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Buff The Command Console & Targeting Computers


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Poll: BUFF TO COMMAND CONSOLE AND TARGETING COMPUTERS (12 member(s) have cast votes)

Do the Command Console and Targeting Computers need a buff?

  1. Yes. (10 votes [83.33%])

    Percentage of vote: 83.33%

  2. No. (2 votes [16.67%])

    Percentage of vote: 16.67%

What kind of buff should they get?

  1. Improve the existing stats (lock-on time, crit chance, etc). (3 votes [16.67%])

    Percentage of vote: 16.67%

  2. Add a 'fixed distance' factor into the range increase stat. (2 votes [11.11%])

    Percentage of vote: 11.11%

  3. Add a stat that slightly increases damage. (2 votes [11.11%])

    Percentage of vote: 11.11%

  4. Add a feature that automatically transmits and shares multiple targets. (5 votes [27.78%])

    Percentage of vote: 27.78%

  5. Something else that wasn't mentioned. (6 votes [33.33%])

    Percentage of vote: 33.33%

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#1 Generic Internetter

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Posted 26 January 2016 - 12:05 PM

The Command Console and Targeting Computers need a buff.

They are still not quite useful enough to really warrant the tonnage and slottage required, especially the command console at three tons!

My suggested methods to buff are listed below.
For all intents and purposes, I'm considering the IS CC roughly equivalent to the Clan TC-III, since they are both 3 tons.

1. Improve the existing statistics by significantly increasing the percentages already provided by the CC/TC.

2. Improve the range increase by making it set value, plus the percentage.
Take for example the TC-VII +7.5% range increase. On small pulse lasers, the result is still way under 200m which hardly makes it worthwhile.
If the range increase was (10m x TC level) + a percentage, then that would make the CC/TC range much more useful, especially for shorter-range builds.

3. Add a small increase to damage, say 1% per TC level. 7 tons for a TC-VII that improves your DPS by 7% is still a lot of tonnage for a small damage increase, but much better than nothing.
A lot of players might prefer to just add more weapons, but maybe some of us would prefer to enhance what we have instead of just adding more.

4. Make the targeting computers actually... well... compute targeting!
Instead of just transmitting the one enemy you have targeted (using the R button), how about having the targeting computer also transmit (share?) the nearest X enemy targets within the player's line of sight, X being the level of the TC.
EG: A player using a TC-V would transmit the nearest 5 visible enemy targets.

This feature wouldn't be so hard to program in, just change the player's target variable into an array of variables. The player's HUD and actions only apply to the first target in the array, but the data of the rest of the array are transmitted automatically.

5. Some or all of the above.

Side-note for puritans:
I don't care if the above proposal is in tabletop or not. I don't care if this is on sarna or smurfy or whatever.
PGI have already deviated from the BattleTech lore by omitting so many lore-based features, so crying "not in the lore" is a null argument. MWO isn't based strictly on the lore anymore, face it.

Edited by Generic Internetter, 26 January 2016 - 12:06 PM.


#2 butchly13

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Posted 26 January 2016 - 12:34 PM

I like this idea. As I mentioned on Wormflush's post, I feel like the computer could play a bigger role in scouting, but something may need to be done to ensure it's a viable allocation of tonnage/crit slots for someone who wants to scout while not necessarily being something an assault is going to equip. I'd like to see equipment that helps specific roles and is a waste of tonnage on other roles. I think role-specific equipment could help distinguish builds more and provide greater diversity between weight classes, roles, and play styles.

#3 Omi_

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Posted 28 January 2016 - 06:26 AM

Russ has already mentioned that the TCs will get a buff next month and the CC is getting some kind of new feature implementation to make it unique.

#4 Generic Internetter

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Posted 29 January 2016 - 10:05 AM

View PostHornsby, on 28 January 2016 - 06:26 AM, said:

Russ has already mentioned that the TCs will get a buff next month and the CC is getting some kind of new feature implementation to make it unique.


I'm really happy to hear that! Just so I can see more detail, do you remember where he said that?

#5 Khobai

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Posted 16 April 2017 - 03:46 PM

Command Consoles/Targeting Computers still need to be buffed more.


I also think they need to add C3 Master Computers to help IS vs Clan balance

C3 Master Computers could give a targeting computer buff to all IS mechs in your lance. All IS mechs should come with C3 slave computers for free. Clan mechs wouldnt have C3 slaves though and couldnt benefit from this bonus.

The C3 Master Computer would weigh 5 tons and 5 crit slots and give each IS mech in the same lance as you (including yourself) a bonus equal to a level 2 targeting computer. This bonus would also stack with any IS targeting computer that mech has.

Every mech in your lance taking a level 2 targeting computer seperately would be 8 tons/8 crits. So youre saving 3 tons and 3 crits by having an assault take the C3 Master computer. Or if everyone in your lance took a level 1 targeting computer, it would buff everyones targeting computers upto level 3.



As for the command console, I think it should allow for someone to assume a command role, and give them access to special abilities that help them command their team better. I think each team should get a limited number of strategic assets that someone with a command console can deploy (like extra airstrikes/artillery strikes, satillite scans, npc vehicles/battlearmor, etc...)

Edited by Khobai, 16 April 2017 - 04:00 PM.


#6 Damaein

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Posted 18 April 2017 - 10:39 AM

I would just lower the tonnage on heavier TC (maybe half ton increment after lvl 1 or 2). But yah CC is terribad.





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