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Incursion Needs To Be Reworked


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#1 Scout Derek

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Posted 18 April 2017 - 12:18 PM

As in, a good bit of work. 2 months worth of work. Otherwise, it's just skirmish with bases.


Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?

Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.


Things to be added:

- Respawns

- Actual Turrets that defend the base instead of those one shot little lostech turrets

- Spawn points (as in, add those hangars from the 1v1 map



I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/

#2 Nameless King

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Posted 18 April 2017 - 12:21 PM

I will never want respawns ever

#3 Felix von Buelow

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Posted 18 April 2017 - 12:22 PM

View PostScout Derek, on 18 April 2017 - 12:18 PM, said:


I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/


That will always be the case as long as there are no respawns.

#4 Deathlike

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Posted 18 April 2017 - 12:22 PM

View PostScout Derek, on 18 April 2017 - 12:18 PM, said:

I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/


Well, there's no getting away from it in a no-respawn gamemode.

Like Conquest... some people think capping is the end all solution... which isn't the case.

The way one needs to view Conquest is like this: If the opfor is "taking too long" to kill mechs, capping every point makes more sense. If the opfor can murder stuff quickly, capping every point becomes pointless. You will lose more mechs that would have normally been able to cap or hold a cap.

Essentially, your effectiveness on Conquest is determined on how quickly a team can murder the opponents.

I wouldn't be surprised here if this is the case in this new mode.

Edited by Deathlike, 18 April 2017 - 12:23 PM.


#5 Kiyoshi Amaya

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Posted 18 April 2017 - 12:23 PM

No to respawns!
Down with respawns!

(Opens a stall selling pitchforks and torches)

#6 Scout Derek

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Posted 18 April 2017 - 12:27 PM

View PostKiyoshi Amaya, on 18 April 2017 - 12:23 PM, said:

No to respawns!
Down with respawns!

(Opens a stall selling pitchforks and torches)

Posted Image

Only $2.99!

#7 Champion of Khorne Lord of Blood

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Posted 18 April 2017 - 12:27 PM

Respawns in some game modes would actually create some meaning to objectives and make sure that every single game mode isn't skirmish and would increase aggression and provide a lot of what people want out of the game. Of course for whatever reason people have some stiff opposition against it.

I'm all for respawns, we could use some gamemodes with it.

#8 Scout Derek

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Posted 18 April 2017 - 12:30 PM

View PostDeathlike, on 18 April 2017 - 12:22 PM, said:


Well, there's no getting away from it in a no-respawn gamemode.

Like Conquest... some people think capping is the end all solution... which isn't the case.

The way one needs to view Conquest is like this: If the opfor is "taking too long" to kill mechs, capping every point makes more sense. If the opfor can murder stuff quickly, capping every point becomes pointless. You will lose more mechs that would have normally been able to cap or hold a cap.

Essentially, your effectiveness on Conquest is determined on how quickly a team can murder the opponents.

I wouldn't be surprised here if this is the case in this new mode.

It is Deathlike. It's just a few things thrown in here and there to mix people up. You can ignore objectives straight up and just kill the other team, then their base.

#9 Kiyoshi Amaya

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Posted 18 April 2017 - 12:30 PM

View PostDakota1000, on 18 April 2017 - 12:27 PM, said:

... I'm all for respawns, we could use some gamemodes with it.


*Pokes with pitchforks* I said NO!

Darn it, Scout Derek, look what you've started... :P

#10 Tibbnak

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Posted 18 April 2017 - 12:31 PM

This has been discussed to death @ https://mwomercs.com...de-pts-archive/

if they haven't changed it by now then they're probably not going to.

#11 Johnny Z

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Posted 18 April 2017 - 12:35 PM

Played this mode a couple times, very fun and no complaints.

#12 Baulven

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Posted 18 April 2017 - 12:37 PM

I am not against drop deck spawns, but then I wish this was effectively planetside 2 with mechs.

#13 BLOOD WOLF

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Posted 18 April 2017 - 12:40 PM

View PostJohnny Z, on 18 April 2017 - 12:35 PM, said:

Played this mode a couple times, very fun and no complaints.

There goes JohnnyPosted Image

This mode is in love with faction warefare

Edited by BLOOD WOLF, 18 April 2017 - 12:41 PM.


#14 GhastlyGrim

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Posted 18 April 2017 - 12:41 PM

I am backing the OP.

ONE gamemode with respawns, think about it.

Also working base defenses yes pls.

Something on the map to fight for. that forces lazy potatoes to get out of the base
from time to time.

That Tower concept is a bit meh.


TY for the new mode anyway.

#15 Domoneky

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Posted 18 April 2017 - 12:46 PM

View PostScout Derek, on 18 April 2017 - 12:18 PM, said:

As in, a good bit of work. 2 months worth of work. Otherwise, it's just skirmish with bases.


Every game mode is just Skirmish with whatever. Honestly...why even bother asking for game modes when its always going to be like Skirmish.

#16 Requiemking

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Posted 18 April 2017 - 12:47 PM

You know, all of this could have been avoided if people would actually open their eyes and see the true reason for MWO current state......

#17 Carl Vickers

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Posted 18 April 2017 - 12:50 PM

Only played one match so far and I hope it grows on me but so far, meh.

Destructible walls, yay.
Kill all mechs then take the base, par for the course in the game it would seem.
Turrets are pretty lack luster.

Why cant we have an assault mode where one side has a base and the other side has to take it from them, it really isnt that hard and no need to over think things like this mode appears to be so far.

That being said, I will thank PGI for putting effort in.

#18 BLOOD WOLF

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Posted 18 April 2017 - 12:51 PM

View PostRequiemking, on 18 April 2017 - 12:47 PM, said:

You know, all of this could have been avoided if people would actually open their eyes and see the true reason for MWO current state......

soapbox again?

at least your persistent.

#19 Clownwarlord

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Posted 18 April 2017 - 12:52 PM

View PostScout Derek, on 18 April 2017 - 12:18 PM, said:

As in, a good bit of work. 2 months worth of work. Otherwise, it's just skirmish with bases.


Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?

Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.


Things to be added:

- Respawns

- Actual Turrets that defend the base instead of those one shot little lostech turrets

- Spawn points (as in, add those hangars from the 1v1 map



I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/

Hey you did know they had a PTS, why not say something then. Oh thats right ... PGI doesn't listen, but wait didn't they listen when it came to Skill Tree and Energy Draw?

#20 Requiemking

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Posted 18 April 2017 - 12:57 PM

View PostBLOOD WOLF, on 18 April 2017 - 12:51 PM, said:

soapbox again?

at least your persistent.

You misunderstand me. I'm not talking about the Clans, nor about PGI's incompetence. In fact, this should have been figured out by the playerbase long ago, seeing as PGI still hasn't figured it out, that means we have to tell them. However, how can we tell them what to fix, when we ourselves haven't figured the problem out? However, I actually thought about it, and I think I know where the real problem lies.





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