my favorite mech!

I'm gonna do both and pay gift code for the 2nd one.

UNLEASH THE PUSSSSSSYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!

#2 El Bandito

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Posted 04 April 2017 - 06:26 PM

Yeah, dual Gauss will be pretty good. Clan XL and free CASE ensures that you won't die to one Gauss explosion.

#3 Carl Vickers

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Posted 04 April 2017 - 06:32 PM

The amount of ammo you get on a 3 uac 5 Ebon disappears quite quickly, you will get even less with 4 uac 5's so I dont think that build is going to be very viable, more of a zel mech.

Dual Gauss will be fun but expect those gauss to get critted a lot. I know when I am IS I shoot right for those nice boxes up high with the lazors or gauss, great targets.

Edited by Carl Vickers, 04 April 2017 - 06:57 PM.


#4 razenWing

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Posted 04 April 2017 - 06:37 PM

View PostCarl Vickers, on 04 April 2017 - 06:32 PM, said:

The amount of ammo you get on a 3 uac 5 Ebon disappears quite quickly, you will get even less with 4 uac 4's so I dont think that build is going to be very viable, more of a zel mech.

Dual Gauss will be fun but expect those gauss to get critted a lot. I know when I am IS I shoot right for those nice boxes up high with the lazors or gauss, great targets.


Damn, I just tried it... only 2 tons of ammo... that's pretty rough. (cause you can't strip arm either, as 2 B slots are in the arms)

Hum... what about quad UAC2s + energy?

Edited by razenWing, 04 April 2017 - 06:38 PM.


#5 Jackal Noble

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Posted 04 April 2017 - 09:35 PM

View PostrazenWing, on 04 April 2017 - 06:37 PM, said:


Damn, I just tried it... only 2 tons of ammo... that's pretty rough. (cause you can't strip arm either, as 2 B slots are in the arms)

Hum... what about quad UAC2s + energy?


Ya what's funny is all the attention is going to that one ballistic point on the ebj...which isn't that special/bring much to the table other than the option to move the trip UAC5 build to one side or the other vs the old way with the left torso gap... The high dual Gauss is it's own limiter, as at 5HP now for Gauss Plus's super easy to isolate STs, will lead to many a gimped half mechs moving at severely reduced speeds (ST penalty)..and the quad Uac2 build which could run about 6 tons of ammo plus some energy weapons.

To me the cool part about the hero ebj is the missile and energy points in the arms...that's new and will open up some very interesting builds.

#6 Kangarad

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Posted 04 April 2017 - 09:55 PM

View PostJackalBeast, on 04 April 2017 - 09:35 PM, said:


To me the cool part about the hero ebj is the missile and energy points in the arms...that's new and will open up some very interesting builds.

like what?
flamers + srms (or heavy lasers/atms later on)

or lrm builds?

#7 razenWing

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Posted 05 April 2017 - 02:52 AM

View PostJackalBeast, on 04 April 2017 - 09:35 PM, said:

Ya what's funny is all the attention is going to that one ballistic point on the ebj...which isn't that special/bring much to the table other than the option to move the trip UAC5 build to one side or the other vs the old way with the left torso gap... The high dual Gauss is it's own limiter, as at 5HP now for Gauss Plus's super easy to isolate STs, will lead to many a gimped half mechs moving at severely reduced speeds (ST penalty)..and the quad Uac2 build which could run about 6 tons of ammo plus some energy weapons.

To me the cool part about the hero ebj is the missile and energy points in the arms...that's new and will open up some very interesting builds.


Well, the ballistic slot opens up the possibility for a symmetric build and reduce the need for exposing side profile. While it's true that gauss rifle is very crit-able, but... same can be said for ALL mechs with gauss rifle, so that just comes down to how you play to protect yourself.

The dual high mount also converge a lot better compare to torso and arm. It's now the best convergence for dual Gauss in the game outside of Marauder IIC's same torso double high mount.. (ties with the KDK)

As for the missile/energy, someone in my unit pointed that out as well. 4 missiles + 2 energy... hum...

Very early on in my playing career, I once used a 2 SRM + 2 PPC build, which... I promptly scrapped after I got into the meta game. Traditionally, I don't like weapon groups that don't sync very well, so I have to think about what to do with it.

(LPL + Splat? Heavy laser + ATM? Hum....)

#8 The6thMessenger

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Posted 05 April 2017 - 03:11 AM

View PostCarl Vickers, on 04 April 2017 - 06:32 PM, said:

The amount of ammo you get on a 3 uac 5 Ebon disappears quite quickly, you will get even less with 4 uac 5's so I dont think that build is going to be very viable, more of a zel mech.

Dual Gauss will be fun but expect those gauss to get critted a lot. I know when I am IS I shoot right for those nice boxes up high with the lazors or gauss, great targets.


I think highmounted UAC10s would be a better alternative. EBJ-B 2x UAC10 + 4x ERML

#9 DrxAbstract

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Posted 05 April 2017 - 03:48 AM

View PostCarl Vickers, on 04 April 2017 - 06:32 PM, said:

The amount of ammo you get on a 3 uac 5 Ebon disappears quite quickly, you will get even less with 4 uac 5's so I dont think that build is going to be very viable, more of a zel mech.

Dual Gauss will be fun but expect those gauss to get critted a lot. I know when I am IS I shoot right for those nice boxes up high with the lazors or gauss, great targets.

You could say the Clan engineers knew this was going to happen and put them way up there away from the torso... Then forgot to scribble in the little "Does not share armor with ST" footnote in the corner of the blueprint.

#10 razenWing

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Posted 05 April 2017 - 04:05 AM

View PostDrxAbstract, on 05 April 2017 - 03:48 AM, said:

You could say the Clan engineers knew this was going to happen and put them way up there away from the torso... Then forgot to scribble in the little "Does not share armor with ST" footnote in the corner of the blueprint.


Pretty sure they did, PGI forgot to read it.

Haha

(Cause, of all people, MICROSOFT did)

#11 Mechteric

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Posted 05 April 2017 - 05:29 AM

Heavy Gauss will be here also, so double heavy gauss Annihilator going to be pretty potent

#12 Dark Wooki33 IIC

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Posted 05 April 2017 - 06:19 AM

3mpl and 4srm6 will be a somewhat intresting build (brawling in an ebj is still not the best idea).

The High mounted ballistic slot will make the 3uac5 build better(scrap one arm for more ammo) and will enable the 4 uac2 build, which is a waste on a fast heavy anyways, nothing else.
Dual gauss with only 6 tons for ammo and a few erml(maybe 7 if you only go for ammo and strip the second arm too) to play with ... yeah this is garbage ... gyr does it way better)

The dual uac10/lbx10 and 4erml build is better with the pods we already have (the high mounts will let you loose your sts against any decent player)

To be honest, the ebj hero is a solid addition but nothing game breaking or really "new".
In the end it will be a laservom with cbill bonus for people that didnt got the invasion one.

#13 ScrapIron Prime

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Posted 05 April 2017 - 09:03 AM

View PostThe6thMessenger, on 05 April 2017 - 03:11 AM, said:


I think highmounted UAC10s would be a better alternative. EBJ-B 2x UAC10 + 4x ERML


Indeed. I cant wait to try this one.

#14 Alreech

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Posted 05 April 2017 - 09:32 AM

I think every mech in MWO should get 2 Gauss Rifles and ECM... because MWO is about skill (not teamwork) and skill is running around with ECM and long range sniping weapons... Posted Image

Edited by Alreech, 05 April 2017 - 09:32 AM.


#15 Pyed

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Posted 05 April 2017 - 09:54 AM

I, for one, don't welcome our existing clam overlords.

#16 razenWing

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Posted 05 April 2017 - 02:25 PM

View PostAlreech, on 05 April 2017 - 09:32 AM, said:

I think every mech in MWO should get 2 Gauss Rifles and ECM... because MWO is about skill (not teamwork) and skill is running around with ECM and long range sniping weapons... Posted Image


700 meter is long range???

#17 Y E O N N E

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Posted 05 April 2017 - 02:33 PM

View PostrazenWing, on 05 April 2017 - 02:25 PM, said:


700 meter is long range???


It is, yes. Beyond that would start being called extreme range.

#18 Stonefalcon

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Posted 05 April 2017 - 02:46 PM

I am more looking forward to an assault mech with MASC, JJ's, 6 SRM/6, 6 SPLs mounting your EBJ for 102 damage. mmmm

#19 Quicksilver Aberration

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Posted 05 April 2017 - 02:53 PM

View PostCarl Vickers, on 04 April 2017 - 06:32 PM, said:

Dual Gauss will be fun but expect those gauss to get critted a lot.

It would be more potent if the Night Gyr didn't do it all better (though convergence should be better on the Eb Jag).

#20 Y E O N N E

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Posted 05 April 2017 - 03:27 PM

View PostQuicksilver Kalasa, on 05 April 2017 - 02:53 PM, said:

It would be more potent if the Night Gyr didn't do it all better (though convergence should be better on the Eb Jag).


Repositioning is also better on the Ebon Jag.

I mean, for 65 tons, it's pretty damn good.

Edit: But I wonder if it's really better than running a single Gauss and a pair of ER PPCs in the EBJ. Seems like a wash at best.

Edited by Yeonne Greene, 05 April 2017 - 03:30 PM.






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