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Axeman?


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#1 Orin Slipsilver

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Posted 21 July 2012 - 08:51 AM

Greetings fellow mechwarriors. I am really looking forward to the release. For a long time my favorite mech has been the Axeman. I love the way it looks and I think the fear factor of a huge hunk of metal is sweet. Has there been any mention of hand weapons? I hope that I can pilot this machine one day. This question might have been answered before and if so I apologize. Thanks!

Orin

#2 TripleHex

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Posted 21 July 2012 - 08:54 AM

There has been: so far, there are no plans to include melee weapons in the game, although I'm hoping that changes soon. I also like the Axman! :D

#3 Orin Slipsilver

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Posted 21 July 2012 - 09:03 AM

Thanks, TripleHex. Sad to hear. I really don't know what faction or mech to pick. My favorites appear to be out.

#4 Fire for Effect

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Posted 21 July 2012 - 09:03 AM

well since melee is not really part of the game yet all those nice Mechs

like
Hatchetman
or
Axeman

are a bit useless currently... sadly

#5 Orin Slipsilver

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Posted 21 July 2012 - 09:07 AM

View PostFire for Effect, on 21 July 2012 - 09:03 AM, said:

well since melee is not really part of the game yet all those nice Mechs

like
Hatchetman
or
Axeman

are a bit useless currently... sadly


It really is sad because that melee aspect is essential to the game, in my opinion. In "real life" I would always want to know I have the option to go hand to hand if needed. I guess now I will be forced to go with a scout mech in order to get the adrenaline rush. :D

#6 Rabitldr

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Posted 21 July 2012 - 09:12 AM

Ahh...I remember a table top...

My Flashman blew the hell out of an axeman...a 20 ton Locust ran up to save his mate...shot me...kicked me in the leg...did 2 points...

...my foot didn't stop till it lodged in his centre torso.

#7 Otto Cannon

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Posted 21 July 2012 - 09:13 AM

When it comes to getting melee weapons included, you have my support.

Posted Image

#8 Brenden

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Posted 21 July 2012 - 09:14 AM

Well since it's 3049, the Axman should just be coming out while it's medium variant, the Hatchetman, is already in large numbers.
Posted ImagePosted Image

#9 Orin Slipsilver

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Posted 21 July 2012 - 09:14 AM

View PostRabitldr, on 21 July 2012 - 09:12 AM, said:

Ahh...I remember a table top...

My Flashman blew the hell out of an axeman...a 20 ton Locust ran up to save his mate...shot me...kicked me in the leg...did 2 points...

...my foot didn't stop till it lodged in his centre torso.


That is awesome. I love that kind of interaction. I also love the loyalty on the part of the Locust. I tend to play that way myself.

#10 Orin Slipsilver

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Posted 21 July 2012 - 09:18 AM

Ok so recommendations for a mech that I should focus on instead? Crowd source me!

#11 Noth

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Posted 21 July 2012 - 09:18 AM

If the axman and hatchetman are ever added to the game I will purchase them with real money instantly if i lack the in game money.

#12 Brenden

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Posted 21 July 2012 - 09:21 AM

View PostOrin Slipsilver, on 21 July 2012 - 09:14 AM, said:


That is awesome. I love that kind of interaction. I also love the loyalty on the part of the Locust. I tend to play that way myself.

I heard that we -might be able to use images from Crusher Joe and Dougram, if that is true then we might see the following:
Shadow Hawk
Thunderbolt
Wolverine
Locust
I don't understand why it has four tubes on each side. What could they be for?

#13 Orin Slipsilver

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Posted 21 July 2012 - 09:24 AM

View PostBrenden, on 21 July 2012 - 09:21 AM, said:

I heard that we -might be able to use images from Crusher Joe and Dougram, if that is true then we might see the following:
Shadow Hawk
Thunderbolt
Wolverine
Locust
I don't understand why it has four tubes on each side. What could they be for?


I did like the way the Shadow Hawk looked. Locust was fun to play with but I am not sure I would want to use it on this game. Not really great pickings I guess.

#14 2ane

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Posted 21 July 2012 - 09:26 AM

id prefer the Hatchetman for being the more iconic design and being an overall mean 45-ton mech even without the hatchet.

And yes id love to finally be able to punch in cockpits in in a Mechwarrior game! Please add melee combat!

#15 Brenden

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Posted 21 July 2012 - 09:27 AM

View PostOrin Slipsilver, on 21 July 2012 - 09:24 AM, said:


I did like the way the Shadow Hawk looked. Locust was fun to play with but I am not sure I would want to use it on this game. Not really great pickings I guess.

Posted Image
Why not the Locust?

#16 2ane

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Posted 21 July 2012 - 09:30 AM

View PostBrenden, on 21 July 2012 - 09:27 AM, said:

Posted Image
Why not the Locust?


i think 20-ton mechs were avoided for a reason in most battletech games.

They are at the risk of being useless

#17 Brenden

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Posted 21 July 2012 - 09:32 AM

View Post2ane, on 21 July 2012 - 09:30 AM, said:


i think 20-ton mechs were avoided for a reason in most battletech games.

They are at the risk of being useless

Increadibly fast though, gotta give 'em that.
The main 20 tonner I want to have is the Stinger. Give it Ferro Firbous, Endo Steel, XL engine and you can cram a Large Pulse Laser on that thing.

#18 Orin Slipsilver

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Posted 21 July 2012 - 09:34 AM

View PostBrenden, on 21 July 2012 - 09:27 AM, said:

Posted Image
Why not the Locust?


Part of it is the asthetics. I never enjoyed the look of it. Secondly, I prefer a light mech that packs a little more punch.

#19 JFlash49

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Posted 21 July 2012 - 07:03 PM

no melee as far as i know, i was hoping for it. i hope all goes well so they can create another game in the franchise and incorporate it :)





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