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Extended Scenarios


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#1 the sixth tier

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Posted 18 April 2017 - 11:29 AM

hi. good to meet you all. i'm happy to have you in my thread. want a (******* was censored so i'll say saltine? i appreciate the inclusion i guess.) or some cheese? martini? well anyway, i'll get to the point. i was a poor, black child, growing up in the suburbs of south carolina. well none of that, but i did do text games when i was young. i started playing muds in middle school, then moved to ones which required scripting in early high school and very soon i discovered battletech muxes.

i trained hard, learned how to basically move forward and fire my weapons, and i was off. my first kill on 3030 (i know it goes back further than that but i'm not rapidly approaching death, yet) was an accidental headkick in my wlf-2, after which i surely died. much like how a similar tactic might work in this game if you could stack someone in their small cockpit window with your foot.

anyway, THE POINT, TL;DR, ETC ETC! I wish upon a star every night since I learned this game didn't suck (i closed beta tested for a day and went back to a dead mux) that we had some sort of come-rod-aerie. like, you were given a 'mech based on trust after you were carefully trained by some weird old guy (50 shades of mecha black combat) to do what you won't even remember when you get out in rs and have to deal with things like:

1) losing your mech forever, because the engine was destroyed and it blew up like a nuclear bomb.

2) getting towed back and having to suffer the mental anguish of your grf-1n being taken away because it's "munch" and you don't deserve to drive it.

3) being stuck in a slow medium with nothing to defend yourself because you're basically useless.

4) i got to drive a dropship a few times and it was really fun. i got to meet people who only drove tanks and vtols, and it was an interesting experience. you shouldn't ignore that.

expanding on #4, i did tanks for a while, and sponging was a very basic issue. it's like torso-twisting with a 360 degree turret on top. tanks would be great. other things that can't or won't fit into the game due to laziness and balance issues (falconer) weren't added.

all of that is fun, in a way, because it emulates real life in realspace. if you do well, you succeed. you get a better mecha probably because your friends rely on you. so i was thinking, "maybe you could simulate that in an instanced drop style battletech game..."

so here's the actual idea. you drop in in teams of 12. it would require special "econ" points to be added which you must defend for a certain period, kinda' like conquest. except the game would last 3 hours (max, 1 if you stomp real hard maybe?), and each player would use a drop bay like incustion.

the kicker would be, the econ points are all around the map, but one in the middle is worth more. it's worth fighting over, but not if you can't control a few on the outer edge. you wouldn't have "deathballs" and "firing lines" so much, more strategic placements of mechs, spread over the map. more communication, if you want to win. maybe each could produce resources at a set rate, with one on each side being worth more.

if someone doesn't move for 2 full minutes, they can be replaced from the queue by somebody else IF it's within the first 10 minutes. easy to code, solves the problem of people going afk early. if you lose someone an hour in that's fate.

you could turn the whole game into something like this, with opposing factions moving their dropship to strategically attack planets and such, but i understand that the logistics would be overwhelming. but just a 3-hour scenario, in my mind, would be a good start to a game that people could really invest in. it's not just a peanut-butter sandwich you're making, but a full thanksgiving dinner.

thanks for reading, and i hope that maybe with other input and ideas from people who know exactly why the muxes were so much fun (i guess somedev had the muxes in mind because the mechanics are very similar) would brainstorm something to come up with a scenario with objective-based combat with real consequences. or ideas to fix my own shoddy game-mode plan.

thanks again. sorry for carrying on so much.

Edited by the sixth tier, 18 April 2017 - 12:02 PM.






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