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Mwo 101 The Least You Need To Know Starting This Game.


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#21 Rogue Jedi

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Posted 18 April 2017 - 08:44 AM

View PostCadoAzazel, on 17 April 2017 - 06:22 PM, said:

Im a new player I want to jump in a play not read a hour long wall of text please summarize in 30 words or less thanks.

Would "git gud" ? suffice ?

play however you want, but this is a complex game, it could take you months to figure out things you could find out in 20-30 minuites by reading a few guides, or a few hours watching videos, this guide is not perfect (none can ever be as people have diferant experiances, preferances and skillsets) but will probably help you get to the point that you playing competantly in days rather than months.

#22 InspectorG

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Posted 15 September 2017 - 06:22 PM

View PostSource Mystic, on 17 April 2017 - 01:30 PM, said:

...


Nice write-up but Wall of Text.

Couple issues:

It MAY not be the Assault's job to Spear Head, some are more oriented to Area Denial via Firing Lanes.

HEAVIES are the defacto pushers, they (still) have the agility to twist damage.

Mouse sensitivity.

ONE EYE ON THE RADAR - One quadrant(Square) is 500m x 500m . That fats changing number by your reticle is Range to Target.

Why?

Because you also have to play the game(in Solo) of 'Guess where Blues and Reds gonna go'. This also requires learning maps(and the choice spots for firing lines/defending/pushing from/pushing to/CHOKE POINTS/etc.)

The Legendary Kenny Rogers said it best:
(and i hate Country music but this song has Life Lessons in it)

Know when to hold em
Know when to fold em
Know when to walk away
Know when to YOLO.

MWO is about aggressive, CONCENTRATED+COORDINATED FIRE.

Camping, Rabbit Running, Passive play = loss.

MAKE GOOD TRADES, BE A CAPITALIST AND LOOK FOR FREE TRADES

THE SCRUBS ON THE OTHER TEAM ARE JUST AS TIMID AND SCARED OF GETTING HIT AS YOU ARE.

GAME OF CHICKEN - SLAP THEY FACE AND MAKE THEM FLINCH

HOIST YOUR JOCK AND PRESS W FOR WIN!!!!





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