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About Time We Get Better Heat Penalties?


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#141 Mister Blastman

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Posted 11 April 2017 - 05:27 PM

View PostGas Guzzler, on 11 April 2017 - 08:29 AM, said:


"Stopping AlphaWarrior Online" just means making boating lasers ineffective, that's it. That mindset is cancer.

I want it to be MechWarrior Online, not "oh lets arbitrary ruin a few loadouts because they ruin games for me sometimes"-Warrior Online.


Nah. It makes the game more interesting and rewarding, making alpha strikes painful to the issuer, like a tradeoff, a last ditch effort to plug the enemy. This is realistic and fun.

Otherwise we'd see Apache helicopters alpha strike with every shot. But we don't. Because it'd throw their aim off wildly, and overheat them into a puddle of slag. Same goes for World War 2 fighters, the brownings alternated in rapid succession.

So...

Alpha strike tradeoffs and penalties = fun
Convergence modifcations(and possible removal) = fun
Armor system enhancements adding far more armor boxes = fun

Current system = *yawn*

#142 Tarl Cabot

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Posted 11 April 2017 - 07:47 PM

Quote

View PostValhallan, on 10 April 2017 - 05:09 PM, said:
Yes instant convergence is problematic, but it could be interpreted that TT pilots are actually twisting their butts off during the firing phase to spread that damage all about, so they would only get drilled by the sniper builds (which also can happen in TT through TC/called shots). That being said I like some others wouldn't mind different convergence speeds between torso/arm weapons or even between weapons.


Only partially correct. The mechwarrior puts his crosshairs on target, and the battlecomputer lines up the weapons on a TIC while making defensive moves to avoid or reduce incoming damage, and when the pilot hears the lock tone that x-amount of weapons are basically on target but rarely the same section does he pull the trigger. So the weapons do not instantly line up. And if the attacker is stationary, no movement penalty for him and if his target is stationary then a -4 modifier.

#143 Valhallan

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Posted 12 April 2017 - 12:22 AM

View PostTarl Cabot, on 11 April 2017 - 07:47 PM, said:


Only partially correct. The mechwarrior puts his crosshairs on target, and the battlecomputer lines up the weapons on a TIC while making defensive moves to avoid or reduce incoming damage, and when the pilot hears the lock tone that x-amount of weapons are basically on target but rarely the same section does he pull the trigger. So the weapons do not instantly line up. And if the attacker is stationary, no movement penalty for him and if his target is stationary then a -4 modifier.


Eh if i remember right, target being "stationary"/did not move is only a -1 modifier, the -4 modifier is when the other side is immobile or if prone and your point blank on him. Also the attacker gets a -1 modifier if stationary but doesn't get penalties unless he runs (50% increase move, +2 penalty) or sprints (+100% increase move, can't fire). Concerning the battlecomp, yes i know it handles the weapons movements but from what i remember it doesn't actually follow the target on it's own and is simply a weapons alignment system that follows the mechwarrior's target. That is how the tcomp is supposed to work after all, being an aimbot that helps autoaim for the mw. While it is possible that the spread is an issue with different weapon movement speeds (which i don't mind having either as i said Posted Image) the fact that you cannot aim at all with any weapon at any area (remember being able to "aim" isn't a 100% guarantee it's only an increased chance of hitting the general area) unless your using an aimbot or the opponent is prone/immobile suggests that the spreading is really more on the opponent and the mechwarrior both twisting like a boss and essentially snapshotting.

Edited by Valhallan, 12 April 2017 - 12:28 AM.






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