They are still not quite useful enough to really warrant the tonnage and slottage required, especially the command console at three tons!
My suggested methods to buff are listed below.
For all intents and purposes, I'm considering the IS CC roughly equivalent to the Clan TC-III, since they are both 3 tons.
1. Improve the existing statistics by significantly increasing the percentages already provided by the CC/TC.
2. Improve the range increase by making it set value, plus the percentage.
Take for example the TC-VII +7.5% range increase. On small pulse lasers, the result is still way under 200m which hardly makes it worthwhile.
If the range increase was (10m x TC level) + a percentage, then that would make the CC/TC range much more useful, especially for shorter-range builds.
3. Add a small increase to damage, say 1% per TC level. 7 tons for a TC-VII that improves your DPS by 7% is still a lot of tonnage for a small damage increase, but much better than nothing.
A lot of players might prefer to just add more weapons, but maybe some of us would prefer to enhance what we have instead of just adding more.
4. Make the targeting computers actually... well... compute targeting!
Instead of just transmitting the one enemy you have targeted (using the R button), how about having the targeting computer also transmit (share?) the nearest X enemy targets within the player's line of sight, X being the level of the TC.
EG: A player using a TC-V would transmit the nearest 5 visible enemy targets.
This feature wouldn't be so hard to program in, just change the player's target variable into an array of variables. The player's HUD and actions only apply to the first target in the array, but the data of the rest of the array are transmitted automatically.
5. Some or all of the above.
Side-note for puritans:
I don't care if the above proposal is in tabletop or not. I don't care if this is on sarna or smurfy or whatever.
PGI have already deviated from the BattleTech lore by omitting so many lore-based features, so crying "not in the lore" is a null argument. MWO isn't based strictly on the lore anymore, face it.
Edited by Generic Internetter, 26 January 2016 - 12:06 PM.



















