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What If You Can Set Certain Weapons To Auto Fire?


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#1 Hit the Deck

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Posted 07 April 2017 - 06:27 PM

Let's say that if you equip a Targeting Computer, you can set a certain number of Machine Guns (be they light, regular, or heavy) to auto fire when the crosshair lines up with an enemy 'Mech/structure and it's at the MG's optimal range.

The number of Machine Guns you can set is proportional to the Targeting Computer's level, e.g. 6 MGs for TC VI.

#2 Bud Crue

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Posted 07 April 2017 - 06:32 PM

So, take the "click" out of the point and click adventure that is MWO? At least for MGs is that the idea?

#3 Hit the Deck

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Posted 07 April 2017 - 06:35 PM

View PostBud Crue, on 07 April 2017 - 06:32 PM, said:

So, take the "click" out of the point and click adventure that is MWO? At least for MGs is that the idea?

Yup, let it become "point and wait for results".

#4 El Bandito

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Posted 07 April 2017 - 06:49 PM

Doesn't sound worth coding it, at least if it only affects MGs. I'd rather have PGI buff MGs so that they are more viable.

#5 Hit the Deck

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Posted 07 April 2017 - 07:22 PM

View PostEl Bandito, on 07 April 2017 - 06:49 PM, said:

Doesn't sound worth coding it, at least if it only affects MGs. I'd rather have PGI buff MGs so that they are more viable.

Buffing MGs is technically pretty easy so it's a separate issue (conceptually it's a different matter).

#6 cazidin

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Posted 07 April 2017 - 07:26 PM

View PostEl Bandito, on 07 April 2017 - 06:49 PM, said:

Doesn't sound worth coding it, at least if it only affects MGs. I'd rather have PGI buff MGs so that they are more viable.


Technically, PGI already has coding for this with AMS. They'd just need to change the target to be enemy mechs, but what do you do if 2 or more are within range? How do you choose which mech OR which component to target?

#7 Hit the Deck

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Posted 07 April 2017 - 07:29 PM

View Postcazidin, on 07 April 2017 - 07:26 PM, said:

...but what do you do if 2 or more are within range? How do you choose which mech OR which component to target?

It's in the OP: you need to line up the crosshair with your target.

#8 Alexander of Macedon

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Posted 07 April 2017 - 08:02 PM

Personally I just want to be able to bind fire control groups to mouse buttons.

#9 Khobai

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Posted 07 April 2017 - 08:06 PM

no thanks, the last thing we need is bots

#10 Bud Crue

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Posted 07 April 2017 - 08:08 PM

View PostKhobai, on 07 April 2017 - 08:06 PM, said:

no thanks, the last thing we need is bots


Wait a sec...

This might be kind of handy, if it still works if you disco, or are AFK. Posted Image

#11 N0ni

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Posted 07 April 2017 - 10:49 PM

Either click at consistent intervals or set that weapon group to something comfortable to hold down, not everything needs to be spoon fed to snowflakes that need a special mechanic just for them because they otherwise are incapable of performing said action.

That being on the subject of auto-fire^ (because someone will lose their **** and take it out of context, inb4 10 different quotes)

#12 Snazzy Dragon

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Posted 07 April 2017 - 10:54 PM

Or you could set up a toggle macro for machine guns, if holding down a button bothers you that much

#13 Hit the Deck

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Posted 07 April 2017 - 11:03 PM

A Targeting Computer was developed and installed to reduce mental stress from a BattleMech pilot. Although any weapon can be set to auto fire, Clan warriors unanimously agree that the decision when to fire is best left to their highly trained pilots.

Machine Guns are different case however, that they are developed originally as anti infantry weapons. Since Clan rarely deploy infantries, they can just set their MGs to auto fire anything which come up in the center of their HUD which are likely just filthy freeborns.


Don't kill me for any inaccuracy in that made up fluff!

Edited by Hit the Deck, 07 April 2017 - 11:05 PM.


#14 Shifty McSwift

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Posted 08 April 2017 - 12:18 AM

I don't see the issue in expanding the available keybinding options in game (particularly when it can be done legitimately outside of the game options). Having a set of "toggle fire weapon group" binds isn't going to break the game.

I would probably only find myself using it for very specific fire patterns or TAG anyway, but I can see others using it in their own ways too.

#15 MechWarrior5152251

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Posted 08 April 2017 - 03:51 AM

The only weapon that needs this is tag.

#16 Hit the Deck

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Posted 08 April 2017 - 04:01 AM

View PostMechWarrior5152251, on 08 April 2017 - 03:51 AM, said:

The only weapon that needs this is tag.

Clan Warriors approve!

#17 Mystere

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Posted 08 April 2017 - 04:04 AM

My HOTAS setup has a "Fire all machine guns!!!" switch (among other really cool things). <maniacal Posted Image Posted Image Posted Image>

#18 Willard Phule

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Posted 08 April 2017 - 04:44 AM

Ooooooh, great idea! But, instead of MGs, how about autofire for LRMs?

I mean, come on, that would actually make some of the potatoes useful. No waiting for them to get locks of their own or hesitating on firing. They could actually make a difference.

#19 Hit the Deck

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Posted 08 April 2017 - 05:20 AM

View PostWillard Phule, on 08 April 2017 - 04:44 AM, said:

Ooooooh, great idea! But, instead of MGs, how about autofire for LRMs?

I mean, come on, that would actually make some of the potatoes useful. No waiting for them to get locks of their own or hesitating on firing. They could actually make a difference.

Stupid freeborns would probably do that since they wouldn't care if their missiles hit structures, rocks, overhangs, etc.

#20 Bohxim

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Posted 08 April 2017 - 05:23 AM

I'd be more interested in heavy mg arrays in mechs that couple home in and fire at any light mechs circling. Like swivel turrets





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