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Should Grid Iron Get A Hardpoint Buff?


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#1 The6thMessenger

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Posted 06 April 2017 - 11:05 PM

Anyone feels that Missile hardpoint of the GI is underwhelming? That 1M on the left torso doesn't seem to be working. The best builds i could think of would be something that wouldn't really utilize that 1M, and is basically just off-shoot of what the originals can do.

Here's a build i experimented with. Yes the XL was a bad idea, though i was able to get a decent score. GI Fire-Support, AC10 [50] + LRM10A [450] + 3x ML, XL235, but only tried it twice.

I could probably build something like LRM20A, 2x MG [1000] + 3 ML, STD235, and quite possibly i could just use the right torso for shielding. But is that even good?

Maybe even a NARC? But then it's not really a guy that would totally benefit from it, that 1 missile hardpoint you have already taken, you have no room for Streak or LRMs, vision and anti ECM would help but wouldn't that be more useful for lights that are actually build for it?

1 SRM6A, is that even good? In my experience, SRMs like low-tube launchers like LRM10s and LRM5s are best massed. Unfortunately, SRM6s don't have the ability to get high up LRM15s or LRM20s, so the're not really that good alone.

I don't think that GI is bad, the Gauss Rifle CD isn't that bad, it's just not as good to pick it up. The 1M isn't really that impactful. Unless we're quirking it, hows about increasing the hardpoints? Maybe turn the LT 1M into 2M, or the 1E arms to 2E arms?

Edited by The6thMessenger, 06 April 2017 - 11:27 PM.


#2 Pika

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Posted 06 April 2017 - 11:12 PM

I've not played around with the GI since it was straight up broken a good year ago now, but I can't seem to recall why I put it down (Did they change Gauss?)

Seems to me using a GI wthout the Gauss seems like you're just missing out on the main reason to take it. You're better off with a regular old HBK or even the IIC.

If you're adamant on taking the LRMs you may as well keep the Gauss in to supplement your firepower in my opinion, fight in the midfield and use your lasers to defend yourself. Getting all that in there requires an XL too and that's not good for a HBK, another reason to push you back away from the fight.

BASICALLY: Take advantage of those quirks and fight to it's strength - Mid field, LRM\Gauss to lay out constant damage. Stay behind your fatties and use them as walking cover.

#3 The6thMessenger

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Posted 06 April 2017 - 11:23 PM

View PostPika, on 06 April 2017 - 11:12 PM, said:

I've not played around with the GI since it was straight up broken a good year ago now, but I can't seem to recall why I put it down (Did they change Gauss?)

Seems to me using a GI wthout the Gauss seems like you're just missing out on the main reason to take it. You're better off with a regular old HBK or even the IIC.

If you're adamant on taking the LRMs you may as well keep the Gauss in to supplement your firepower in my opinion, fight in the midfield and use your lasers to defend yourself. Getting all that in there requires an XL too and that's not good for a HBK, another reason to push you back away from the fight.

BASICALLY: Take advantage of those quirks and fight to it's strength - Mid field, LRM\Gauss to lay out constant damage. Stay behind your fatties and use them as walking cover.


I tried the gauss. But i that 35% isn't really a good reason to take it over lighter weapons for better firepower. Yes, i don't like XL engine on Hunchback too, but it does seem to work time to time. Kind of like a high-risk gamble, still it's not good. As for that Gauss Rifle [30] + LRM10A [720] would be probably hilarious.

I'm not exactly that adamant to LRM, it's just that a single SRM6 doesn't seem to be good enough for me to bother with it, while the LRM20A is decent on it's own. In my experience, SRM only works when massed, and the problem with that 1M, is that you can't mass it.

#4 Pika

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Posted 06 April 2017 - 11:55 PM

I think it's one of those rare 'Mechs where you have to play it a certain way rather than it's loadout determining it's play style. As I said, I feel that if you're not taking advantage of that Guass Quirk, then why bother with the GI? I mean 35% ain't amazing, but it ain't awful, either. Slap a cooldown module on there too and you can pump out assault level damage pretty quickly.

But hey ho, different strokes and all that.

#5 Moonlight Grimoire

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Posted 07 April 2017 - 12:07 AM

I would hold off on a hardpoint inflation (though PGI is really against changing hard point counts after launch) for the Grid Iron until after 3067 tech lands due to we will get MRM's which means slapping MRM20's on there which could be pretty decent, or an MRM10, depending on how MRM's end up working out.

But, yeah, PGI has never changed as far as I know the number of hard points a mech has after it came out. Bigger cool down quirks maybe since it is a single launcher (so long as it isn't 1000%) might be a good idea. The Hardpoint needs to be viable as an option after all.

#6 El Bandito

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Posted 07 April 2017 - 12:08 AM

Add to the GI -50% charge duration quirk or something.

#7 jjm1

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Posted 07 April 2017 - 12:14 AM

15 points of damage per exposure and every chance you will cop 100 points in return because you have no ECM or speed. yeah, its bad.

My only joy with it was with an AC20. And there is another HBK with actual AC20 quirks.

#8 Kaeb Odellas

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Posted 07 April 2017 - 12:18 AM

The Grid Iron should have been 1 Ballistic and 2 Missile instead.

View PostMoonlight Grimoire, on 07 April 2017 - 12:07 AM, said:

I would hold off on a hardpoint inflation (though PGI is really against changing hard point counts after launch) for the Grid Iron until after 3067 tech lands due to we will get MRM's which means slapping MRM20's on there which could be pretty decent, or an MRM10, depending on how MRM's end up working out.

But, yeah, PGI has never changed as far as I know the number of hard points a mech has after it came out. Bigger cool down quirks maybe since it is a single launcher (so long as it isn't 1000%) might be a good idea. The Hardpoint needs to be viable as an option after all.


I think Russ has floated the idea of inflating some really bad variants. The Spider 5V in particular has a grand total of 2 hardpoints in the CT. It would take unreal quirks to get it to any level of viable.

The Atlas K also could use some help, since it has 1 fewer weapon hardpoint than the other Atlases, with 2 being CT.

Edited by Kaeb Odellas, 07 April 2017 - 12:20 AM.


#9 BrunoSSace

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Posted 07 April 2017 - 12:27 AM

The problem with all the Hunchbacks is the need standard engines. So all the weight you loss in the heavy engine. The only exception to this rule is the 4J cause its mainly LRMs and is not normally shot at or a ranged Hunchback that won't get into brawling range. When the Light engines drops and the new tech drops the Hunchbacks will get a buff. I will be changing my Hunchbacks to light fusion engines apart from the 4J.
But talking about the GridIron I do feel that it needs something. New quirks, jump jets or ecm. Or more weapon slots, nothing over kill one or two new slots. Its a weird mech that I haven't found a build on it that I like yet.
Bruno.
Talking about builds
I like the 3 mgs
3 medium pulse
Srm 6 max 275 standard engine. Or
Weird I know.

2 er lage lazor
Tag lazor head
3 mg
Lrm 10
Xl 255. Support mech poker at range.

But yes it is a strange mech...

Edited by BrunoSSace, 07 April 2017 - 12:33 AM.


#10 Duke Nedo

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Posted 07 April 2017 - 12:28 AM

RIP GI. IMO it wasn't really any good even with the old 50% gauss CD. It was like a gauss dps build... kind of contradiction in terms. :) and it forces you to have an ST gauss and ISXL... ouch.

#11 Skipmagnet

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Posted 07 April 2017 - 01:02 AM

The Grid Iron can have more hard points after the COM-2D and Spider 5V get some. Until then, pound sand.

#12 The6thMessenger

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Posted 07 April 2017 - 01:54 AM

View PostMoonlight Grimoire, on 07 April 2017 - 12:07 AM, said:

But, yeah, PGI has never changed as far as I know the number of hard points a mech has after it came out. Bigger cool down quirks maybe since it is a single launcher (so long as it isn't 1000%) might be a good idea. The Hardpoint needs to be viable as an option after all.


Maybe PGI should have god-quirked the missile hardpoint too. Like 35% missile cooldown, and cumulative 50% Gauss Cooldown. At least that **** would be ******* nice. So what if it's 35% general cooldown to missiles, not like it's good on only a single hardpoint.

View PostPika, on 06 April 2017 - 11:55 PM, said:

I think it's one of those rare 'Mechs where you have to play it a certain way rather than it's loadout determining it's play style. As I said, I feel that if you're not taking advantage of that Guass Quirk, then why bother with the GI? I mean 35% ain't amazing, but it ain't awful, either. Slap a cooldown module on there too and you can pump out assault level damage pretty quickly.

But hey ho, different strokes and all that.


I just checked smurfy, it's just cumulative 30% Gauss CD now. What the actual ****? The Gauss CD isn't really something i cherish right now. Im not a completely good shot to quickly dispense all those slugs that fast anyways.

Still wouldn't it be nicer if it has 2M on the LT or 2E each arms?

View PostBrunoSSace, on 07 April 2017 - 12:27 AM, said:

The problem with all the Hunchbacks is the need standard engines. So all the weight you loss in the heavy engine. The only exception to this rule is the 4J cause its mainly LRMs and is not normally shot at or a ranged Hunchback that won't get into brawling range. When the Light engines drops and the new tech drops the Hunchbacks will get a buff. I will be changing my Hunchbacks to light fusion engines apart from the 4J.
But talking about the GridIron I do feel that it needs something. New quirks, jump jets or ecm. Or more weapon slots, nothing over kill one or two new slots. Its a weird mech that I haven't found a build on it that I like yet.
Bruno.
Talking about builds
I like the 3 mgs
3 medium pulse
Srm 6 max 275 standard engine. Or
Weird I know.

2 er lage lazor
Tag lazor head
3 mg
Lrm 10
Xl 255. Support mech poker at range.

But yes it is a strange mech...


That sounds like general IS XL-Engine problem.

Also we have smurphy: http://mwo.smurfy-net.de/

Edited by The6thMessenger, 07 April 2017 - 02:16 AM.


#13 Hit the Deck

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Posted 07 April 2017 - 02:01 AM

+300% to Heavy Gauss RIfle range.

#14 Lupis Volk

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Posted 07 April 2017 - 03:00 AM

Sorry can't buff MC mechs, these forumites will cry P2W and screech at all who disagree.

#15 The Lobsters

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Posted 07 April 2017 - 03:54 AM

The GI isn't really the best hunchie for gauss work imo, it's better on the 4G, where the -25% crit chance and velocity and range buffs help it more. For a weapon where you take a bit more care with your shots, a cooldown bonus isn't that much of a big deal.

And conversely, I think the AC20 works better with the GI, as the structure quirks suit the close range fight that the AC20 requires, and a srm 4 makes a better 'twist and fire' second weapon than lasers. The structure quirks do make them an xl friendly hunchie (sort of), which is nice to have. Not as good as the 4sp, but has it's uses.

That said, I usually run them with lbx10 and an srm 6, which match up fairly well, or dual uac5, which is super sexy with the cooldown quirk and high shoulder mount.


It's a funny one the GI, I guess you really need to be a hunchie fanboy (ahem...) to love them. Increasing the hardpoint count for a mech with two ammo dependent weapons isn't going to give big returns. Maybe a couple more arm energy hardpoints? Or swap the missile hardpoint for an energy for some gauss/ppc meta cheese. You can do that on the TBT-7K already.

I'd rather they went all in with generic cooldown quirks for some hero level dps! They did have +50% energy range before the big range nerf. That was a nerf to the gauss build, and the GI wasn't one of the 'erll's are op' mech of previous times, so really lost out.



.

Edited by The Lobsters, 07 April 2017 - 04:42 AM.


#16 Pika

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Posted 07 April 2017 - 04:33 AM

View PostLupis Volk, on 07 April 2017 - 03:00 AM, said:

Sorry can't buff MC mechs, these forumites will cry P2W and screech at all who disagree.


It's an IS Mech, Trust me, they won't even mention it. Only clan 'Mechs get the "OMG P2W!" screeching treatment.

#17 Champion of Khorne Lord of Blood

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Posted 07 April 2017 - 04:37 AM

Just buff its gauss cooldown quirk up again.

#18 Xetelian

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Posted 07 April 2017 - 04:45 AM

All the heroes from before the Clan Invasion need a rework.

The AWS PB has 6 hardpoints on an Assault mech. The Heavy Metal is in the same boat with very little in the way of hardpoints and it can't take an AC20 like others.


The Arrow is an example of a decent hero, but they are far and few between. Heroes shouldn't be terrible.

#19 stealthraccoon

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Posted 07 April 2017 - 05:39 AM

Love my GI(special edition) even if it doesn't really do anything special - Gauss is really the only reason for it. Still hoping for a dynamic geometry for the whole chassis.

I do like the idea of shuffling the hard points a bit (1B, 2M sounds good), but then if we are getting new tech, there are other variants that could be duplicated, so in some ways I think just giving it sufficient quirks to justify it's one trick pony status. Maybe light/heavy Gauss will add some options?

...or just add ECM!

Edited by stealthraccoon, 07 April 2017 - 05:47 AM.


#20 El Bandito

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Posted 07 April 2017 - 05:45 AM

View PostLupis Volk, on 07 April 2017 - 03:00 AM, said:

Sorry can't buff MC mechs, these forumites will cry P2W and screech at all who disagree.


As a Dragon Slayer and Ember owner, I disagree. Heck, even the Misery is sadly outdated.





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