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You actually have to look at all aspects of the idea to evaluate it properly. When the C-bill cost is high, especially when it doesn't have the c-bill boost or special camo, its a lot easier to justify buying with cash or MC.
um no. because i have more cbills than things to spend them on.
if heroes cost cbills I would just buy them with cbills. I wouldnt spend $ on the game anymore.
you act like cbills are hard to get or something... theyre not. being a cbillionaire is an easy thing.
im sorry you fail at earning cbills. but its quite easy to make several million cbills per night of playing. You can easily reach a billion cbills in less than 6 months of playing if you use premium time and +30% cbill mechs. And anyone whos still sticking around to play this game and hasnt bailed yet has likely been playing longer than 6 months.
hero mechs are really PGIs only revenue stream. and you wanna shut it down by making them available for an in-game currency thats easy to obtain. thats idiocy. Thats how you tank MWO. If the topic was "how do we get MWO to fail" then your idea would be at the top of the list. But for this particular topic its way at the bottom.
A better solution is just to balance hero mechs so theyre not Pay2Win. You give them both interesting advantages and drawbacks to balance out those advantages.
For example, the hero hellbringer has a pay2win right torso omnipod with 2E which is better than the cbill omnipod thats only 1E. You could add a negative quirk that reduces the hellbringers mobility when it uses the 2E right torso omnipod. Then it has a drawback and its not strictly superior.
People just need to get over their irrational dislike of negative quirks and realize why they need to exist. Because not all omnipods are created equal, some will be better than others, some will be worse, and the only way to balance them is with both positive and negative quirks.
Edited by Khobai, 05 April 2017 - 01:13 PM.