Now, you may be asking, what's wrong with the score system? Simple. It bases the majority of your score on damage dealt, with little emphasis on the objectives. There is also the factor of the combat-related bonuses(ie KMDD, Component destruction, ect) not only being available in every gamemode, but also paying far more than objective-based bonuses. If you really look, the majority of the current ingame problems can be traced back to this faulty system:
1) Clans OP: This exists because Clans are good at not only dealing lots of damage, but also spreading said damage around, thus allowing them to get higher scores and more Cbills than an equivalent IS mech.
2)Lights UP: Lights, as a whole, cannot deal large amounts of damage, thus meaning that their matchscores and Cbill earnings are, as a whole, lower than the other weightclasses.
3) Every mode is Skirmish: Since Damage gives so much matchscore, wiping the enemy team out is far more attractive than actually completing the objective.
These are just a few of the problems caused by the score system, and they are hardly the only major ones. Now, before a certain group of potato-quality come barging into the thread proclaiming that "Objectives are only there to encourage us to move around when fighting", those Objectives are the whole reason we are doing that mission. The enemy team's presence is an inconvenience, yet wiping them out gives you a bigger payout than completing the mission.
Now, this is only a discussion thread(seeing as this is the General Discussion section), I will be posting my proposed fix in the Feature Suggestion section, where it belongs.
EDIT: Proposed fix and poll are in this thread: https://mwomercs.com...n-score-system/
Edited by Requiemking, 20 April 2017 - 08:00 AM.