Is It Bad If I Put Out 100% Effort And Only To Fail Everytime.
#1
Posted 16 April 2017 - 09:21 AM
#2
Posted 16 April 2017 - 09:33 AM
So long as you are moving with your team, and doing your best to deal damage and not die (torso twisting etc), you will get results.
The end result of a good game is never 12 - 0, so expect the best of you to die at any moment.
#3
Posted 16 April 2017 - 09:33 AM
In one hour of random qp stream, his team never got blown out, no matter what mech he takes. Mastered, not mastered... And it made me realize, one person can make a difference. You can always do more.
#4
Posted 16 April 2017 - 09:38 AM
Maybe it's me play games in general, atm and it's my competitive side kicking in again.
#5
Posted 16 April 2017 - 10:32 AM
Had a week last year I did not win a single match.
For whatever reason.
After I gave it some thought though.
It was actually a fun week.
Just enjoy.
#6
Posted 16 April 2017 - 10:37 AM
Novakaine, on 16 April 2017 - 10:32 AM, said:
Had a week last year I did not win a single match.
For whatever reason.
After I gave it some thought though.
It was actually a fun week.
Just enjoy.
I know just trying to have fun at times is hard, when I'm way to competitive in general.
Maybe the event put my competitive side in focus for something idk, just I can't get the fun I have with leveling my mechs after the event.
#7
Posted 16 April 2017 - 10:58 AM
Quick play is definitely more casual play but it's still possible to play it competitively with the understanding that you're competing against yourself first and foremost. Group queue is best queue if you want tight competitive coordination with the team, but I'll recommend joining a unit for that
#8
Posted 16 April 2017 - 11:02 AM
#9
Posted 16 April 2017 - 11:08 AM
SPencil, on 16 April 2017 - 10:58 AM, said:
Quick play is definitely more casual play but it's still possible to play it competitively with the understanding that you're competing against yourself first and foremost. Group queue is best queue if you want tight competitive coordination with the team, but I'll recommend joining a unit for that
Yeah see if I can pick up few my friends from what's left of swol and see to get some good matches on the weekend.
cazidin, on 16 April 2017 - 11:02 AM, said:
I still have much to learn of such great abilities!! May my studies serve you well in the future.
#10
Posted 16 April 2017 - 11:35 AM
#11
Posted 16 April 2017 - 11:41 AM
#12
Posted 16 April 2017 - 11:44 AM
#13
Posted 16 April 2017 - 11:58 AM
#14
Posted 16 April 2017 - 12:26 PM
Battlemaster56, on 16 April 2017 - 09:21 AM, said:
If your effort did not include providing direction/command when no one else did, you could say you did not do enough. Provided most of the team followed, that will usually be the biggest difference between winning and losing.
Competitive in a team game where there is real communication but relying on others to know what to do, when to do it only really works in a unit or when most of the players on your drop have seriously worked in that type of environment vs pugs who try but without that type of direction, that said the side with more direction than the other will generally pull it out.
Edited by Tarl Cabot, 16 April 2017 - 12:33 PM.
#15
Posted 16 April 2017 - 12:34 PM
Battlemaster56, on 16 April 2017 - 09:21 AM, said:
It's very back and forth especially with the current matchmaker. Do your best, be a team player, and accept it. I have been on every type of match outcome in existence and as long as I try my damndest I am happy with my showing.
Except the few times I get caught out in front of an assault lance try to retreat and my team blocks me. Those games my teammates are just dumb, and Atlas (the Titan not mech) couldn't carry hard enough for those folks to win.
#16
Posted 16 April 2017 - 12:34 PM
#17
Posted 16 April 2017 - 12:36 PM
Here try this next time you boot up the game. Play 5 games where your main goal is just get better at torso twisting. Don't worry about maxing your damage or winning the game. Just practice twisting your mech so the shots hit your arms and side torsos.
1. Have a plan going into the game which way you want to twist your mech. Do you twist right or do you twist left?
2. Try to get a feel for your opponents weapon cooldowns so you can turn just before he fires.
3. Watch your paper doll health so you know which way to twist to spread the damage and stay alive longest.
At the end of each match think about how your torso twisting went. What went well and what didn't.
Doing stuff like this helps people at all skill levels improve. Making your goal to improve rather than to simply win makes it much easier to handle those frustrating loss-streaks. Eventually it will also translate into fewer losses.
#18
Posted 16 April 2017 - 01:39 PM
Tarl Cabot, on 16 April 2017 - 12:26 PM, said:
Competitive in a team game where there is real communication but relying on others to know what to do, when to do it only really works in a unit or when most of the players on your drop have seriously worked in that type of environment vs pugs who try but without that type of direction, that said the side with more direction than the other will generally pull it out.
Just getting 8 others to listen will pretty much guarantee victory... getting 6 usually is sufficient especially if you get the superior side of the map... getting less is still a loss
Edited by I_AM_ZUUL, 16 April 2017 - 01:40 PM.
#19
Posted 16 April 2017 - 01:45 PM
Kiran Yagami, on 16 April 2017 - 12:34 PM, said:
That's not a fair statement. Not everyone can play like Proton. Only a handful of pilots in this game can single-handedly change game like that. My point about Proton is to not get frustrated and grow and change with every agonizing loss.
(So a much less mean way of saying what you said... you douche)
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