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One Month In, How Are You Assassin Jocks Faring?


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#21 Quicksilver Aberration

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Posted 18 April 2017 - 11:27 AM

View PostBishop Steiner, on 18 April 2017 - 10:11 AM, said:

that was true even on patch day. And TBH, not terribly relevant. Not meta, not famous, not common. Pretty normal. Relevant is for those who do use them, and understand them. Solid design.

It also isn't quirky like say its other 40 ton counterpart the Cicada, which doesn't help its usage either. I mean the Cicada was never really famous in lore afaik and really wasn't strong until recently with the CDA-2B but it has always had a somewhat cult following.

Edited by Quicksilver Kalasa, 18 April 2017 - 11:28 AM.


#22 Deathlike

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Posted 18 April 2017 - 11:33 AM

View PostQuicksilver Kalasa, on 18 April 2017 - 11:27 AM, said:

It also isn't quirky like say its other 40 ton counterpart the Cicada, which doesn't help its usage either. I mean the Cicada was never really famous in lore afaik and really wasn't strong until recently with the CDA-2B but it has always had a somewhat cult following.


I do think it'll have a place in MRBC Drop 1 though...

If there's a fascination with the Cicada... it's the "ear flaps".

#23 Quicksilver Aberration

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Posted 18 April 2017 - 11:37 AM

View PostDeathlike, on 18 April 2017 - 11:33 AM, said:

I do think it'll have a place in MRBC Drop 1 though...

I don't, lasers have almost completely eclipsed SRMs in the brawl game. Novas and Cicadas are pretty common now, for whatever reason.

Edited by Quicksilver Kalasa, 18 April 2017 - 11:37 AM.


#24 Deathlike

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Posted 18 April 2017 - 11:42 AM

View PostQuicksilver Kalasa, on 18 April 2017 - 11:37 AM, said:

I don't, lasers have almost completely eclipsed SRMs in the brawl game. Novas and Cicadas are pretty common now, for whatever reason.


Well, I'm not sure then. The only culprit is SRM Spread (thanks balance overlord) that I can think of that would cause this.

Also, both Novas and Cicadas are brutally efficient even if fragile (well, the Nova seems more fragile these days, but the DPS is worth it).

#25 Myke Pantera

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Posted 18 April 2017 - 11:53 AM

I love it. I've only had the time to elite them, so far but 21 and 23 worked right from the beginning for me. 101 took me a bit to figure something out that suits me. Gives me hope for the javelin, where I bought an ultimate pack for the first time

Posted Image

ASN-21: XL-320, 4xSRM4, 2JJ
ASN-23: XL-300, 3xSRM4+A, 3xSL, JJ
ASN-101: XL-300, 4xMPL, 2xSRM2, 2xJJ

#26 Warchild Corsair

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Posted 18 April 2017 - 11:56 AM

Like 'em a lot, played the ASN-23, -101 and -27. So far, my fav is the ASN-27 w/ 2xLPL and ECM as mean skirmisher. A niche mech for sure but agile and just sooo beautiful Posted Image

#27 Lupis Volk

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Posted 18 April 2017 - 12:00 PM

Loving them in scouting.

#28 Necro Ash

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Posted 18 April 2017 - 12:18 PM

Quite enjoying them personally.

ASN26 w/ LB10 4x Med Lsr : http://mwo.smurfy-ne...dd7b02606f696c1

Or if you want to live more dangerously in the 26, try a Gauss Rifle:

http://mwo.smurfy-ne...0ad408b5f994215

Even the DD is fun. Run out of AC2 ammo often enough, good harasser and light chaser.

Good luck with LB10 on it as well, good at cleaning up other pilots left overs.

Don't underestimate them is my basic summary.

Edited by Necro Ash, 18 April 2017 - 12:19 PM.


#29 kuma8877

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Posted 18 April 2017 - 12:33 PM

Still my new favorite.... fits like a glove for me. I generally don't finish a lot of players off, but I do manage a fair amount of kmdd's with it, using judicious amounts of pre push armor removal. Mostly I play the distance and speed game with erll's running the edges of a battle to help take some of the direct pressure off of a push or stand off. Positioning is really quick and it's pretty easy to roll off of the main group and essentially set up a moving crossfire against a push (using the enemies torso twisting against them).

I do get legged, but it's not very often, and not very quick to happen to me when it does (usually I've been pretty active by the time it happens). W\L's and K/D don't honestly mean all that much to me as long as the matches are fun... and they pretty much have been non stop so far... a lot of really close games while driving an ASN on both sides of victory. Two thumbs up for entertainment value!

#30 MischiefSC

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Posted 18 April 2017 - 12:45 PM

View PostBishop Steiner, on 18 April 2017 - 10:11 AM, said:

that was true even on patch day. And TBH, not terribly relevant. Not meta, not famous, not common. Pretty normal. Relevant is for those who do use them, and understand them. Solid design.


And yet oddly, over 100 matches...only been legged once, and that was near the very end of a good, drawn out match.

I reckon some folks are bad enough to expose themselves to legging, but since that is the usual tactic against anything over 120 kph..... most better fast robot pilots long ago figured out how to use terrain to mitigate that.

Whether bads get legged or not.. well, not really my concern. Bads will be bad.


Can't fix stupid. ASNs are fine...if used like their namesake. 40 tons don't a brawler make. Folk doing that need to go back to Griffins, I reckon.


The biggest flaw I see is the same one I see with the Linebacker - people try to play them lime they do slower mechs, weaving in and out of the front line, stopping and backing up, etc. When someone does flanks and drive-by with them.they do great - you treat it like a splat Cicada you do great. You try to play it like a fast Griffin, you're gonna have a bad time.

#31 kuma8877

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Posted 18 April 2017 - 01:07 PM

Just going to add, that it's a real hoot when I've done my job right, and as pushes collide, the enemy big guns starts losing ST's and main weapon arms just after the first real volleys are exchanged (if i couldn't outright remove them first). I have to admit to smiling smugly when this occurs.

#32 Bishop Steiner

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Posted 18 April 2017 - 01:10 PM

View PostMischiefSC, on 18 April 2017 - 12:45 PM, said:

The biggest flaw I see is the same one I see with the Linebacker - people try to play them lime they do slower mechs, weaving in and out of the front line, stopping and backing up, etc. When someone does flanks and drive-by with them.they do great - you treat it like a splat Cicada you do great. You try to play it like a fast Griffin, you're gonna have a bad time.

I'd agree. I pretty much always move forward, somehow, in these. Doesn't have the armor for trades, nor the insane stutter stop of a Locust. I tend to range all over the place in mine, and seldom fixate on any one target for long... unless, again, I find some sucker off by themselves. Then I am more then willing to go hunt.

#33 CycKath

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Posted 18 April 2017 - 01:14 PM

Liked 'em, had most success in the 21 and 23.Normally loath to use XLs on 'Mechs that don't come with them but worked well, still tanky enough and mobile with firepower enough while the ammo lasts. But time moves on and as of today I now have 15 'Mechs I have to grind to Master, 12 of which totally virgin. The pain of a PokeMech enthusiast :(

#34 Bishop Steiner

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Posted 18 April 2017 - 01:18 PM

View PostPaigan, on 18 April 2017 - 01:12 PM, said:

Patchday had one or more in almost every match.
What you want to express is that there weren't terribly many as with other Mechs.
What you did express, however, is just simply factually wrong, as usual.

And while it's not a definite overwehlming indicator, of course it is relevant.
Good Mechs tend to be seen more often. Bad Mechs rarely. The Assissin dropped to rare status extremely quickly. It's almost like it's not in the game. That does indeed say something about its quality.

Bishop selective perception striking again.
So many people with twisted minds... Posted Image

Or, you choose to twist/misunderstand things to your own agenda. Making **** out of nothing? Also, pretty much most mechs that aren't the new meta have their rates plummet the first week or two after release. Guess that logic leap was a little much for you.

Edited by Bishop Steiner, 18 April 2017 - 01:50 PM.


#35 TorinZ

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Posted 18 April 2017 - 01:25 PM

I think I still like the ASN101 the most for my style. I really want the new tech and see what I can work out there. Have not really played MWO all that much since their release. And will be concentrating on the Roughneck now for this week/weekend. Hope to get back to them later.

#36 kuma8877

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Posted 18 April 2017 - 01:34 PM

View PostPaigan, on 18 April 2017 - 01:12 PM, said:

Patchday had one or more in almost every match.
What you want to express is that there weren't terribly many as with other Mechs.
What you did express, however, is just simply factually wrong, as usual.

And while it's not a definite overwehlming indicator, of course it is relevant.
Good Mechs tend to be seen more often. Bad Mechs rarely. The Assissin dropped to rare status extremely quickly. It's almost like it's not in the game. That does indeed say something about its quality.

Bishop selective perception striking again.
So many people with twisted minds... Posted Image

I'd have to disagree with claiming it's quality of play (how effective it is in game)is directly proportionate to how many you see on the field. By it's own design, it's a fairly niche playstyle that the ASN caters to, as most players don't seem to be able to play as well, in lighter faster chassis or just prefer not to. In either case, there are some very good players out there that run similar mechs like the Viper or Cicada with much success (and I don't run into a ton of either). The ASN is no different in this regard, it just fills a niche most players don't usually play in MWO. Doesn't make it bad.

#37 Escef

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Posted 18 April 2017 - 01:44 PM

Life circumstances/drama prevented me from playing at all from the day before Assassin release up until this past Friday. And I'm liking the Assassin so far. Builds are a little tight, hard to find room for a decent engine, jets, weapons, ammo, and cooling. Still, it moves well, and the 21 and 23 pack respectable firepower (haven't tried my 101 or DD yet). Performance wise, they seem to be really hit or miss for me. Either I get my hindquarters handed to me on a silver platter or I rip people's faces off, and little in between.

#38 lazytopaz

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Posted 18 April 2017 - 01:55 PM

Don't own one but those I see around :

Usually boat SRM's
Fast and jumpy
Are tough to kill (arms fall off before anything else)
Are dangerous in skilled hands
Made Griffins obsolete?

Solid mech from my point of view (of a person that don't own one)

#39 L1f3H4ck

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Posted 18 April 2017 - 02:03 PM

I was so scared it would fail, but it's a great Mech. Spreads damage like a champ and the arms are amazing shields. Only downside: The arms are amazing shields, don't put any weapons in there;)

#40 Bishop Steiner

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Posted 18 April 2017 - 02:25 PM

View PostFrechdachs, on 18 April 2017 - 02:03 PM, said:

I was so scared it would fail, but it's a great Mech. Spreads damage like a champ and the arms are amazing shields. Only downside: The arms are amazing shields, don't put any weapons in there;)

I'm an old school REAL Centurion jock (not one of those pewpew ranger ZOmbie freaks), so I'm used to tucking my right arm out of harms way.... seems to mostly work here... but even if I do lose the RA, I usually have enough backing it up not to sweat it.





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