Gas Guzzler, on 11 April 2017 - 08:29 AM, said:
"Stopping AlphaWarrior Online" just means making boating lasers ineffective, that's it. That mindset is cancer.
I want it to be MechWarrior Online, not "oh lets arbitrary ruin a few loadouts because they ruin games for me sometimes"-Warrior Online.
Nah. It makes the game more interesting and rewarding, making alpha strikes painful to the issuer, like a tradeoff, a last ditch effort to plug the enemy. This is realistic and fun.
Otherwise we'd see Apache helicopters alpha strike with every shot. But we don't. Because it'd throw their aim off wildly, and overheat them into a puddle of slag. Same goes for World War 2 fighters, the brownings alternated in rapid succession.
So...
Alpha strike tradeoffs and penalties = fun
Convergence modifcations(and possible removal) = fun
Armor system enhancements adding far more armor boxes = fun
Current system = *yawn*