While saying no one would buy heroes if yu could get them for cbills is BS, you would probably be wrong if you think a mechanic that allowed heroes to be bought with cbills instead of cash wouldn't greatly impact the way people buy them, even if the ones you could buy with cbills didn't have cbill bonus and special camos. But even so, that's besides the point> what makes you think sales would increase if they made this change?
From my understanding of monetisation strategies in F2Ps, it'll likely negatively hurt cash sales of heroes because the powerful ones hit all 3 of the F2Ps premium content types> advantage giving (ie p2w), convienance (gold, xp boosters, stat resets etc) and cosmetics ( with added exclusivity associated with premium only and unquie from cbil options not just cosmetically). Thinking that PGI reducing the contents value considerably isn't going to affect sales is asinine.
PGIs metrics will probably back up the fact that the most powerful items sell the best. So there is likely no incentive according to data to make this change, and it doesn't make sense because where are the extra profits coming from if such a change is made?
thirdly, people do not really think heroes in MWO are P2W, even if they are. In MWO, the P2W items have never caused a major uproar, and what little uproar there was probably didn't coincide with greater monthly curn/lower ARPU than normal, in fact the oposite is more probable, they sold better than items that caused no controversy and the ARPU went up! So where are the better sales for heroes coming from if they changed their sales strategy?
More hero sales from this change where? where else is the extra revenue coming from with this idea? if nowhere or you don't know, your strategy is garbage and no one cares so it's not going to happen.
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Edited by Ghogiel, 06 April 2017 - 09:54 AM.