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New And Proud Black Knight Owner


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#1 SirCrab22

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Posted 08 April 2017 - 09:49 AM

Just would like a few tips when it comes to loudout and how to play and i'm pretty new at this.

Just a few nudges in the right direction to get started.

#2 Ghostrider0067

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Posted 08 April 2017 - 10:01 AM

Welcome and hopefully you are enjoying your new purchase. Best wishes and luck with your play.

I'd say you could start here but seeing that it's been archived, I don't know how much attention to a new thread you're going to find should you start one. That said, there's no shortage of stuff in there related to your platform.

https://mwomercs.com...vy-mech-builds/

Good luck.

#3 Nightbird

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Posted 08 April 2017 - 10:03 AM

LPL and MLs, use a big XL engine (350), and twist a lot, don't let people shoot your big CT.

#4 Y E O N N E

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Posted 08 April 2017 - 10:07 AM

Here's the bread-and-butter loadout. You can run variations on that, even dropping to a STD 325 and swapping the Large Pulse for standard Large.

Just remember; don't poke from ridges, poke from corners. Also, never stop torso-twisting unless you are shooting, and even then it may sometimes be wise to let the shot go wild if you think you will eat too much incoming damage otherwise. Its ability to spread damage is phenomenal, but completely dependent upon your input.

#5 Amsro

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Posted 08 April 2017 - 10:13 AM

Lots of energy hardpoints so there are lots of combos you can try. I use XL340-XL380 engines on my Black Knights. All of them will have Endo Steel and Double Heat sinks required to make the build useful.

BL-6-KNT variant - 3 ER Large Lasers (arm) + 5 Small Pulse Lasers (torso)
BL-6B-KNT variant - 9 Medium Pulse Lasers with a fast Engine, play this build like a giant medium mech.
BL-7-KNT variant - 3 Large Pulse Lasers (arm) + 5 Medium Lasers (torso) + 1 ERPPC (high torso mount)
BL-7-KNT-L variant - 3 Large Pulse Lasers (arm) + 5 Medium Pulse Lasers (torso)

Really you can swap any of the builds on to any of the variants, with the exception of the 9 Medium Pulse build will only work on two variants.

Set the weapon groups up like this

1 - 3 Arm Weapons
2 - All Torso Weapons
3 - Chainfire Arm Weapons
4 - Chainfire Torso Weapons

You only need to chain fire when the heat gets high and you have no where to run. You have no risk of Ghost Heat even with the 9 MediumPulseLasers if you fire arms then torso weapons.

I hope this post makes sense and helps.

Good Luck Have Fun!

Edited by Amsro, 08 April 2017 - 10:21 AM.


#6 SirCrab22

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Posted 08 April 2017 - 11:01 PM

Thanks fellas, I've already been customising my BK to some degree and i'm running MPL and one PPC- I've also mostly removed my rear armor and mounted it on the front- Maxed out the CT front armor especially.

So should i use LPLs over MPLs? They seem heavier then the PPC and more restrictive.

(I am using the BL-6 variant)

Edited by SirCrab22, 08 April 2017 - 11:05 PM.


#7 Bohxim

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Posted 08 April 2017 - 11:45 PM

LPL weigh the same as a PPC. And tho they have shorter range, they take 1 less slot , have better heat efficiencies and have no minimum range, in that regards, I'd say the lpl is less restrictive than the ppc to most players.
Not to mention the ability to correct the shot of the target moves and ghost heat limit of 3 guns compared to 2 of the ppc

Edited by Bohxim, 08 April 2017 - 11:46 PM.


#8 Marius Romanis

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Posted 09 April 2017 - 05:03 AM

Do the same build on a ghr-5p.

And google metamechs website its the newbs friend.

#9 Revis Volek

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Posted 09 April 2017 - 06:46 AM

Im sorry to hear that OP

#10 Bud Crue

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Posted 09 April 2017 - 06:57 AM

View PostRevis Volek, on 09 April 2017 - 06:46 AM, said:

Im sorry to hear that OP


Well, at least with the incoming skills tree, he won't need or want more than one.

#11 Revis Volek

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Posted 09 April 2017 - 07:09 AM

View PostBud Crue, on 09 April 2017 - 06:57 AM, said:


Well, at least with the incoming skills tree, he won't need or want more than one.



I love the Black Knight, and when it first came out it was a mech that could truly counter the early day TBR's, both mechs have since been toned down and im ok with that.

But the one thing i cant get over is how freaking huge it is, at some point when the mech didnt fit into the mech lab (along with other) PGI should have fudged the formula little bit for gameplay and to temper the reactions honesty.

Same with some light and mediums, its just bad for gameplay IMO to design your mech after skyscrapers.


But to not be a total troll, i still run the one with 3 LPL and 3 Med and it isnt a bad mech at all even to this day as long as i stay with teammates.

Just alpha lol, alpha lol all the way to the bank.

Edited by Revis Volek, 09 April 2017 - 07:10 AM.


#12 SirCrab22

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Posted 09 April 2017 - 04:29 PM

I'll admit a few times strolling around in my BK i saw i was taller then some assaults

How big of a problem is this for the BK?

#13 B L O O D W I T C H

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Posted 09 April 2017 - 04:37 PM

View PostSirCrab22, on 09 April 2017 - 04:29 PM, said:

I'll admit a few times strolling around in my BK i saw i was taller then some assaults

How big of a problem is this for the BK?


Depends, if you derp, you're the biggest target. If you play smart you can just shot over the head of your allies.
Just look for vertical cover you can pop out and twist back into. Playing a BK like a highmount hill peek-a-boo is suicial tho.

View PostBud Crue, on 09 April 2017 - 06:57 AM, said:


Well, at least with the incoming skills tree, he won't need or want more than one.


Not so sure about that. With the skill tree, i'll probably skill one full lazorbarf (not those pesky ppc quirks), one tanky and one as a ppc turret.

Edited by Toha Heavy Industries, 09 April 2017 - 04:50 PM.


#14 Y E O N N E

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Posted 09 April 2017 - 04:55 PM

View PostSirCrab22, on 09 April 2017 - 04:29 PM, said:

I'll admit a few times strolling around in my BK i saw i was taller then some assaults

How big of a problem is this for the BK?


If you are poking from corners and not ridges, not that big of a deal. It does make it less good at spreading damage than it used to be, but not by that much.

#15 Coolant

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Posted 09 April 2017 - 05:01 PM

prolly 3 LPL...but laser vomit is sooooo old

#16 Bud Crue

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Posted 09 April 2017 - 05:11 PM

View PostToha Heavy Industries, on 09 April 2017 - 04:37 PM, said:


Not so sure about that. With the skill tree, i'll probably skill one full lazorbarf (not those pesky ppc quirks), one tanky and one as a ppc turret.


Meh, with the skills tree nerfs you are looking at very minor PPC quirks being the ONLY distinction between the BK variants quirk-wise, and a single hard point intrinsically (I am not counting single vs double AMS as a significant distinction). At IS 75 tons tonnage point, If I want a "tank" I'll build it with an Orion (it is not losing its armor or structure quirks). If I want a PPC turret I'd build it on a Marauder with jumpjets (or honestly a Grasshopper even without PPC quirks). That leaves the laser spam, which sure you can do with the BK quite well but at this point, and especially after the skills tree nerfs I would not seek out a BK for that role. Looking at the propoed nerfs, I would probably stick with a Warahmmer or Grasshopper 5P for that as well.

To each his own, but I believe that if the nerfs as currently put forth by PGI that go with the skills tree go live, they are effectively making the BK useless in both it classic laser vomit role (In addition to the Grasshopper 5P, see also the Thunderbolt Top Dog which is untouched by the skills tree nerfs) as well as any of its current quirk driven specialty roles (PPC, ERPPC,). Thus, one of em is more than enough.

#17 SirCrab22

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Posted 10 April 2017 - 04:25 AM

If only the BK came with Missiles or Ballistics.

Or maybe Red reaper? Posted Image

#18 Bud Crue

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Posted 10 April 2017 - 04:27 AM

View PostSirCrab22, on 10 April 2017 - 04:25 AM, said:

If only the BK came with Missiles or Ballistics.

Or maybe Red reaper? Posted Image


Buy the new Hero.

#19 Snazzy Dragon

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Posted 10 April 2017 - 05:26 AM

Don't peek over cover, peek out to the sides of it

#1 tip for black knight

#20 B L O O D W I T C H

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Posted 10 April 2017 - 06:49 AM

View PostBud Crue, on 09 April 2017 - 05:11 PM, said:

Looking at the propoed nerfs, I would probably stick with a Warahmmer or Grasshopper 5P for that as well.


Yeah, don't get me wrong i'd take a laser barfing warhammer 6D or 7S and a hopper 5P or even the 5H over any black knight normally. Heck, i'd even take a warhammer 6R or BW with laser only over any blackknight, same as my beloved jester or even any thunderbolt.

It's that i just don't want to play the same mechs over and over again, Blackknight plays a bit different from the norm an i do like to mix it up once in a while, especially when i grind out IS loyality.
Besides, if ya play a blackknight a bit sneaky you can get hilarious damage output more often then not. 1k is rather easy on normal pug matches, it's just that its competition is a tard stronger.

And last but not least, Blackknights are just to darn sexy to not pick them up.
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