Deathlike, on 17 April 2017 - 01:12 PM, said:
You still already have flaws in your implementation. I'll try to break it down in other sections.
Looks like another one who didn't read anything of what I've said. My "implementation" of what? ... I never suggested any implementation of anything since I've never suggested any criteria that would be used to evaluate skill or anything alike.
Deathlike, on 17 April 2017 - 01:12 PM, said:
You're making a few assertions though. It's not like it's one player in like CS:GO that has access to whatever. You have to have AT LEAST picked a mech. Someone picking a Mist Lynx is far different from someone else picking a Kodiak-3. It's like trying to put Proton in the worst mech possible vs some T5 unicorn in a Kodiak-3. They are drastically different aspects that you're just holding onto just 1 number for. It doesn't work.
Amazing. Include these and whatever else factors into the criteria MM uses for evaluating peoples performance if you like. Everything that I've said remains unchanged. You still need 24 people.
Deathlike, on 17 April 2017 - 01:12 PM, said:
So in your MM example, what if the result is having 12 Lights on one side and 12 Assaults on the other? If we go STRICTLY by the numbers, such a result can happen. While obviously my example is an extreme one, but that already happens in the solo queue as is. What you forget or mistake is that you assume that the distribution of mechs/tonnage is relatively even... which still requires more people/population and you can't magically lump them all in the same boat. It just makes the MM result much worse and broken.
I never provided an example of a working MM. I've provided an example how 24 people is all that it takes for a perfectly balanced match as long as their "skill" or impact on a match is measured correctly. I've never provided any solutions on how to measure that skill, because it was not what I was discussing in the first place.
If people and their mechs impact are evaluated properly then it is irrelevant what mechs they are in. Matching classes is a bandaid. A bandaid that arguably takes away more than it achieves.
Deathlike, on 17 April 2017 - 01:12 PM, said:
You can't really excuse it either. It's like saying, everything is broken and we should keep it broken because it's fine. Yea, that'll go far.... unless you want to be taken seriously.
Excuse what? ... My only intention was exactly to show how blaming lack of population is nothing but an excuse for their lack of ability, effort or whatever to build a proper MM. You want me to create a proper MM instead of PGI? ... No thanks, I'm not getting payed for this.
Deathlike, on 17 April 2017 - 01:12 PM, said:
It's not just 24 people, it's 24 mechs and not everyone is necessarily as effective in every mech (remember, there will be people grinding in mechs they are unfamiliar with or in a class they are not as good at). Simplifying and stripping relevant criteria is only going to make the MM result worse... unless you don't care about the result (which is already what PGI is doing anyways).
Read above. I've already covered that.
Deathlike, on 17 April 2017 - 01:12 PM, said:
There's a reason why filters exist (like even the region filters) affects how effective an MM is. If only a 1/3 of the population actively runs Oceanic (which doesn't ever happen for me, since I totally deselect it), it affects the quality of your results much more significantly... and it would still be the case for tonnage/weight classes in these examples. It's not even that hard to find 6 Assaults on one side vs 0 to 2 Assaults on the other side in a normal group queue match. These are things that will get people whining about stuff that much more readily.
And for heck knows what time again ... that all is irrelevant. You need at least 24 people for a match, and 24 people of any kind in any mechs is more than enough for a perfectly balanced match if done right.
BLOOD WOLF, on 17 April 2017 - 01:16 PM, said:
It also looks like you took my quote out of context. I was saying "you don't understand" to you, not jeffers. You made it look like I was saying that to mr jeffers. Or am I reading that wrong?
I've quoted the entire post, the don't understand part is irrelevant, the one where you agree with him talking about "multi-dimensional arrays" tho is since you deny that you are the one using such terminology.