

A Way To Turn Off Smoke When Hit My Lrms?
#1
Posted 08 April 2017 - 10:56 PM
#2
Posted 08 April 2017 - 10:58 PM
Edited by El Bandito, 08 April 2017 - 10:59 PM.
#3
Posted 08 April 2017 - 10:59 PM
El Bandito, on 08 April 2017 - 10:58 PM, said:
Really wish there was a way around this because the effect in of itself is nauseating.
#4
Posted 08 April 2017 - 11:00 PM
ClannerBannaner, on 08 April 2017 - 10:59 PM, said:
Working as intended. LRMs are by design suppression weapons. Same deal with smaller class ACs. Try to move forward or sideways when hit by them. Less visual obstruction that way. If you go straight backwards, you won't be able to see crap.
Edited by El Bandito, 08 April 2017 - 11:01 PM.
#5
Posted 09 April 2017 - 01:15 AM

#6
Posted 09 April 2017 - 01:21 AM
Shifty McSwift, on 09 April 2017 - 01:15 AM, said:

That's partly true. For example, 20 LRMs hitting you at once should feel pretty strong. On the other hand, 5 LRMs hitting you should not feel strong. However, PGI, in their infinite wisdom, had somehow decided that the shake (impulse value) for all launchers should stay the same. Therefore chain fired LRM5s hit just as hard as chainfired LRM20s. SRM2 hits just as hard as SRM6.
WHich is utterly stupid, considering the fact ACs have different impulse value--which means PGI understands that bigger gun hits harder--yet they did not implement that on missiles for some reason. Another reason to scoff at PGI.
#7
Posted 09 April 2017 - 01:27 AM
El Bandito, on 09 April 2017 - 01:21 AM, said:
That's partly true. For example, 20 LRMs hitting you at once should feel pretty strong. On the other hand, 5 LRMs hitting you should not feel strong. However, PGI, in their infinite wisdom, had somehow decided that the shake (impulse value) for all launchers should stay the same. Therefore chain fired LRM5s hit just as hard as chainfired LRM20s. SRM2 hits just as hard as SRM6.
WHich is utterly stupid, considering the fact ACs have different impulse value--which means PGI understands that bigger gun hits harder--yet they did not implement that on missiles for some reason. Another reason to scoff at PGI.
Exactly, even if you are just being hit by 1 at a time in a broken stream it is comparable to being hit by ac10s or ppcs. There should definitely be shaking, but at those lower rates it is way OTT.
#8
Posted 09 April 2017 - 01:28 AM
#9
Posted 09 April 2017 - 04:55 AM
#10
Posted 09 April 2017 - 04:58 AM
Since this is in the game can we have back the old flammers so we can blind people at close range as well?
Edited by Clownwarlord, 09 April 2017 - 04:59 AM.
#11
Posted 09 April 2017 - 07:48 AM
FroyOi, on 09 April 2017 - 04:55 AM, said:
So not relevant, ESPECIALLY with PGI's approach to the game. Their whole matchmaking system, whether it be Elo or PSR, is almost set up like it's based on matches played as opposed to actually knowing what you're doing.
Besides, without knockdown, "failing a piloting check by default" can't be done either. It'd be cool, though.
#12
Posted 09 April 2017 - 09:02 AM
El Bandito, on 08 April 2017 - 10:58 PM, said:
Nope. PGI has outright stated that changing your GPU rendering options is 100% perfectly fine. Not to mention completely undetectable even if they cared, which they don't.
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