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Arctic Cheetah Buff In July


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#1 cazidin

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Posted 05 April 2017 - 07:02 AM

Greetings MechWarriors. Today I have a simple question. Should we fear the Heavy Machine Gun Spider or the Heavy Laser Arctic Cheetah? I'd like to know how soon I should begin acting irrational towards niche builds that may or may not work against anyone with a skill level higher than a starch crop.

#2 Deathlike

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Posted 05 April 2017 - 07:05 AM

MGs will still be a joke. Full stop.

That is all.

#3 Mechteric

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Posted 05 April 2017 - 07:40 AM

Generally speaking, weapons that require 100% face time just mean your CT is going to be destroyed that much more quickly.

#4 Mole

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Posted 05 April 2017 - 07:46 AM

View Postcazidin, on 05 April 2017 - 07:02 AM, said:

Greetings MechWarriors. Today I have a simple question. Should we fear the Heavy Machine Gun Spider or the Heavy Laser Arctic Cheetah? I'd like to know how soon I should begin acting irrational towards niche builds that may or may not work against anyone with a skill level higher than a starch crop.

Every time Russ breathes an orphanage collapses, don't you know? Clearly the sky is falling. Again.

Edited by Mole, 05 April 2017 - 07:46 AM.


#5 cazidin

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Posted 05 April 2017 - 07:57 AM

View PostMole, on 05 April 2017 - 07:46 AM, said:

Every time Russ breathes an orphanage collapses, don't you know? Clearly the sky is falling. Again.


I thought a kitten just got stuck in a tree! Oh no!

#6 Mcgral18

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Posted 05 April 2017 - 08:19 AM

View PostDeathlike, on 05 April 2017 - 07:05 AM, said:

MGs will still be a joke. Full stop.

That is all.


Not to mention, spider can't afford HMGs unless he drops the LPL

#7 Mole

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Posted 05 April 2017 - 10:16 AM

View PostMcgral18, on 05 April 2017 - 08:19 AM, said:

Not to mention, spider can't afford HMGs unless he drops the LPL

Not so fast with that. Lower your engine rating and you'll be a bit slower but still pretty freakin' fast and you can do it just fine. SDR-5K

The two heat sinks are there merely to simulate the extra tonnage that the HMGs would add.

#8 Oberost

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Posted 05 April 2017 - 10:26 AM

View PostMole, on 05 April 2017 - 10:16 AM, said:

Not so fast with that. Lower your engine rating and you'll be a bit slower but still pretty freakin' fast and you can do it just fine. SDR-5K

The two heat sinks are there merely to simulate the extra tonnage that the HMGs would add.

Where is the ammo?

#9 Mole

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Posted 05 April 2017 - 10:30 AM

View PostOberost, on 05 April 2017 - 10:26 AM, said:

Where is the ammo?

Aw ****, knew I was forgetting something. I'm not even sure how many tons of ammo an HMG will need. I'll try one ton per 2 HMGs though. SDR-5K

Eh... not as great as when I forgot the ammo...

Edited by Mole, 05 April 2017 - 10:31 AM.


#10 Oberost

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Posted 05 April 2017 - 10:33 AM

View PostMole, on 05 April 2017 - 10:30 AM, said:

Aw ****, knew I was forgetting something. I'm not even sure how many tons of ammo an HMG will need. I'll try one ton per 2 HMGs though. SDR-5K

Eh... not as great as when I forgot the ammo...

Sorry, but if the two heatsinks are just placeholders for the extra weight of the HMG, you're still missing two more heatsinks, because the XL220 only has 8 inside...

#11 Mole

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Posted 05 April 2017 - 10:36 AM

View PostOberost, on 05 April 2017 - 10:33 AM, said:

Sorry, but if the two heatsinks are just placeholders for the extra weight of the HMG, you're still missing two more heatsinks, because the XL220 only has 8 inside...

Ugh... okay so fine. It won't work I guess.

#12 Bishop Steiner

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Posted 05 April 2017 - 10:38 AM

View PostMole, on 05 April 2017 - 10:30 AM, said:

Aw ****, knew I was forgetting something. I'm not even sure how many tons of ammo an HMG will need. I'll try one ton per 2 HMGs though. SDR-5K

Eh... not as great as when I forgot the ammo...

Double what you need for std MGs, and that should do you.

That said, eh, can't say a single LPL is a word beater to begin with.

#13 Bishop Steiner

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Posted 05 April 2017 - 10:42 AM

View PostMole, on 05 April 2017 - 10:36 AM, said:

Ugh... okay so fine. It won't work I guess.

SDR-5K
only way it's really going to work... and that realyl requires H-MGs to be markedly more effective than std MGs. Mind you, if they are 50% more effective... it's like having 6 MGs with worse ammo consumption, and I can tell you from my Arrow, 6 MGs still don't impress.

#14 Battlemaster56

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Posted 05 April 2017 - 10:42 AM

Pfft cheetah and heavy lasers won't work well with it be way to hot for, it's best sticking with ersmall or spl to atleaast be cool, what you should be really scared is a linebacker carrying some heavy lasers blasting you back off in brawling range.


I'm just hoping the release the Linebacker H so i have 104kph heavy with jj's. And still searching for the myth of the 6 mg spider....

Edited by Battlemaster56, 05 April 2017 - 10:43 AM.


#15 Champion of Khorne Lord of Blood

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Posted 05 April 2017 - 12:16 PM

Small pulse lasers will still be best for the cheetah due to being colder. Heavy lasers would more likely be used on the Adder and Kitfox where they can afford proper cooling.

Heavy machine gun Spider might be nifty for those mad men who decide to bring MGs over a LPL.

#16 Davegt27

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Posted 05 April 2017 - 04:55 PM

Clan lights are getting the short end of the stick

What the game needed was weapons that light Mechs could mount to make them more fun
And useful, this would boost light Mech numbers

They opened the new weapons to all Mech so there will be no reason to take a heavy MG
ACH

I can just take my 4 mg Hellbringer into battle (just an example)

I predict a ton of tears and crying about the new weapons
But at the end of the day they won't effect your stats much

#17 Alexander of Macedon

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Posted 05 April 2017 - 06:33 PM

View PostBishop Steiner, on 05 April 2017 - 10:38 AM, said:

Double what you need for std MGs, and that should do you.

That said, eh, can't say a single LPL is a word beater to begin with.

That's the 5K. It's quirked similarly to the LCT-1V -- that is, absurdly well. 50% Laser CD and -25% Laser Duration. That one LPL fires quickly enough to nearly match a pair of them, and you're carrying it on one of the most mobile 'mechs in the game.

The MGs are and always have been a secondary concern, not just because they're a joke, but because they take away from tonnage that could be used on a bigger engine or more JJs.





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