

Its Going Too Far Guys.
#1
Posted 13 April 2017 - 07:17 AM
Second thing i suggest you to withdraw an ability to control the planet from the mercs. They already get so much bonuses by being able to play whether side they like. Thats why top players dont play the loyalist any more. If mercs would not be able to control planets balance will be restored. Its something guys are talking about all the time and now i pronounce it here. These to things are major setbacks of the game. hope you do something about this. Thanks guys !!
#2
Posted 13 April 2017 - 08:08 AM
Why should playing loyalist be in any real way better than playing as a merc? From what I can tell the game is built with being a mercenary in mind (I mean it's even part of the url) I'm pretty sure loyalist is just there for players into rp.
Or is there some way the game would be improved if more people were loyalist
Edited by Cichol Balor, 13 April 2017 - 08:09 AM.
#3
Posted 13 April 2017 - 03:04 PM
#4
Posted 13 April 2017 - 03:08 PM
Cichol Balor, on 13 April 2017 - 08:08 AM, said:
Why should playing loyalist be in any real way better than playing as a merc? From what I can tell the game is built with being a mercenary in mind (I mean it's even part of the url) I'm pretty sure loyalist is just there for players into rp.
Or is there some way the game would be improved if more people were loyalist
You should have only one benefit. Or playing any side you like or controlling the planet. Or there is no real point in playing the loyalist other way. And by the lord clans hate mercs and never use them
#5
Posted 13 April 2017 - 03:45 PM
#6
Posted 14 April 2017 - 12:43 AM
Cichol Balor, on 13 April 2017 - 08:08 AM, said:
Why should playing loyalist be in any real way better than playing as a merc? From what I can tell the game is built with being a mercenary in mind (I mean it's even part of the url) I'm pretty sure loyalist is just there for players into rp.
Or is there some way the game would be improved if more people were loyalist
If more people were IS loyalist it would probably improve faction play, the top merc units consistently go clan as well as the comp players (if they even do FP) as they can use the best mechs with the best tech etc. both to practice with for comp play and because it makes them more likely to win, and lets face it, if you are merc and taking yourselves somewhat seriously you want to win, it's how you get paid. As a result the FP game is usually hopelessly unbalanced, as can be seen by the slider throughout each active phase and the fact that if you get a 12 man (or even a 6 man sometimes) on the clan side they are very tough to beat.
The merc displacement to clans also increases the overall clan population which means that they have more teams to throw in to the grind so potentially earning more slide to the left on that active phase.
Maybe the new tech releases will shake this up a bit, bring balance to a new place, get more mercs dropping in to IS etc. I dont know.
#7
Posted 14 April 2017 - 05:34 AM
UnKnownPlayer, on 14 April 2017 - 12:43 AM, said:
If more people were IS loyalist it would probably improve faction play, the top merc units consistently go clan as well as the comp players (if they even do FP) as they can use the best mechs with the best tech etc. both to practice with for comp play and because it makes them more likely to win, and lets face it, if you are merc and taking yourselves somewhat seriously you want to win, it's how you get paid. As a result the FP game is usually hopelessly unbalanced, as can be seen by the slider throughout each active phase and the fact that if you get a 12 man (or even a 6 man sometimes) on the clan side they are very tough to beat.
The merc displacement to clans also increases the overall clan population which means that they have more teams to throw in to the grind so potentially earning more slide to the left on that active phase.
Maybe the new tech releases will shake this up a bit, bring balance to a new place, get more mercs dropping in to IS etc. I dont know.
But this doesn't fix the problem.... the idea isn't to promote more IS loyalist it's just to promote loyalists. So all the merc units playing clan for what ever reason would still be clan there just might be more loyalist clan. The merc system is the only real thing pushing people to play IS because IS has lower and more spread pop meaning their payout is higher for mercy.
So I'll ask again what direct Gane play benefit is there to rewarding loyalty any more than it already is?
#8
Posted 15 April 2017 - 03:25 AM
Cichol Balor, on 14 April 2017 - 05:34 AM, said:
So I'll ask again what direct Gane play benefit is there to rewarding loyalty any more than it already is?
IMO, it makes no sense any longer to have three factions in a two faction, one bucket system as it stands in CW.
#9
Posted 16 April 2017 - 09:42 AM
TWIAFU, on 15 April 2017 - 03:25 AM, said:
IMO, it makes no sense any longer to have three factions in a two faction, one bucket system as it stands in CW.
All the more reason to allow coalition battles. The inner sphere banded together to fight the clans, so multiple factions should be able to fight together. Plus this would speed play by making fights easier to find. Ownership of a planet resource... that does need rethought, yes.
#10
Posted 17 April 2017 - 07:30 AM
This is also supposed to be a logistics game and the houses are supposed to provide the military/industrial complex to support loyalist units (repair, R&D, etc). Mercs are supposed to fund this via their prowess on the battlefield.
#11
Posted 11 May 2017 - 03:01 PM
Cichol Balor, on 13 April 2017 - 08:08 AM, said:
Why should playing loyalist be in any real way better than playing as a merc? From what I can tell the game is built with being a mercenary in mind (I mean it's even part of the url) I'm pretty sure loyalist is just there for players into rp.
Or is there some way the game would be improved if more people were loyalist
It doesnt make loyalists better, it makes them equals. Mercs can jump ship, loyalists can get mc. It makes more sense then, 'mercs are the exact same but can switch sides whenever, loyalists cant switch, no plus side to make up for it'
And for how it would make the game better? Well how about more realistic. Its supposed to be 2 armies fight each other. Not 1 massive army that jumps to one side, but reserves the right to leave if the tide turns against them.
#12
Posted 11 May 2017 - 06:52 PM
Just happens that it's the mercenary units the usually get the tag as they participate more, can generally field more pilots and tend to have more experienced players.
Still belongs to the faction.
Just does nothing for the faction.
We could have a better system, definitely.
Personally I feel t should be about the 'land' and players and units investing in that land.
I've written a bit about it in this post: Loyalty Points but feel I could be elaborate on this aspect a bit more.
#13
Posted 12 May 2017 - 04:12 AM
I just made a test with my fairly old PC, in PC terms he is from the stone ages

Anyway run a test with Nvidi FPS counter on.
Map: Veridian Bog (testarea not actual battle)
Low settings 97 FPS
Very high settings 29 FPS
Resolution: 3440x1440
As for my PC:
Core i7 950 (~8 years old)
12GB RAM 1066
Nvidia 970
Here are some screenhots
https://picload.org/.../settinglow.jpg
https://picload.org/...tinglowwovs.jpg
https://picload.org/...settinghigh.jpg
https://picload.org/...ettinghigh2.jpg
So if my old PC can be on par with yours...I think you need to do some optimization on your end too.
Are you doing any Adjustments via the Nvidia drivers, like forceing higher AA or such?
My advice, don't. Forceing anything this way, when there is a AA solution in the game has the tendency to suck the FPS out of your system. Same goes for all other settings.
Not saying that PGI shouldn't do some optimization too. MWO is certainly one of the most taxing games I have but you should be able to get a lot more out of your system then you post...that is if its realy so up to date as it sounds.
Edited by Nesutizale, 12 May 2017 - 04:14 AM.
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