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Conquest Ideas


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#1 Liveish

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Posted 09 April 2017 - 04:03 PM

When it comes to conquest and with ranked mode coming in, one side normally has an advantage.

What if PGI went from a 5 Cap point system to a 3.


Posted Image

To make it work the cap zones would be bigger than they are now. (Large enough that they can't be completely controlled from one terrain feature)

Some maps would need terrain tweaks, to make them fair for both teams.

Have the points spread out so one side can not fully keep over watch over all three. (The left and right would have basic cover)

No "free" caps for both teams and you have to fight for all of them

Edited by live1991, 09 April 2017 - 04:26 PM.


#2 QueenBlade

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Posted 09 April 2017 - 05:54 PM

This kind of resembled the incursion game mode. But instead of running up and stealing batteries you are sitting and trying to control cap points.

#3 Liveish

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Posted 09 April 2017 - 06:41 PM

View PostQueenBlade, on 09 April 2017 - 05:54 PM, said:

This kind of resembled the incursion game mode. But instead of running up and stealing batteries you are sitting and trying to control cap points.


Yeah pretty much, also you have no base point.

Heaps of other games do it this way and feels like better game play.

#4 justcallme A S H

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Posted 09 April 2017 - 06:47 PM

The meeting that all the higher end teams had with PGI over the weekend, from what I've heard - sounds OK except for one part. The 10 sec down to 5 sec feels too much. Perhaps starting off at 7.5sec is a better(safer) compromise.


But yes I agree, some maps certainly have massive inherent imbalance with conquest cap points and your strat totally hinges on which side you spawn on as well. If you don't know this in advance, can't remember if you find out what side you are on, it's gonna suck.

#5 QueenBlade

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Posted 09 April 2017 - 08:27 PM

^ this is why we can't have nice things...

#6 justcallme A S H

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Posted 09 April 2017 - 08:54 PM

Eh?

#7 Tamerlin

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Posted 09 April 2017 - 09:36 PM

I like how Armored Warfare does this with their Global Ops game mode. Starts like live1991's maps above but with four points in a rectangle. After a few minutes those points no longer generate tickets, and four new points enable. A few minutes later and the second points disable and then four new points enable. This way the battle is forced to continue to move.

AW:GO is an infinite re-spawn game mode, but you gain tickets for every kill in addition to point capture tickets. I'm not a fan of re-spawn game modes, but I like the idea of cap points running out of tickets to force battle line movement.

Edited by Tamerlin, 09 April 2017 - 09:36 PM.


#8 Quicksilver Aberration

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Posted 10 April 2017 - 11:54 AM

Not really a fan of this layout. Honestly one of the best layouts for conquest has been Polar BECAUSE it avoids having central points which makes it harder to control three points and encourages less of a static engagement. It also has a central spawn which helps stop aggressive pushes and ignoring the cap game completely like what happens on Tourmaline often.

Edited by Quicksilver Kalasa, 10 April 2017 - 11:56 AM.






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