Scolapasta Impazzito, on 06 April 2017 - 07:21 AM, said:
hello guys, I've thought a lot and I've considered that is useful try every kind of mechs and weapons in order to understand what gamestyle suits better to me.
I've started with a stalker LRM boat, 85 tons missile
Now my next goals are a Laser and Ballistic heavy and a fast runner light.
I've thought my formation should be something like
Stalker LRM Boat
Stalker 4N Laser assault with lg Laser
Jagermech for Ballistics
Spider, fast/capture
is that a good thing or should I change?
In truth I think was an error start with a LRM boat (expecially an assault) cos it is useful in few maps only, but is the faster way to score high damages for me (a newbie)...
your list of Mechs looks good, but I do have some advice for you.
LRMs as Roughneck45 already said get harder to use as your oponants get better, so it would be better to learn how to use them effectivly now rather than find out later, so with that in mind:
while LRMs can hit targets 1km away they are most effective at 200-500m, basicly when someone fires LRMs at you you get the missile warning, at which point you ether try to break the lock, get to a freindly ECM or find anti LRM cover, it takes about 7 seconds for the missles to travel 1km, 4 seconds is often long enough to do something to stop the LRMs, hence the 500m sugestion.
while you can fire LRMs off someone elses lock I advise avoiding doing so if possible, if you cannot see the Mech you do not know if it is in cover or close enough that it is likely to find some before the LRMs get there, you also do not know how long it will be before that other player looses the lock (and the LRMs stop tracking as soon as the lock is broken) so I advise to get your own locks preferably with your own TAG held on target.
one of the greatest strenghs of the Stalker chassis is that it is extremely durable, an 85 ton Stalker will usualy take more damage than the 100 ton Atlas before going down (and the Atlas is the most durable of the 100 ton Mechs), the reason for this is damage reduction from destroyed arms and torsos, for each destroyed componant a shot passes through damage is reduced by 60% so if a Stalker looses an arm and side torso and the damage hits what remains of the arm the arm absorbes 60% of that damage and passes the rest on to the torso, which absorbes 60% of that remaining damage so 16% of it gets transferred to the center torso. I mention this because the most common complaint about assualt LRM boats is that they stand at the back not sharing armor, now I am not saying you should go out ahead and "meat shield" for your team but if you stay with the main group you will be there absorbing damage with them, and you can take more than double the damage most other Mech can before going down.
now for the Spider.
the Spider is a fast Mech which can take a lot of Jumpjets, it is also rather thin, all this combines to make it rather hard to hit, even after a significant size increase last year.
the Spider is also the least heavily armed chassis in the game yet despite this for about 2 years the worst nightmare of many assualt pilots was having a Spider with a skilled pilot get behind it
(now you can add Arctic Cheetah and Jenner IIC to that nightmare)
the 5V is, in my opinion, the most fun varient, but the absolute maximum firepower it can take is 2 MPL but it can take 12 Jumpjets and has a max speed of 165.4
(after speed tweek, one of the elite skills), the only Mechs able to match or exceed that are the Locust and Commando which cannot jump.
The 5K has 1E and 4 B hardpoints making for a great Mech to have late game, of brilliant for sneeking up behind something like a Stalker, and using a LL or LPL to remove the back armor then 4 Machine Guns will usualy destroy the Center torso structure in about 5 seconds, it is as fast at the 5V but cannot take as many jumpjets.
the 5D has ECM and 3 energy hardpoints, but a lower engine cap limiting top speed to "only" 148, and if you are just buying one despite being, in my opinion, the least fun of the 3 this is probably the one you want, ECM is realy usefull.
those 3 are all very good Mechs however I realy do not like the Ananzi, the Spider Hero