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A Fix For Mwo's Broken Score System.


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Poll: A Fix For Mwo's Broken Score System. (5 member(s) have cast votes)

Do you support these changes? If not, why and what would you change?

  1. Yes (4 votes [80.00%] - View)

    Percentage of vote: 80.00%

  2. No (1 votes [20.00%] - View)

    Percentage of vote: 20.00%

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#1 Requiemking

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Posted 18 April 2017 - 02:26 PM

So, as I detailed in this thread, I believe the real source of most of MWO's problems is the Score system. So, how would I fix the Score system? Well, it follows as thus:

1) Divide Damage's influence on Matchscore by at least 3- This change is simple enough, and is actually a nerf to the top Clan mechs without actually nerfing them, since the reason they are the top mechs is because they can deal lots of damage very quickly and spread that damage around.

2) Multiply Objective score by at least 6- Again, a simple enough change, and one that deals with the issue of every game mode being Skirmish.

3) Restrict combat-based bonuses(ie Component Destruction, KMDD, ect) to Skirmish mode and heavily buff objective-based bonuses- Pretty simple as well. Why are we getting combat-based bonuses in missions where combat isn't supposed to be the primary objective? And why do objective-based bonuses suck, like the joke that is the 100 Cbill capture bonus.

4) Remove the "Kill all enemies" win condition from all modes except Skirmish- A reasonable enough change. Skirmish is the mode dedicated to wiping out the enemy, not the other modes. So, why does that win condition exist on mode other than Skirmish again?

5) Remove Map and Mode voting- Now, while this change would be cheered on by many, I have a caveat that is likely going to draw pitchforks my way. That caveat is that Map and Mode opt out needs to stay dead. My reasoning is thus: If Opt out was added, then people would simply opt out of every mode except Skirmish and every map except for Polar and maybe Alpine/Frozen, thus making all the prior changes absolutely pointless.

Feedback is appreciated in the comments section below.

Edited by Requiemking, 18 April 2017 - 03:25 PM.


#2 Athom83

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Posted 20 April 2017 - 10:56 AM

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

So, as I detailed in this thread, I believe the real source of most of MWO's problems is the Score system. So, how would I fix the Score system? Well, it follows as thus:

1) Divide Damage's influence on Matchscore by at least 3- This change is simple enough, and is actually a nerf to the top Clan mechs without actually nerfing them, since the reason they are the top mechs is because they can deal lots of damage very quickly and spread that damage around.

2) Multiply Objective score by at least 6- Again, a simple enough change, and one that deals with the issue of every game mode being Skirmish.

3) Restrict combat-based bonuses(ie Component Destruction, KMDD, ect) to Skirmish mode and heavily buff objective-based bonuses- Pretty simple as well. Why are we getting combat-based bonuses in missions where combat isn't supposed to be the primary objective? And why do objective-based bonuses suck, like the joke that is the 100 Cbill capture bonus.

I can get behind these 3, with tweaking of course.

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

4) Remove the "Kill all enemies" win condition from all modes except Skirmish- A reasonable enough change. Skirmish is the mode dedicated to wiping out the enemy, not the other modes. So, why does that win condition exist on mode other than Skirmish again?

Actually, a better way may be to add a "Kill all enemies" objective after the main objective is complete. The team that wins the objective will then have to finish the enemy team off while the enemy team will get an objective to flee by escaping to a dropship. If the enemy flee, match earnings would be the same as current. If the losing die, the winning team gets a boost to earnings while the losing team gets an earning penalty. Encouraging fleeing if you're at a disadvantage when you lost the main objective. If the winning team should lose the rest of their mechs however, they would lose and get the rates of the losing team dying-and-not-fleeing, Encouraging to not try and push the enemy when you've won but may be at a disadvantage.

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

5) Remove Map and Mode voting- Now, while this change would be cheered on by many, I have a caveat that is likely going to draw pitchforks my way. That caveat is that Map and Mode opt out needs to stay dead. My reasoning is thus: If Opt out was added, then people would simply opt out of every mode except Skirmish and every map except for Polar and maybe Alpine/Frozen, thus making all the prior changes absolutely pointless.

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#3 Requiemking

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Posted 20 April 2017 - 11:24 AM

View PostAthom83, on 20 April 2017 - 10:56 AM, said:

Actually, a better way may be to add a "Kill all enemies" objective after the main objective is complete. The team that wins the objective will then have to finish the enemy team off while the enemy team will get an objective to flee by escaping to a dropship. If the enemy flee, match earnings would be the same as current. If the losing die, the winning team gets a boost to earnings while the losing team gets an earning penalty. Encouraging fleeing if you're at a disadvantage when you lost the main objective. If the winning team should lose the rest of their mechs however, they would lose and get the rates of the losing team dying-and-not-fleeing, Encouraging to not try and push the enemy when you've won but may be at a disadvantage.

I almost feel like this would be more appropriate in CW.

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Sorry, but for any real changes to occur, the ability to choose, as well as the ability to opt out of "undesirable" choices, cannot remain.

#4 Vanguard319

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Posted 20 April 2017 - 11:57 AM

I most definitely agree with 5, democracy has no place in combat after all, and people currently only vote for conditions that their latest meta cheese is guaranteed to dominate. removing the voting system would force people to consider less than ideal terrain and win conditions in their build, and building a mech that thrives in any situation is much more difficult than building something that's a metal god in only one scenario.

As for 4, I agree that the "kill all enemies" is simply the easiest win condition to meet. It needs to made either more difficult by removing the "one life only" rule in favor of the drop decks in public matches, or made impossible by allowing unlimited respawns. At that point, the alternate win conditions become more desirable to end the match.

#5 bar10jim

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Posted 20 April 2017 - 02:27 PM

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

1) Divide Damage's influence on Matchscore by at least 3- This change is simple enough, and is actually a nerf to the top Clan mechs without actually nerfing them, since the reason they are the top mechs is because they can deal lots of damage very quickly and spread that damage around.

2) Multiply Objective score by at least 6- Again, a simple enough change, and one that deals with the issue of every game mode being Skirmish.

3) Restrict combat-based bonuses(ie Component Destruction, KMDD, ect) to Skirmish mode and heavily buff objective-based bonuses- Pretty simple as well. Why are we getting combat-based bonuses in missions where combat isn't supposed to be the primary objective? And why do objective-based bonuses suck, like the joke that is the 100 Cbill capture bonus.


Sounds good to me.

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

4) Remove the "Kill all enemies" win condition from all modes except Skirmish- A reasonable enough change. Skirmish is the mode dedicated to wiping out the enemy, not the other modes. So, why does that win condition exist on mode other than Skirmish again?


Let's make this easier - when the last enemy Mech is killed, if the Match Timer is higher than 2:00, it resets to 2:00 (unless the last enemy died by suicide). Failure to complete the primary objective in the remaining time results in a tie or loss depending on mode.(Conquest-> most resource points wins. Assault and Incursion -> tie. Nobody wins. Domination -> least amount of time left wins. Escort -> nothing changes, play as normal.

View PostRequiemking, on 18 April 2017 - 02:26 PM, said:

5) Remove Map and Mode voting- Now, while this change would be cheered on by many, I have a caveat that is likely going to draw pitchforks my way. That caveat is that Map and Mode opt out needs to stay dead. My reasoning is thus: If Opt out was added, then people would simply opt out of every mode except Skirmish and every map except for Polar and maybe Alpine/Frozen, thus making all the prior changes absolutely pointless.


While I agree with this, it will never fly.

How about this:
1) PGI adds 1 more "Hot" map. That means that there will be at least 4 maps for each temperature range
Cold - Alpine, Frozen City, Polar, Grim Plexus, HPG Manilfold
Temperate - Canyon, Crimson Strait, Forest Colony, River City, Mining Collective, Viridian Bog
Hot - Caustic, Terra Therma, Tourmaline, "New Hot Map"

2) After the computer picks the 2 game modes to vote on, the computer would pick a temperature range at random (when possible) and only select potential maps from that temperature range.

When both game modes are available on all maps, there is a 1 in 3 chance of having to play on a hot map.

Edited by bar10jim, 20 April 2017 - 04:34 PM.






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