Why Not Just Give Is Mechs Side Torso Bonuses?
#1
Posted 04 April 2017 - 06:34 PM
#2
Posted 04 April 2017 - 06:36 PM
Game needs less quirks, not more. Another idea would be to normalize the XL's so IS XL doesnt die on a ST loss.
#3
Posted 04 April 2017 - 06:38 PM
Edited by Vxheous Kerensky, 04 April 2017 - 06:38 PM.
#4
Posted 04 April 2017 - 06:43 PM
I still prefer my Titanfall-esque doom state for IS mechs that lose a side torso with an XL engine. It would make for more differentiation between IS and Clan playstyles.
#5
Posted 04 April 2017 - 06:44 PM
Kaeb Odellas, on 04 April 2017 - 06:43 PM, said:
I still prefer my Titanfall-esque doom state for IS mechs that lose a side torso with an XL engine. It would make for more differentiation between IS and Clan playstyles.
well side torso armor quirks AND a doom state would about do that
#7
Posted 04 April 2017 - 07:01 PM
I'm kinda-sorta okay with it in IS lights (and I say that as a light jockey), but when you can kill a heavy or assault by popping one ST that's pretty ****** no matter how generous the quirking is.
#8
Posted 04 April 2017 - 07:06 PM
Alexander of Macedon, on 04 April 2017 - 07:01 PM, said:
I'm kinda-sorta okay with it in IS lights (and I say that as a light jockey), but when you can kill a heavy or assault by popping one ST that's pretty ****** no matter how generous the quirking is.
I totally agree, that happend to me just today, had a hot assault with a damaged center torso, just came out of shut down after me hammering him, all he did was alpha one of my side torsos...engine destroyed
#9
Posted 04 April 2017 - 07:07 PM
#10
Posted 04 April 2017 - 08:31 PM
Gimpy117, on 04 April 2017 - 06:34 PM, said:
As a Clan pilot that love to take his IS mechs (KELL HOUNDS FOR LIFE!) out in quick play, I believe the IS XL should be changed from death on one torso death, to simply a LARGE handicap (like Clan XL but far worse) when losing a side torso.
#11
Posted 04 April 2017 - 08:34 PM
Vxheous Kerensky, on 04 April 2017 - 06:38 PM, said:
Wish my non-2C Battlemasters had some structures. Actually, I wish Battlemasters were not reliant of quirks in the first place.
MauttyKoray, on 04 April 2017 - 08:31 PM, said:
Why though? IS XL already is bulkier than Clan XL. Shouldn't more slot saving Clan XL have more penalty in torsi loss than that of IS XL, in exchange for the removal of many durability quirks? Logically, I mean.
Edited by El Bandito, 04 April 2017 - 08:37 PM.
#12
Posted 04 April 2017 - 08:37 PM
#13
Posted 04 April 2017 - 08:37 PM
#14
Posted 04 April 2017 - 08:43 PM
MauttyKoray, on 04 April 2017 - 08:31 PM, said:
Why stop there... why don't we just make it so that anytime a side torso is popped a clutch of Elementals jumps out.
#15
Posted 04 April 2017 - 09:30 PM
MauttyKoray, on 04 April 2017 - 08:31 PM, said:
Or still kill it, but more slowly. Like give the pilot 30 seconds to do as much damage as he can before the mech shuts down for good.
#18
Posted 06 April 2017 - 03:17 PM
dario03, on 04 April 2017 - 07:07 PM, said:
Just wanted to highlight that part. Quirks have come and gone, changed each time the dart lands a specific spot for that week/month... But the quirks were there more for the geometry layout as most IS mechs are broad humanoid when compared to first few Clan rounds.
And for the OP, PGI is not completely faithful to the TT rules. The current setup is ST gone, check ISXL= Death vs CXL= movement/heat penalty. Actual engine crits have no effect on mech performance nor durability. And each time PGI makes a change to how CXL are affected, they note it is a stand-in until they can get truly functioning engine crit system introduced but still leaving the ISXL to bear the maximum negative effect of only part of the rules.
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