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Reducing P2W Concerns W/ A "useless" Game Mechanic


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#21 Gas Guzzler

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Posted 06 April 2017 - 08:31 AM

View PostMechaBattler, on 06 April 2017 - 08:21 AM, said:


That's still less sales for them. There's still going to be those people who would rather buy it for c-bills than spend real money. And yeah there are some people who have that many c-bills on their account.


What about the added sales from people like me who don't really want to buy any of them with the impending "comp mode" that wouldn't allow their use? I don't need different options or minor improvements in quick play. If I can only use them in quick play/faction play there isn't much point.

#22 jjm1

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Posted 06 April 2017 - 08:33 AM

Yeah. I'd rather they just posted their finances and begged for donations before breaking the game for a few pennies.

Two scenarios:

They are richer than Blake from all the whale milking and their decisions don't even warrant any white knight defence.
or
They set fire to all their money, and are living off dry noodles. I have no doubt all the willing players can go to a subscription model to keep the servers running for a while longer.


Not that either of these are true. I just think PGI puts things together without running a comb over them first.

#23 Ghogiel

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Posted 06 April 2017 - 09:53 AM

While saying no one would buy heroes if yu could get them for cbills is BS, you would probably be wrong if you think a mechanic that allowed heroes to be bought with cbills instead of cash wouldn't greatly impact the way people buy them, even if the ones you could buy with cbills didn't have cbill bonus and special camos. But even so, that's besides the point> what makes you think sales would increase if they made this change?

Posted Image


From my understanding of monetisation strategies in F2Ps, it'll likely negatively hurt cash sales of heroes because the powerful ones hit all 3 of the F2Ps premium content types> advantage giving (ie p2w), convienance (gold, xp boosters, stat resets etc) and cosmetics ( with added exclusivity associated with premium only and unquie from cbil options not just cosmetically). Thinking that PGI reducing the contents value considerably isn't going to affect sales is asinine.

PGIs metrics will probably back up the fact that the most powerful items sell the best. So there is likely no incentive according to data to make this change, and it doesn't make sense because where are the extra profits coming from if such a change is made?

thirdly, people do not really think heroes in MWO are P2W, even if they are. In MWO, the P2W items have never caused a major uproar, and what little uproar there was probably didn't coincide with greater monthly curn/lower ARPU than normal, in fact the oposite is more probable, they sold better than items that caused no controversy and the ARPU went up! So where are the better sales for heroes coming from if they changed their sales strategy?

More hero sales from this change where? where else is the extra revenue coming from with this idea? if nowhere or you don't know, your strategy is garbage and no one cares so it's not going to happen.

.

Edited by Ghogiel, 06 April 2017 - 09:54 AM.


#24 Crockdaddy

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Posted 06 April 2017 - 10:12 PM

View PostCathy, on 06 April 2017 - 07:49 AM, said:

Well this has all kicked off again, because of a few omnipods have been introduced that give out a few extra loads, which while they most probably will be high, we don't know where on the omnipod the hard points will sit.

Lets reverse the thinking, and I'll play devils advocate.

Free 2 Play people are only contributing traffic numbers and helping make the Match maker work ( though many say it doesn't work)

They contribute nothing to the server costs, the wages of the people that develop maps, mech's, modes, all the things that keep the lights on.

Because the advantages are so slight, why shouldn't those that bare the majority of the personal cost have a slight advantage, for keeping the lights on.

There are those that will say, because I can't afford it while paying for fiber optic internet, for a Television package, an extensive Mobile phone contract.

There are very few people that genuinely cannot afford to contribute to this games continuation, and those that are in this situation I have some sympathy for.

Most people playing this game though choose to not pay into it, and those I have no sympathy for and have no right to complain about a few items that give a minor advantage.

A few builds does not make a bad player good, and the fractions we're talking about won't give a good player much more of an advantage.

If an analysis of who's complaining was produced, I'd guess the vast majority are comp players who don't contribute a bean to keeping this game running.


This is a theme for you of being completely wrong. Almost clueless. I am starting to think you are like forum cancer.

Comp players almost all have Hero mechs and premium time. Comp player comprise a large group of the active community. Think of it like this although I doubt it will help.

79 Teams in MRBC ... say around 15 players per team.

Conservatively ... that is 1185 players whom are going to ACTIVELY participate likely several times a week and require premium time to do so. Of those players all represent the biggest and most active groups inside of MWO and at one point lead all Faction Houses in Faction play. So NS has around 15 players in Comp play ... and as a group has 75 players on its FP roster and another 100 wandering around / not active anymore. Of the 175 players we have had I can easily say over 100 have spent well over 100$ on the game with at least 50 over 300 or so on the game. 30 of them likely own nearly every mech in the game.

NS is just ONE UNIT ... one. We led House Kurita. Once we left Faction Play House Kurita collapsed. ISEN leads FRR. Even despised Davions have comp based groups and they largely drive what happens in their given house.

So just how is it that comp players don't contribute? SROT has a comp team in Steiner.

You can be willfully blind and ignorant if you like. But most comp players have played all phases of this game and still do. They typically bring far more to the game than your 7000+ plus useless and often very bad opinions do.

#25 El Bandito

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Posted 06 April 2017 - 10:50 PM

View PostDogstar, on 06 April 2017 - 07:53 AM, said:

A company that gives away all it's cool stuff to the people who spend the least amount of money and the most amount of resources (i.e. f2p grinders) is a company that will eventually crash and burn.

There's needs to be a fair amount of stuff that is only available by spending real money and complaining about that is just another form of crocodile tears - it's not a real complaint it's just bluster to try and get stuff for free and is a ploy that they should have grown out of years ago.


Path of Exile only sells cosmetics for real money (not items or anything that affects gameplay) and they have not crashed or burned. Ideally true F2P games should follow that example and sell non gameplay related items for cash. MWO is a freemium game, not true F2P game--MC only mechbays being prime example, followed by Hero mechs.

Edited by El Bandito, 06 April 2017 - 10:54 PM.


#26 Lupis Volk

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Posted 07 April 2017 - 03:08 AM

Here's the thing:

Explaining a common definition of the term "pay-to-win". ... "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free.

Now that's the meaning of P2W, look at what we have here and think long and hard.



Now are these new heroes truely a significant advantage? It's not like mechs like the ACH has god tier pods now. No it's many of the mediocre mechs that are benefiting, It's not even by a large margin. Yes some now get the chance to optmise and have diverse build......Isn't that what people have been wanting for ages?
But nooo now because we have to pony up cash and all of a sudden the forum loses it's mind and starts a dumpster fire and tries to change a phrase's meaning to suite it's agenda.

Edited by Lupis Volk, 07 April 2017 - 03:08 AM.


#27 latinisator

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Posted 07 April 2017 - 03:25 AM

View PostRoughneck45, on 06 April 2017 - 08:06 AM, said:

Like a 6 small pulse Mist Lynx

Why would you do this?


Edit:

Another suggestion: scrap the heroes alltogether. Include an upgrade option for the Mechs (prices just e.g.):
pay 2000 MC to upgrade your light Mech to a Hero,
3000 MC for a medium,
4000 MC for a heavy and
5000 MC for an assault.
For if I buy heroes, it is usually not for the hardpoints but for the C-Bill bonus. If I like a Mech that much and want extra swag out of it, I'll upgrade that machine.

Edited by latinisator, 07 April 2017 - 03:34 AM.






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