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Timberwolf Auxiliary Missile Boxes Geometry... Pgi Plaese

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#1 Navid A1

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Posted 10 April 2017 - 05:40 PM

PGI... When you are about to do ATMs for the timber... please please please, put some effort on doing a pass on the existing meshes for the timber missile boxes

Posted Image

Edited by Navid A1, 02 May 2017 - 06:42 PM.


#2 Hit the Deck

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Posted 10 April 2017 - 06:05 PM

+1 liked again.

#saynotomickeymouseears

Edited by Hit the Deck, 10 April 2017 - 06:06 PM.


#3 Juodas Varnas

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Posted 10 April 2017 - 09:37 PM

I'd argue that there are mechs with worse (MUCH worse) weapon geometry and should be prioritized over the Mad Cat.

#4 Shifty McSwift

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Posted 10 April 2017 - 09:44 PM

Sign reads "Big cancerous tumors" and points to LRMs.

**Nods in agreement**

#5 lazytopaz

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Posted 11 April 2017 - 01:52 AM

In perfect world every mech that has that kind of box sticking out of it
e.g. Warhammers with missle box, Battle masters, banshees, hellbringers, etc, etc.

All those boxes should just send some dmg to the related part after it was destroyed.
You lose the weapon but you don't loose whole side torso, just the f#@$#%ing box with the weapon with some damage transfered upon its destruction to the closest component armor/structure (or lil bit of both).

TL;DR
Boxes with weapons should not be "easy target" to shoot some ones side torso. Those should only be weapons that you loose when ppl focus it.

#6 Snazzy Dragon

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Posted 11 April 2017 - 01:58 AM

View PostShifty McSwift, on 10 April 2017 - 09:44 PM, said:

Sign reads "Big cancerous tumors" and points to LRMs.

**Nods in agreement**


It happens with SRMs as well.

#7 jjm1

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Posted 11 April 2017 - 04:24 AM

View PostNavid A1, on 10 April 2017 - 05:40 PM, said:

When your community can do it
You know you can do better PGI


Of course they can do better. Obviously they just don't want to. Or they would have.

#8 Karl Streiger

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Posted 11 April 2017 - 04:29 AM

Well - consider the changes of weapon geometry:

You can have one of the following - unlimited tubes per launcher - or the steadfast Victor treatment - limited number of missiles per location.

However, the issue remains that you need to have one - two missile launcher models.
I'm not so sure that it is possible to put both in the same location.

When you have the TBR-S you can have two missiles - but with the "ears" dynamic sizes its hard to make it simple.

When add the shoulder/ear launchers to the TBR-S no matter if there are missiles or not things could be more simple

#9 Vellron2005

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Posted 12 April 2017 - 03:13 AM

View PostNavid A1, on 10 April 2017 - 05:40 PM, said:

Well.... since the previous thread got locked because of necromancy!, here's another:

Posted Image


Oh GOD yes, those boxes are hideous! So many better ways to do that..

A nice visual pass could be good for showing the Timby some love.. Posted Image

#10 lazytopaz

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Posted 12 April 2017 - 07:25 AM

Shorter nose would be a good start.
Those ears not being a part of a side torso or at least having a % chance when you shoot them off your torso doesnt blow up in the process.

Would be nice.

#11 Dogstar

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Posted 12 April 2017 - 07:46 AM

What Juodas said, there are a ton of worse off mechs than the Timber Wolf that could do with remodelling.

#12 Hit the Deck

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Posted 12 April 2017 - 08:14 AM

View PostDogstar, on 12 April 2017 - 07:46 AM, said:

What Juodas said, there are a ton of worse off mechs than the Timber Wolf that could do with remodelling.

Please make threads about them.

Timberwolf does need its mickey mouse ears remodeled mainly because of aesthetic reason (they just look ugly).

#13 Lightfoot

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Posted 12 April 2017 - 09:22 AM

Well, it is bogus that Missile Racks count as part of the armored side torso when clearly they are not, but it's BattleTech... of course that was for table-top where size didn't grant increased chance to-hit. In the simulated version of BattleTech, "MechWarrior", size does grant increased chance to-hit, quite a bit so the missile racks should apply bonus armor and structure.

#14 Andi Nagasia

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Posted 12 April 2017 - 10:41 AM

@Navid A1,
still dont agree with the Bottom Left Picture of the leveled Missile Tubes,
the Button Right from the Concept i can agree with though, for SRMs at least, ;)

a sorry about locking your old topic, but it was a year necro,
happy to see you made this one to continue the conversation though, Posted Image

#15 Mystere

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Posted 12 April 2017 - 10:48 AM

View PostLightfoot, on 12 April 2017 - 09:22 AM, said:

Well, it is bogus that Missile Racks count as part of the armored side torso when clearly they are not, but it's BattleTech... of course that was for table-top where size didn't grant increased chance to-hit. In the simulated version of BattleTech, "MechWarrior", size does grant increased chance to-hit, quite a bit so the missile racks should apply bonus armor and structure.


They could have increased the hit box segmentation by at least a factor of 2 or 3 (e.g. "leg" hitbox could have been divided further into foot+leg+thigh).

#16 Navid A1

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Posted 28 April 2017 - 02:49 PM

PGI... eventually you gonna model ATMs for the timber... so please... do a pass on missile box meshes on that mech..


it is the ONLY CHASSIS with this problem... THE ONLY ONE.

Missile launchers have pretty much the same standard in terms of size in the WHOLE GAME... Why there is so little effort on designing sleek weapon mounts for this particular mech?

#17 Deathlike

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Posted 29 April 2017 - 04:34 PM

View PostNavid A1, on 28 April 2017 - 02:49 PM, said:

PGI... eventually you gonna model ATMs for the timber... so please... do a pass on missile box meshes on that mech..


it is the ONLY CHASSIS with this problem... THE ONLY ONE.

Missile launchers have pretty much the same standard in terms of size in the WHOLE GAME... Why there is so little effort on designing sleek weapon mounts for this particular mech?


If I had to guess, it would be another camo hassle for the artists (which is a noticeable thing on Clan Omnimechs).

I thought this thread was about health/hitboxes (like in MW4), but I'm pretty sure that ship has sailed.

#18 Baba Yogi

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Posted 29 April 2017 - 10:19 PM

View PostNavid A1, on 10 April 2017 - 05:40 PM, said:

PGI... When you are about to do ATMs for the timber... please please please, put some effort on doing a pass on the existing meshes for the timber missile boxes

Posted Image


I loved the one on bottom right corner. Now THAT is how SRMs should look like on a Timber Wolf. This makes me think, Either PGI really needs to hire modellers with some artistic talent, or if a manager on top of modellers is the one causing this, fire him.

#19 Ced Riggs

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Posted 29 April 2017 - 11:26 PM

View PostSnazzy Dragon, on 11 April 2017 - 01:58 AM, said:


It happens with SRMs as well.

At least SRMs are benign tumors, and not cancerous.

#20 Navid A1

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Posted 02 May 2017 - 06:37 PM

View PostDeathlike, on 29 April 2017 - 04:34 PM, said:


If I had to guess, it would be another camo hassle for the artists (which is a noticeable thing on Clan Omnimechs).

I thought this thread was about health/hitboxes (like in MW4), but I'm pretty sure that ship has sailed.


But those boxes have no camo





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