What If You Can Set Certain Weapons To Auto Fire?
#1
Posted 07 April 2017 - 06:27 PM
The number of Machine Guns you can set is proportional to the Targeting Computer's level, e.g. 6 MGs for TC VI.
#2
Posted 07 April 2017 - 06:32 PM
#4
Posted 07 April 2017 - 06:49 PM
#5
Posted 07 April 2017 - 07:22 PM
El Bandito, on 07 April 2017 - 06:49 PM, said:
Buffing MGs is technically pretty easy so it's a separate issue (conceptually it's a different matter).
#6
Posted 07 April 2017 - 07:26 PM
El Bandito, on 07 April 2017 - 06:49 PM, said:
Technically, PGI already has coding for this with AMS. They'd just need to change the target to be enemy mechs, but what do you do if 2 or more are within range? How do you choose which mech OR which component to target?
#8
Posted 07 April 2017 - 08:02 PM
#9
Posted 07 April 2017 - 08:06 PM
#11
Posted 07 April 2017 - 10:49 PM
That being on the subject of auto-fire^ (because someone will lose their **** and take it out of context, inb4 10 different quotes)
#12
Posted 07 April 2017 - 10:54 PM
#13
Posted 07 April 2017 - 11:03 PM
Machine Guns are different case however, that they are developed originally as anti infantry weapons. Since Clan rarely deploy infantries, they can just set their MGs to auto fire anything which come up in the center of their HUD which are likely just filthy freeborns.
Don't kill me for any inaccuracy in that made up fluff!
Edited by Hit the Deck, 07 April 2017 - 11:05 PM.
#14
Posted 08 April 2017 - 12:18 AM
I would probably only find myself using it for very specific fire patterns or TAG anyway, but I can see others using it in their own ways too.
#15
Posted 08 April 2017 - 03:51 AM
#17
Posted 08 April 2017 - 04:04 AM
#18
Posted 08 April 2017 - 04:44 AM
I mean, come on, that would actually make some of the potatoes useful. No waiting for them to get locks of their own or hesitating on firing. They could actually make a difference.
#19
Posted 08 April 2017 - 05:20 AM
Willard Phule, on 08 April 2017 - 04:44 AM, said:
I mean, come on, that would actually make some of the potatoes useful. No waiting for them to get locks of their own or hesitating on firing. They could actually make a difference.
Stupid freeborns would probably do that since they wouldn't care if their missiles hit structures, rocks, overhangs, etc.
#20
Posted 08 April 2017 - 05:23 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users