Jump to content

New Skill Tree!


22 replies to this topic

#1 Bless_O_Blee

    Member

  • PipPip
  • The Wrath
  • The Wrath
  • 44 posts

Posted 14 April 2017 - 12:08 PM

So I have heard a lot of talk that we wont need to buy 3 mechs to master them anymore when the new skill tree comes out ,is this true?

Edited by Hawk Eye Gouge, 14 April 2017 - 12:09 PM.


#2 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 14 April 2017 - 12:10 PM

View PostHawk Eye Gouge, on 14 April 2017 - 12:08 PM, said:

So I have heard a lot of talk that we wont need to buy 3 mechs to master them anymore when the new skill tree comes out ,is this true?


True but unless they put it back on the test server and actually listen to the average persons concerns about the ridiculous issues I forsee it being a dumpster fire. A dumpster fire that they will then blame on the community as is standard practice.

#3 Sigismvnd

    Member

  • PipPipPipPipPipPipPip
  • 963 posts

Posted 14 April 2017 - 12:10 PM

Correct. We'll need to by six mechs with the new skill tree.

#4 Bless_O_Blee

    Member

  • PipPip
  • The Wrath
  • The Wrath
  • 44 posts

Posted 14 April 2017 - 12:15 PM

I mean I don't think it would be a bad idea. Though I could see a lot of old players being a bit annoyed from all the c-bills they have spent on mechs to master them out. I feel like the new skill tree could be good if they get it right.

#5 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 14 April 2017 - 12:18 PM

yes, no and absolutely maybe.

PGI is prone to change directions at the drop of a hat.

#6 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 14 April 2017 - 12:19 PM

View PostHawk Eye Gouge, on 14 April 2017 - 12:15 PM, said:

I mean I don't think it would be a bad idea. Though I could see a lot of old players being a bit annoyed from all the c-bills they have spent on mechs to master them out. I feel like the new skill tree could be good if they get it right.


A new skill tree could be amazing. However, based on the last iteration (and the fact PGI didn't address the issues presented beyond cost) it is likely going to cause a lot of issues.

#7 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 14 April 2017 - 12:30 PM

View PostBaulven, on 14 April 2017 - 12:10 PM, said:

True but unless they put it back on the test server and actually listen to the average persons concerns about the ridiculous issues I forsee it being a dumpster fire. A dumpster fire that they will then blame on the community as is standard practice.


Because you speak for all of us. As far as I'm concerned with the price addressed. It's ready to go. The rest is just nit picky BS. And people wanting them to completely rework it to their idea are just delusional.

Also the community is not infallible.

Edited by MechaBattler, 14 April 2017 - 12:31 PM.


#8 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 14 April 2017 - 12:39 PM

View PostBaulven, on 14 April 2017 - 12:10 PM, said:

True but unless they put it back on the test server and actually listen to the average persons concerns about the ridiculous issues I forsee it being a dumpster fire. A dumpster fire that they will then blame on the community as is standard practice.

There is another test scheduled prior to the current targeted release date. Also, they DID listen, otherwise it would be live already. Just because the community has ideas does not mean that they will be implemented or are correct ways to handle the skill system. The fact that PGI takes feedback into consideration at all is a miracle. Most game companies ignore most things other than bug reports and community desire for special events (more so for those that generate revenue through ingame purchases).

Not saying the system is going to be PERFECT on first live iteration, but even the original test was better than the skill 'placeholder' we've had for so long.

#9 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 14 April 2017 - 01:36 PM

View PostThoseWhoFearTomorrow, on 14 April 2017 - 12:10 PM, said:

Correct. We'll need to by six mechs with the new skill tree.

Mean little spite :P.
But I can't resist to finding it funny Posted Image

#10 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 14 April 2017 - 01:47 PM

I wants skill tree now!!! Before I master any more mechs lol
Should be pretty entertaining working toward skilling your mech how you like it.

They really should stop doing the testing in line with an event though. Last time i tried it I got bored waiting for a match...

I instead just used it to test drive potential mechs i want Posted Image

Edited by Humpday, 14 April 2017 - 01:47 PM.


#11 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 14 April 2017 - 03:05 PM

The last version we saw of skill trees allowed one mech to be "mastered out" without having others of the same type but different exact chassis also raised to a certain point.

We don't know for sure yet that this will remain the case but it looks likely.

#12 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 14 April 2017 - 03:18 PM

View PostHumpday, on 14 April 2017 - 01:47 PM, said:

I wants skill tree now!!! Before I master any more mechs lol
Should be pretty entertaining working toward skilling your mech how you like it.

They really should stop doing the testing in line with an event though. Last time i tried it I got bored waiting for a match...

I instead just used it to test drive potential mechs i want Posted Image

What they should do is MAKE it an event. Provide an incentive for people to log in and play at least X amount of matches over the course of the testing period. Something simple like a Decal, MC/Premium/CBills, or even as far as a CBills boost mech variant (requirement of matches to reflect that) for a major testing of important mechanics (such as the skill tree) where a large number of people playing would improve the ability to test the mechanics and provide more material for freedback.

#13 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 14 April 2017 - 03:29 PM

View PostHawk Eye Gouge, on 14 April 2017 - 12:15 PM, said:

I mean I don't think it would be a bad idea. Though I could see a lot of old players being a bit annoyed from all the c-bills they have spent on mechs to master them out. I feel like the new skill tree could be good if they get it right.


As one of those old players I don't feel the c-bill cost is even the slightest cause for concern and I'm not space rich. The new skill tree looks really good. I'm looking forward to the removal of needing 3 to master same as you. I can imagine it would make the game more New player friendly as well.

#14 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 14 April 2017 - 04:37 PM

View PostMechaBattler, on 14 April 2017 - 12:30 PM, said:


Because you speak for all of us. As far as I'm concerned with the price addressed. It's ready to go. The rest is just nit picky BS. And people wanting them to completely rework it to their idea are just delusional.

Also the community is not infallible.


First I never said I spoke for everyone. Second the system nerfed IS mechs will simultaneously buffing Clan mechs that currently have no quirks for reasons. Please tell me how that in any way actually helps balance the game beyond the "I don't like the current skill tree" mentality that exists. Last I checked removing quirks on mechs that rely on them will buffing ones that have zero is not something that would be considered a smart plan.

And that was just ONE of the laundry list of complaints that the new system had. There is a list if you need me to go on.

Edited by Baulven, 14 April 2017 - 04:38 PM.


#15 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 14 April 2017 - 04:42 PM

View PostMauttyKoray, on 14 April 2017 - 12:39 PM, said:

There is another test scheduled prior to the current targeted release date. Also, they DID listen, otherwise it would be live already. Just because the community has ideas does not mean that they will be implemented or are correct ways to handle the skill system. The fact that PGI takes feedback into consideration at all is a miracle. Most game companies ignore most things other than bug reports and community desire for special events (more so for those that generate revenue through ingame purchases).

Not saying the system is going to be PERFECT on first live iteration, but even the original test was better than the skill 'placeholder' we've had for so long.


Yearning for something new does not automatically make it better. Like I said I want the new tree to come online, but in its current iteration I forsee it causing a **** storm and pissing a lot of people off instead of helping the game. Particularly the fact they didn't test things in 12v12 makes me leary as it doesn't actually portray how those changes are truly affecting the game play, since 4v4 only happens in scouting.

View PostMauttyKoray, on 14 April 2017 - 03:18 PM, said:

What they should do is MAKE it an event. Provide an incentive for people to log in and play at least X amount of matches over the course of the testing period. Something simple like a Decal, MC/Premium/CBills, or even as far as a CBills boost mech variant (requirement of matches to reflect that) for a major testing of important mechanics (such as the skill tree) where a large number of people playing would improve the ability to test the mechanics and provide more material for freedback.


This has been suggested pretty much every time they have a PTS event with no avail. It would get people to test, but I don't see them changing their minds now.

#16 I_AM_ZUUL

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,017 posts
  • LocationIsle of Skye (Freeing Skye from the Steiner usurpers)

Posted 14 April 2017 - 04:53 PM

View PostBaulven, on 14 April 2017 - 04:37 PM, said:

First I never said I spoke for everyone. Second the system nerfed IS mechs will simultaneously buffing Clan mechs that currently have no quirks for reasons. Please tell me how that in any way actually helps balance the game beyond the "I don't like the current skill tree" mentality that exists. Last I checked removing quirks on mechs that rely on them will buffing ones that have zero is not something that would be considered a smart plan.

And that was just ONE of the laundry list of complaints that the new system had. There is a list if you need me to go on.


Dude... the Skill Maze apologists do not want to listen to facts or logic. They just want to say it amazing with absolutely no intelligent rationale only emotional attachment to the idea that any & all change is good for the sake of change.

Edited by I_AM_ZUUL, 14 April 2017 - 04:53 PM.


#17 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 14 April 2017 - 05:26 PM

I really hope it comes live. My hopes are a bit low right now after it being postponed two times.

Quote

Yearning for something new does not automatically make it better.


Of course not. But it's new, novel.

I like new stuff to try. That stuff allows tweaking and specially boating in very new different ways than anything currently, plus it has the advantage of dumping that old silly rule of 3, which unless you have been playing long, it's a hinderence to try out new mechs as many mechs benefit much particularly from the heat related skills(current implementation)

Edited by Teer Kerensky, 14 April 2017 - 05:26 PM.


#18 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 14 April 2017 - 05:36 PM

There is absolutely NO REASON to be concerned UNLESS they stated that the new order is a PILLAR of the community.

#19 fat4eyes

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • 491 posts

Posted 14 April 2017 - 05:46 PM

Change for the sake of change is not an inherently bad thing, because the world outside MWO is constantly changing. New games cone out, expected graphical standard go up, new gameplay mechanics come out. MWO has to compete in this ever-changing environment, and staying still is a more certain way to fail than taking a chance and changing something. And there's the novelty factor too. You have to keep things fresh to keep people interested, because if you don't other online games will be happy to provide an alternative.

The clan advantage with the skill system is valid, but that can be fixed with faction specific skill values (eg defense for IS gives larger bonuses than clan). There's always a way to fix things, but if you don't even try we'll never find out.

#20 FireStoat

    Member

  • PipPipPipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 1,053 posts

Posted 14 April 2017 - 05:46 PM

View PostBaulven, on 14 April 2017 - 04:37 PM, said:

First I never said I spoke for everyone.

He stated you spoke for everyone even though you did no such thing in a bid to lend strength to his argument - a common political strategy.

Personally, I tested versions 1 and 2 of the skill tree and no one lacking of knowledge of what PGI actually presented us is going to change my mind on the subject. The sheer scope of player accomplishment through hours of play that were going to be lost was going to set a record for Online gaming. I'm talking about the actual math - if you're too lazy to have done the numbers, don't respond.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users