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New Clan Variants -- Now 8 Mgs


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#21 chucklesMuch

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Posted 13 April 2017 - 01:13 AM

View PostPr8Dator2, on 13 April 2017 - 01:10 AM, said:


Already does on the Purifier.


It's not a cbill option though.


#22 The6thMessenger

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Posted 13 April 2017 - 03:58 AM

View PostPr8Dator2, on 13 April 2017 - 01:10 AM, said:


Already does on the Purifier.


I said "CBill Kitfox".

#23 Tordin

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Posted 13 April 2017 - 05:58 AM

View PostFupDup, on 12 April 2017 - 05:46 PM, said:

That's 33% more devastating to the back of an Atlas than the 6 MG Spider!


I swear that 6MG Spider pilot have been mentoring those new Mist lynx and arctic cheetah pilots in the background...

"Im a myth, a legend and it seems I might never be able to bring my mighty 6 mg spider to the test. So I will train you two pilots to unleas MG punishment and glory upon believers and non believers alike!"

Quote

Mad Dog gets another 3E Left Arm, now with moar lazors available.


Nice, some love for us west handed pilots too! Also symmetry ftw!

Edited by Tordin, 13 April 2017 - 05:59 AM.


#24 Blackhound

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Posted 13 April 2017 - 01:36 PM

The 2mgs on current Mist Lynx will already ruin someones day, having 3+ will just make them murderkittens. As a dedicated Mist Lynx operator this pleases me.

#25 The6thMessenger

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Posted 13 April 2017 - 07:13 PM

View PostKhobai, on 13 April 2017 - 07:09 PM, said:


where are you getting this from?

the most the mist lynx can have now is 3 machine guns. and the imst lynx hero doesnt add any new ballistic slots.

did they announce new cbill variants or something?


Yes they did announce new C-Bill variants.

#26 stealthraccoon

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Posted 13 April 2017 - 08:04 PM

View PostBlackhound, on 13 April 2017 - 01:36 PM, said:

The 2mgs on current Mist Lynx will already ruin someones day, having 3+ will just make them murderkittens. As a dedicated Mist Lynx operator this pleases me.


I only drive IS mechs, but since the Drizzle Kitteh haz a suxxors, it's basically an IS mech, so I'm cool with it (Kit Fox is kinda on the fence still, with suckiness).

Edited by stealthraccoon, 13 April 2017 - 08:04 PM.


#27 Monkey Lover

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Posted 13 April 2017 - 08:10 PM

View PostThe6thMessenger, on 12 April 2017 - 11:02 PM, said:

Im actually ok with the Mist Lynx MG boat. But that ACH, is going to be a damn menace.


8 hmg is going to leave it 3tons of ammo if you use the ecm. The lynx would be in the same boat. Even if it was OP the ammo limit would keep it from being meta.

#28 The6thMessenger

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Posted 13 April 2017 - 08:20 PM

View PostMonkey Lover, on 13 April 2017 - 08:10 PM, said:


8 hmg is going to leave it 3tons of ammo if you use the ecm. The lynx would be in the same boat. Even if it was OP the ammo limit would keep it from being meta.


What, Mist Lynx can't use normal MGs? Its still pretty devastating.

#29 Khobai

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Posted 13 April 2017 - 08:45 PM

Quote

8 hmg is going to leave it 3tons of ammo if you use the ecm. The lynx would be in the same boat. Even if it was OP the ammo limit would keep it from being meta.


or you could just have 4 normal machine guns (1 ton) and 4 heavy machine guns (2 tons) and 4 tons of ammo.

2 tons for 4000 machine gun ammo * .1 damage per ammo = 400 damage
2 tons for 2000 heavy machine gun ammo * 0.15 damage per ammo = 300 damage

max of 700 damage and sustainable 10dps for 0 heat which is pretty stupid even with the 80m range limit (assuming hmg has 2/3rds the range of mg)

two arctic cheetahs can indefinitely sustain assault brawler dps levels for 0 heat, provided they have ammo.

will it become meta? I dunno. but its disgusting anyway.

Edited by Khobai, 13 April 2017 - 09:00 PM.


#30 Monkey Lover

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Posted 13 April 2017 - 08:57 PM

View PostThe6thMessenger, on 13 April 2017 - 08:20 PM, said:


What, Mist Lynx can't use normal MGs? Its still pretty devastating.


Sure you could but i wouldn't call it devastating . Arrow with 6 +mg quirks+lasers really isn't great. I can't see 8mg being that much better. I could see 16mg(8hmg) worth of dps being better Posted Image


View PostKhobai, on 13 April 2017 - 08:45 PM, said:


or you could just have 4 normal machine guns (1 ton) and 4 heavy machine guns (2 tons) and 4 tons of ammo.

2 tons for 4000 machine gun ammo * .1 damage per ammo = 400 damage
2 tons for 2000 heavy machine gun ammo * 0.15 damage per ammo = 300 damage

max of 700 damage and sustainable 10dps for 0 heat which is pretty stupid even with the 80m range limit (assuming hmg has 2/3rds the range of mg)


I could see this working but really now we're talking 6hmg worth of dps now. At this point you can skip the ach hero pods.


10dps at 80m sounds a lot like a firestarter k with 7spl. Up until the re-scale killed the mech it was one of the best. So i agree it can be good Posted Image

Edited by Monkey Lover, 13 April 2017 - 09:00 PM.


#31 Khobai

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Posted 13 April 2017 - 09:02 PM

Quote

Arrow with 6 +mg quirks+lasers really isn't great.


arrow doesnt have ecm or go 139kph, it has trouble closing to mg range undetected, arctic cheetah doesnt

not really even the same ballpark.

Quote

10dps at 80m sounds a lot like a firestarter k with 7spl. Up until the re-scale killed the mech it was one of the best. So i agree it can be good


except firestarters overheat. they cant sustain that level of dps for very long.

were talking about sustainable 10dps without ever overheating. thats completely different from doing 10 dps for a few seconds then overheating and going down to 4 dps while you wait for your heat to drop back down to fire your lasers again.

A mech being able to do 10 dps for 0 heat causes concern for me. I wouldnt be surprised if machine guns get nerfed again.

Edited by Khobai, 13 April 2017 - 09:10 PM.


#32 Monkey Lover

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Posted 13 April 2017 - 09:08 PM

View PostKhobai, on 13 April 2017 - 09:02 PM, said:


arrow doesnt have ecm or go 130kph, it has trouble closing to mg range undetected, arctic cheetah doesnt



except firestarters overheat. they cant sustain that level of dps for very long.


Ya true but the arrow is pulling twice the dps to. Guess it was a bad to compare to but we dont have to many high mg builds. One reason i look forward to these.

The cheater is already doing 12dps with meta spl build it has now . You will be trading less range for less heat. So its kind of balance not really op in anyway . Should be good. Hopefully the skill tree will have mg ammo quirks this time around.

Edited by Monkey Lover, 13 April 2017 - 09:08 PM.


#33 The6thMessenger

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Posted 13 April 2017 - 09:17 PM

View PostMonkey Lover, on 13 April 2017 - 08:57 PM, said:

Sure you could but i wouldn't call it devastating.

Arrow with 6 +mg quirks+lasers really isn't great. I can't see 8mg being that much better. I could see 16mg(8hmg) worth of dps being better Posted Image

I could see this working but really now we're talking 6hmg worth of dps now. At this point you can skip the ach hero pods

10dps at 80m sounds a lot like a firestarter k with 7spl. Up until the re-scale killed the mech it was one of the best. So i agree it can be good Posted Image


There's people like us who would call it devastating.

I'm not really that concerned with the DPS alone, rather it's the critting part. Much of the gameplay with lights involves in flanking, and vulture-ish kill-securing stuff. And at that, 8 MG is a massive step above 4 MG, and in the late game where most people are probably naked, an 8 MG on a fast light would make it a potent janitor.

Also, couldn't we go 4x MG + 4x HMG? Simply mix up the MGs? If 8 HMG = 16 MG? Wouldn't it 4 HMG + 4 MG = 12 MG?

#34 Monkey Lover

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Posted 13 April 2017 - 09:33 PM

View PostThe6thMessenger, on 13 April 2017 - 09:17 PM, said:


There's people like us who would call it devastating.

I'm not really that concerned with the DPS alone, rather it's the critting part. Much of the gameplay with lights involves in flanking, and vulture-ish kill-securing stuff. And at that, 8 MG is a massive step above 4 MG, and in the late game where most people are probably naked, an 8 MG on a fast light would make it a potent janitor.

Also, couldn't we go 4x MG + 4x HMG? Simply mix up the MGs? If 8 HMG = 16 MG? Wouldn't it 4 HMG + 4 MG = 12 MG?


I guess so, they nerfed the firestarter-A for doing 12 dps when it almost never over heated due to quirks. Of course now its doing around 150 dmg worth before overheating.This is main reason i dont see 12-16mg worth being to crazy.

For me unless you get lucky and crit some ammo they dont really matter. Most any mech today if you crit a weapon they still have half dozen shooting at you.

#35 Khobai

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Posted 13 April 2017 - 09:46 PM

im betting machine guns will be nerfed back down to .8 dps and heavy machine guns will be 1.2 dps

I really cant see hmgs being 1.5 dps for 0 heat

#36 The6thMessenger

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Posted 13 April 2017 - 09:48 PM

View PostMonkey Lover, on 13 April 2017 - 09:33 PM, said:

For me unless you get lucky and crit some ammo they dont really matter. Most any mech today if you crit a weapon they still have half dozen shooting at you.


For you maybe, but my concern is more of the equipment being knocked off. You don't even need to destroy a component, just hose a compartment, and see the equipment being reddened.

Even if those are minor weapons, staring down ER-PPC barrels is way scarier than ER-SL lenses. Of course with reason. ER-SL has superior heat / damage and dps.

Edited by The6thMessenger, 13 April 2017 - 09:49 PM.


#37 Duke Nedo

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Posted 14 April 2017 - 12:17 AM

Perhaps buffing brawling isn't such a bad thing in the goose-ppc world of today? :-) I welcome good mgs and hmgs.

#38 Skanderborg

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Posted 14 April 2017 - 04:43 AM

We should get a 6 ballistic commando while were at it.

#39 MischiefSC

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Posted 14 April 2017 - 07:34 AM

View PostFupDup, on 12 April 2017 - 05:46 PM, said:

That's 33% more devastating to the back of an Atlas than the 6 MG Spider!


Oh my god.

3 second ACH!

Someone call Paul!

#40 Champion of Khorne Lord of Blood

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Posted 14 April 2017 - 10:14 AM

View PostKhobai, on 13 April 2017 - 09:46 PM, said:

im betting machine guns will be nerfed back down to .8 dps and heavy machine guns will be 1.2 dps

I really cant see hmgs being 1.5 dps for 0 heat


The thing is HMGs and MGs will still be worse than small pulse lasers.

With lights the game isn't all just DPS, it is hit and run. With a Cheetah running 6 SPL, for example, you take your shot on the enemy and move so you don't get spotted or shot up. With a machine gun build you will have to stare at the enemy the entire time firing constantly hoping to stay out of their crosshairs.

The SPLs also are more precise, as they fire for a split second at an area for 36 damage, meanwhile even with a 8 HMG Mist Lynx in which HMGs deal a full 2 DPS you are only dealing 16 DPS and it takes a full second and machine guns have spread. so if you stared at the enemy for a full 2 seconds you still would be dealing 4 points less damage than what the Cheetah did in 0.75 seconds. Not to mention having about two-thirds of the range.

I can definitely see the HMGs having 2 DPS for 0 heat as they suffer from face staring, ammo requirement (which becomes an issue in something as light as a Mist Lynx when you have 8 of them), extremely short range, and the complete lack of hit and run ability.





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