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Getting First Mechs Sale Questions


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#1 Its my first day

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Posted 15 April 2017 - 03:20 AM

I'm just about finished with first 25 fights, I have a little over 20 million. I definitely want to get a heavy, and an assault would be nice for variety. I was planning to get a Hellbringer, but with the sale, I think I'm going to get a Timberwolf and a Kodiak (KDK-2- its only Kodiak on sale), but the Night Gyr and the Marauder 2c look like they might be worth thinking about. I know that I'll be more of a target in these mechs, that I need multiple varieties to master them, and that I'll be short cash for a bit to customize them, but I think I can work with the what I'll have fine.

One thing I'm wondering about is if I should get an IS heavy or assault instead of the clan Kodiak because of variety and the coming update with all the IS weapons, but on the other hand, I think both being Clan will mean I'll have a pool of gear both Clan mechs can use.

So, all this said, any other mechs on sale I should look at harder? Any problems I'm not seeing? I'm pretty sure about getting the Timber Wolf, but I'm not 100% on getting the Kodiak.

Here are the ones on sale I've been considering a bit:

Marauder 2C-B and 2C-C
Night GyR
Marauder
Grasshopper
Catapult

These are ones I don't know much about, but are on sale, so I haven't really given them more than a cursory look, but would think about if they'd be a good choice

Victor
Summoner
executioner
Thunderbolts
Catapharact
Quickdraw

Thanks

Edited by Its my first day, 15 April 2017 - 03:23 AM.


#2 Bud Crue

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Posted 15 April 2017 - 03:41 AM

Comparing your top list (Night Gyr et al.) to your bottom list (Victor et al.)...lets just say if you can afford any of the mechs in the top list then pick one and buy it (excepting the Catapult maybe). Those in the bottom list, are not in the same league (excepting the Summoner...Tbolt is alright too but not in the same league as say a Night Gyr) as those at the top.

#3 chucklesMuch

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Posted 15 April 2017 - 04:02 AM

View PostIts my first day, on 15 April 2017 - 03:20 AM, said:

I'm just about finished with first 25 fights, I have a little over 20 million. I definitely want to get a heavy, and an assault would be nice for variety. I was planning to get a Hellbringer, but with the sale, I think I'm going to get a Timberwolf and a Kodiak (KDK-2- its only Kodiak on sale), but the Night Gyr and the Marauder 2c look like they might be worth thinking about. I know that I'll be more of a target in these mechs, that I need multiple varieties to master them, and that I'll be short cash for a bit to customize them, but I think I can work with the what I'll have fine.

One thing I'm wondering about is if I should get an IS heavy or assault instead of the clan Kodiak because of variety and the coming update with all the IS weapons, but on the other hand, I think both being Clan will mean I'll have a pool of gear both Clan mechs can use.

So, all this said, any other mechs on sale I should look at harder? Any problems I'm not seeing? I'm pretty sure about getting the Timber Wolf, but I'm not 100% on getting the Kodiak.

Here are the ones on sale I've been considering a bit:

Marauder 2C-B and 2C-C
Night GyR
Marauder
Grasshopper
Catapult

These are ones I don't know much about, but are on sale, so I haven't really given them more than a cursory look, but would think about if they'd be a good choice

Victor
Summoner
executioner
Thunderbolts
Catapharact
Quickdraw

Thanks


The HBR is good mech - I would have happily started with one of them.

The TBR is worth getting, versatile mech. I would skip the KDK-2 at this stage if I were you, the KDK-3 might be worth while but it's not on sale)

Of the MAD IIC's skip the 8 & B the rest are good (the C is a good choice & the xl340 engine its comes with is good enough that you don't need to replace it to get decent builds )

Night Gyr, grasshoppers and mauraders are good mechs. (Though I pretty much hated the maurader until it was elited, felt too slow). (Night Gyr is seen as one of the best heavies in the game currently)

Victor i would avoid (like the plague).

Before new tech hits there may be the release of the skill tree and depending on how that plays out, in terms of quirks. It could be a big nerf to many IS mechs... also as cool as all the IS new tech is (its mostly bringing IS tech closer to clam tech), which (without seeing any of the details) may well still be better.

Www.metamechs.com is a good place to visit... If you haven't already.

#4 Rogue Jedi

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Posted 15 April 2017 - 04:02 AM

the Kodiak is arguably the best Mech in the game right now, it is very fast for its size, can pack a lot of firepower, and can withstand more damage than 2 of the other 100 ton Mechs, although the Atlas is way more durable.

the Timber Wolf is great, again a very good Mech, the Timber is an Omnimech, meaning you cannot change engine or the armor/structure/heatsink upgrades (it has them all but not all omnis do), however same as the Kodiak it is a very good Mech (no longer the best as it was for most of its first year ingame but definately in the top 10, possibly top 5), and everyone knows this so you will get shot at a lot.

I persionaly love the IS Marauder, the Marauder IIC is arguably better but the MAD is more fun to pilot and feels much more durable.

Night Gyr is too slow for me but it can take a lot of firepower, enough to outgun most assualts.

#5 Koniving

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Posted 15 April 2017 - 04:31 AM

Side note:
Clans are getting new weapons in the Civil War update, too.
Not as many, but half the IS weapons are basically counter parts to existing Clan weapons.

#6 Koniving

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Posted 15 April 2017 - 05:12 AM

Okay, your lists:

Marauders. Shown are custom builds of IICs standard, A and B as well as IS Marauders...
Posted Image
From left to right, top to bottom:
Marauder IIC (Clan - 85 ton assault)
Marauder IIC-A (Clan)
Marauder IIC-B (Clan)
Marauder 3R (S)pecial collector edition (IS - 75 ton Heavy)
Marauder 3R. (IS)
Marauder 5D. (IS)
Marauder 5M. (IS)

Marauders can run a bit hot (especially the Clan one), however they can take excessive amounts of abuse. Great view, you can see in all 5 of the basic directions using left CTRL and the mouse. Limited arm range though (this only matters once you learn to use the secondary crosshair for the arms. That's for much later in the game though as right now it isn't important to be able to take on and attack two opponents at the same time or to be able to shoot enemies hiding on roof tops and other really strange places [On top of a crane, REALLY!?] Above the cave!? Standing on my mech!? RIDING ON TOP OF THE DROPSHIP!?!?!?!? You betcha.)

Night Gyr - Like a Timber Wolf with more guns than speed. Never want to stand in front of one.

Grasshopper - On a budget? All you need are double heatsinks. XL engine is entirely optional because lasers are light. Just try to have a heat efficiency in MWO that reads "1.4" or higher. Or that thing is gonna be able to grill eggs extra crispy right in your hand.

Catapult - DHS + XL engine and these little suckers are gonna make you smile. Don't be afraid to get unconventional with them. For example I run my C1 with PPCs in the STs and I enjoy jumping over mechs and shoving two hefty projector cannon bursts right into their backside. Repeat for the lols.



---

Victor - Many sour naysayers are unhappy that this once top of the line (best mech in the game) got nerfed, then nerfed, then nerfed again because it was still at the top... and now all those nerfs got removed (except the jumpjet one but that punishes everyone not just the Victors)... people cry because it's reputation got ruined when they haven't even bought it back since selling it a few years back. They'd be surprised if they gave it a chance. Just remember one phrase: Ballistics will get you everywhere. (The other weapons are just there to compliment your ballistics).

Summoner -- According to PGI, despite all the cries to buff this thing, it is one of the top performing mechs in the game. Metamechs disagrees, but as a 5 year vet I can tell you metamechs is usually full of ****. After all if you're playing the game using their designs and their setups, it ensures that you will always be easy for them to deal with and keep them on top. Why? Because they are competitive and every competitive edge they can have over you keeps them that way.

That said: Be aware that Summoners feel like they never have enough hardpoints, so go big or go home in terms of weapons. You won't get many, but who needs numbers when you've got size?

Executioner: I have nothing to say here. I don't own one.

Thunderbolts: Best. Mech. Ever. As long as you don't compare it to 85 tonners and do NOT for the love of ll that is holy and just do NOT put in an XL engine. Just enjoy the fact that when you lose one of those HUGE side torsos, it reduces ALL incoming damage to that side torso by 60% before going to your CT. Someone just hit your destroyed ST with a 70 damage alpha strike? Only 28 damage goes to your CT.

Catapharact -- I used to love these. But they are in desperate need of hitbox changes. Because while everything else has evolved... these guys got left behind.

Quickdraw -- I like them. Most of the world dislikes them. If you enjoy lights but wanna try a Heavy, this is one of the mechs to make that transition in. Just remember: Big engine = life. Unless you're a quickdraw hero, then timing = life.

As a Quickdraw, you're the dagger hidden inside a fighter's boot. Not a weapon in the fighter's hand. In other words, you don't rush into a fight head on. You sneak in and blast people when they're busy with your allies.

#7 Boulangerie

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Posted 15 April 2017 - 05:20 AM

Keep in mind a few things when you are planning this purchase.
  • Omnimech vs battlemech. Omnis come with a locked engine, so you don't need/can't buy a different one. This is one reason they cost so much. A lot of IS mechs will need an XL engine after purchase, so check it in the store to see if it comes with one already. You may want to mix and match pods as well, which will cost you a decent amount. You can mess around with an Omni in the mechlab that is a trial mech to get an idea for how much that costs, you just can't save it
  • Upgrades. Most Inner spheres will need Double heat sink upgrade 1.5 million cbills. You'll also probably need endosteel upgrade and possibly ferro fibrous depending on the build. Always do endo before ferro because the weight savings is better.
  • Equipment. Since you are new, you probably don't have a pool of stuff to try out on your different mechs. You are right in that you can share equip from clan-clan and IS-IS. This will add up, especially high cost stuff like clan equipment.
Basically what I'm saying, is that don't expect the sale mechs you get to be drop ready right from the start unless you get the versions that are close already. Most clan mechs will just require new weapons and to max out the armor. Most IS mechs will require DHS, endo, and a new engine with the weapos you want. You aren't done running trial mechs yet, but you should still take advantage of the sale!

#8 Eddie Money

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Posted 15 April 2017 - 05:56 AM

If you're anything like me, OP, by the time this is over you'll be walking away in a Light Mech. Posted Image
Take what I say with a grain of salt - I'm new at this. A player you should DEFINITELY listen to is Koniving - he helped me a ton picking a Mech and definitely knows his stuff.

That said, as a new player like you, Night Gyrs always send a little chill down my spine every time I see one - it's so damn scary! It's also an OmniMech, so you can swap out parts as you like - this means the model you buy isn't gonna be super necessary. That said, it doesn't just scare me. It scares EVERYONE, and believe me, SOMEONE on the other team is gonna be saying "Focus that Night Gyr!" on comms when they see you. If you're okay with taking that heat, you're in a powerhouse.

Hellbringers are a common recommendation I see for newer players outside of the standard "Get in a Hunchback!" post. They can carry a really nice number of weapons; you won't be left wanting for firepower. It's another OmniMech, like the Night Gyr, so you can mix and match parts as you see fit and the model you purchase doesn't make quite as much difference. Hellbringers also don't scare people as much as the Night Gyr does, so you won't be priority #1 (always a plus in my book!). Critically, though, Hellbringers can carry ECM - this can potentially be a VERY powerful tool for keeping not just you, but swaths of your team around you alive. It's a very nifty tool.

Both Marauders, the IIC and the IS version, are very solid and well-performing Mechs. I've both heard lots of good stuff about 'em and seen them perform very well in games I play on a routine basis. In my thread looking for a new Mech, Marauders (especially the IIC since I prefer Clan) were a common recommendation to me. They're not very mobile, but they've got the power and armor to brawl. Be mindful that mobility is pretty important for surviving in this game, but you can get away without it depending on playstyle.

Grasshoppers I don't know as much about, but from my understanding they're workhorses. You can squeeze a good number of lasers into them, and they'll pretty much just... work. Like I said, workhorses.

Kodiaks, I think you can find no end of people praising these Mechs. They're Clan, but they're NOT OmniMechs, so you don't have the fixed engine - but you also lack the OmniMech swapping capabilities. Personally, I like the KDK-3 (as do many players), but no one would fault you for going for the KDK-2 - Jump Jets are a very nice tool to have, especially on sale! Kodiaks can take hits pretty darn well, but the main draw of them is the great levels of sheer firepower. You can squeeze a hell of a lot of guns into a bear, but like the Night Gyr, you're a serious priority target. Assaults Mechs are already a big threat, and in a Kodiak, that threat is exponentially multiplied. You're going to take fire, and a lot of it, so be ready for that. Make sure you don't take on more than you have to.

Timberwolves are another Mech you're going to hear a lot of praise for, and another Mech that's going to be a big priority target. But it's all pretty deserved. As both an OmniMech and a Mech that plain and simple just has a lot of space to work with, you can do damn near anything with a Timberwolf and it'll work well. It's a very nice choice if you're grabbing only 1 Chassis and you know you want a Heavy, but you want to keep a lot of options open to you. It's another common newbie recommendation for a reason - it's a really good Mech! Be wary, though, you're a priority target yet again in these. Timberwolves have a reputation. You're a little more mobile than the Night Gyr, but you have a little less frontloaded weaponry (as far as I know).

Catapult CPLT-K2 is a less common, but still worth considering choice for a new player. It's a versatile model of Catapult that you can do a good amount of stuff with, and it's hard to really find that much fault in a Catapult. Personally, I have a "thing" for SRM boating, so I dream of taking a missile heavy Catapult model and resurrecting SplatCat... but that might not be such a good idea for you! Koniving recommended a CPLT-C2, and he's a hell of a lot sharper than I am, so you might wanna listen to him.

Note that a really strong consideration you should have is footing the bill for your Mech's armaments, engine (if not in an OmniMech), armor, ammunition, etc. This makes the "real" cost of a Mech a good chunk more than the chassis itself. Fitting an XL engine into an Inner Sphere Mech in particular is a pretty costly endeavor (but you don't necessarily HAVE to do that).
EDIT: typo.

Edited by Eddie Money, 15 April 2017 - 05:58 AM.


#9 Its my first day

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Posted 15 April 2017 - 06:38 AM

Thanks for the replies,everyone. Special thanks to Koving and Eddie Money who obviously put a lot of time into typing up their replies (not to diminish anyone else's replies or anything).

I think I'll be going with the Timber wolf for the heavy, its main competition was the Night Gyr, and I'd rather have speed right now, and the laser Timberwolf looks like something I can work with.

I'll have to think on the second assault mech, the KDK-2 and the Marauder 2C both look like something I wouldn't mind playing and have things I like about them--the ams on the Marauder looks pretty handy, for instance-- and the info here gives me some other things to think about as well.

#10 Rogue Jedi

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Posted 15 April 2017 - 08:20 AM

View PostIts my first day, on 15 April 2017 - 06:38 AM, said:

I think I'll be going with the Timber wolf for the heavy, its main competition was the Night Gyr, and I'd rather have speed right now, and the laser Timberwolf looks like something I can work with.

look carefully at the Timber before buying, TBR varients -A -C and -D come with an Energy hardpoint in the Center Torso (which is the only location you cannot change the hardpoints by putting in another omnipod) but the -Prime has a Balistic hardpoint, the -S has a locked Jumpjet, and the Warrent -WAR, hero Mech which is not available for Cbills has no CT hardpoint.

so if you want all the lasers start with the -A, -C or -D

Edited by Rogue Jedi, 15 April 2017 - 08:21 AM.


#11 Its my first day

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Posted 15 April 2017 - 09:50 AM

I'm getting the -A. The quirks look more like what I'd prefer, and the stock configuration doesn't look terrible to me. I actually wouldn't mind the champion with the C bill bonus, but I'm not ready to spend $20 on a mech.

#12 z3a1ot

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Posted 15 April 2017 - 09:56 AM

View PostIts my first day, on 15 April 2017 - 09:50 AM, said:

I'm getting the -A. The quirks look more like what I'd prefer, and the stock configuration doesn't look terrible to me. I actually wouldn't mind the champion with the C bill bonus, but I'm not ready to spend $20 on a mech.


Timberwolf is a great mech, very versatile you did not make a mistake. Remember champion mechs don't have Cbill boost (they have xp boost), HERO mechs come with 30% cbill boost.

#13 Rogue Jedi

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Posted 15 April 2017 - 12:29 PM

View Postz3a1ot, on 15 April 2017 - 09:56 AM, said:

HERO mechs come with 30% cbill boost.

as do the other letter in brackets Mechs like the (F), (P), (I), (G), ®, (L) most of the (S)

The only Mechs with an XP boost are the (C) Champions and the JR7-D(S) Sarah's Jenner

#14 chucklesMuch

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Posted 15 April 2017 - 01:21 PM

View PostIts my first day, on 15 April 2017 - 09:50 AM, said:

I'm getting the -A. The quirks look more like what I'd prefer, and the stock configuration doesn't look terrible to me. I actually wouldn't mind the champion with the C bill bonus, but I'm not ready to spend $20 on a mech.


Good choice. It's a great brawler too - when you wish to try ( 4xsrms/4-6xspl), people commonly put 2xerppc 1x gauss on it too (very meta)

Tip with laser vomit.... less is often more (especially before you have unlocked any of basics). You will be able to fit way more lasers or wubs on than you can sustain heat wise. And overheating and shutting down can be fatal.

4xerml & 2xlpl would be pretty standard fair for laser vomit. Fire in two groups and alpha when you have the heat available (won't be often). Just use the lpl when you getting too hot.

The testing grounds is a good place to test out weapon groups and gauge heat. (Try the difference combos).


#15 Burning2nd

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Posted 15 April 2017 - 02:43 PM

i SUGGEST buying 3 cptl's and learning to harvest some money..

your going to need to master the chasis... and buy modules

#16 Eddie Money

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Posted 15 April 2017 - 04:45 PM

View PostBurnin2nd, on 15 April 2017 - 02:43 PM, said:

i SUGGEST buying 3 cptl's and learning to harvest some money..

your going to need to master the chasis... and buy modules


This isn't necessary bad advice, per se, but it's worth noting that skills may be changing a lot very soon, and you might not need to get 3 models of a certain Mech to master the chassis.

That said, Catapults are a good choice if you want three of something, I suppose.

#17 Its my first day

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Posted 16 April 2017 - 03:59 AM

View PostchucklesMuch, on 15 April 2017 - 01:21 PM, said:

Good choice. It's a great brawler too - when you wish to try ( 4xsrms/4-6xspl), people commonly put 2xerppc 1x gauss on it too (very meta)

Tip with laser vomit.... less is often more (especially before you have unlocked any of basics). You will be able to fit way more lasers or wubs on than you can sustain heat wise. And overheating and shutting down can be fatal.

4xerml & 2xlpl would be pretty standard fair for laser vomit. Fire in two groups and alpha when you have the heat available (won't be often). Just use the lpl when you getting too hot.

The testing grounds is a good place to test out weapon groups and gauge heat. (Try the difference combos).


I adapted a laser design off the fancy competition mech place to the mech I have currently. Its 4 or 5 med pulse and 2 large pulse. Its not ideal, but I like it pretty well so far, seems to work pretty well. I didnt like the stock PPCs much with how I wanted to play the mech.

I might try that 2 Er ppc/ 1 gauss sniper thing, though. I actually got a gauss form a supply cache yesterday. I'm kind of hesitant going with heavy builds that aren't tanking at least a little damage, but I probably shouldn't be.


View PostBurnin2nd, on 15 April 2017 - 02:43 PM, said:

i SUGGEST buying 3 cptl's and learning to harvest some money..

your going to need to master the chasis... and buy modules


That would be a smart thing to do--even getting 2 timber wolves would be smarter than what I'm doing, but I wouldn't have as much fun with the game.

That 3 mech for mastery just seems kind of a weird and clunky way of doing things, maybe make it where your progress towards chassis mastery scales to the number of variant chassis you have- if you have more variants you get mastery faster than you do with a single one. Or maybe you progress faster when using a variant you haven't played as much, but you can still get mastery with single mech type and no other variants. Also, the 3 mech for mastery thing doesn't seem to make much sense on a mech with omnipods.

#18 JC Daxion

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Posted 16 April 2017 - 05:33 AM

EXE, 6ML+uac10 is a beast of a build.. Love it! It's basically a heavy mech with assault armor. It also is great at long range peak/poke style play, and does a great job at short range energy bralwer. IMO the most under rated mech in the game.


summoner, been playing these a lot lately, and having a blast. Not the toughest mech around, but it is incredibly mobile. Its almost as mobile as a jester and that says something. Makes for a great SRM boat, with a single LRM15, dual PPC is popular, but my long range pin-point aim is suspect, so i brawl with um mroe than the average person. Fun mech no question, does a few things very, very well.

thunderbolt. The long forgotten IS heavy. People like to rely on the heavier IS mechs these days, but this thing is a tank. the 5SS is my fav by far.. Boat up MPL's with a pair of LL's or ERLL's and goto town. (in pugs) though boating all MPL's with mroe heat sinks is better on teams, pugs often just don't get close enough till late match so you are sitting doing nothing during that time unless some aggressive brawlers are around.


Catapults, While LRM's are not the most popular up in higher levels they do well in lower, and the C1 is a great mech to run dual LRM15's and 3 ML's+tag. The K2 rocks with dual uac5's+ dual PPC's. It's another underrated mech IMO. the Hero jester, (is that on sale too?) Is by far my most played mech. It is basically a more mobile/faster TDR-5SS, but less tanky due to using an XL. Dual LL's+4MPL's this mech shines, it also runs dual AMS. It's basically the fastest IS heavy and packs quite a punch.



I do enjoy the victors as a another heavily armored heavy (aka does not play like an assault), and the cataphracts have always treated me well, even these days in the new meta with an AC20 and laser back ups, but i am not sure i would recommend either to a new player. For example in this event i've been playing my cataphract 3D 2X UAC5's + 4ML's, and have pulled top scores, or close a bunch of times. Even as a vet, i can't do that in many of my other mechs, But again, it is a more tricky mech to play. there is probably another mech that can do that build a bit better these days.. though not sure what it would be, maybe someone else can point you to it. But then again, the added JJ's are a nice addition to it.



Mainly for cost reasons.. (unless you want to buy and they are on sale, catapult mastery pack, because jester = best mech in game! Posted Image, Well maybe not, but best hero?, and a top Tier mech at the very least) I'd say go with the Thunder bolts. They are all STD friendly which means you can just pick up a single 300 and build around it saving you a boat load. If you want to go with ERPPC's get the 9S, The 5SS is a no brainer, and then you can grab the 5S or 9SE, either will do, just play around with smurfy and see which ones works best for you build wise. I tend to like the 5S more.

Edited by JC Daxion, 16 April 2017 - 05:36 AM.


#19 JC Daxion

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Posted 16 April 2017 - 05:42 AM

View PostEddie Money, on 15 April 2017 - 05:56 AM, said:



That said, as a new player like you, Night Gyrs always send a little chill down my spine every time I see one - it's so damn scary! It's also an OmniMech, so you can swap out parts as you like - this means the model you buy isn't gonna be super necessary. That said, it doesn't just scare me. It scares EVERYONE, and believe me, SOMEONE on the other team is gonna be saying "Focus that Night Gyr!" on comms when they see you. If you're okay with taking that heat, you're in a powerhouse.





And this is exactly why i would not suggest a new player get in one. they are hard to pilot, slow, only have heavy armor and are HUGE. Learning on this mech IMO is just a very, very bad idea... I'd also not suggest a Kodiak or marauder for same reasons..(or any assault really) though like i said the EXE does not really play like an assault, you can make a mistake, hit MASC and get out of trouble, unlike the others. So that said, I would also put the EXE father down the list really, i just did it first because it was my first thought reading the list, and price wise, a sale on an EXE even if you grab a single is worth doing, because assaults are where the best sales are.. so to speak. :)

What you want is a mech that can put out lots of damage, but not been seen as a HUGE threat. It's why lots of vets like to smurfy around in Hunchbacks. (myself included) Mechs that in the right hands are absolute beasts, but people see them and don't crap their pants. I'd put every mech i listed above in that catagory. While not the tops of the tops, they are very solid, and can pull top damage in a match no problem, but don't have the instant target mentality against them. (at least not these days)

Edited by JC Daxion, 16 April 2017 - 05:43 AM.


#20 JC Daxion

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  • 5,230 posts

Posted 16 April 2017 - 05:48 AM

View PostIts my first day, on 15 April 2017 - 09:50 AM, said:

I'm getting the -A. The quirks look more like what I'd prefer, and the stock configuration doesn't look terrible to me. I actually wouldn't mind the champion with the C bill bonus, but I'm not ready to spend $20 on a mech.



If your going to spend 20 bucks now on a champion.. You are better off getting the Timber hero instead, i forget the name of it. It has the C-bill boost which is very ncie, and omni pods you can't get otherwise.

Champions are great mechs on sale though, great for earning gobs of extra GXP and often have unique builds or great engines, or full upgrades. so not having to spend another 6-8m on an engine and upgrades is often very worth it, especially on sale. Clan Champions that are OMNI, meaning every is locked anyway are not as good of a deal. BUT if it is a mech you will play a ton, then it can be worth it. For example i bought the Timber C(c) when i started my clan account. It was onsale, so i skipped shelling out 17m out of my c-bills, and the XP bonus was very nice for helping unlock modules, though soon it will just help you earn gobs of GXP if you want to respec a mech, or fast grind it. Also the rule of 3 is going away next month.. so don't be to worried about buying 3 of everything. get 3 now, and if you want to grab some single mechs do it.





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