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Hate To Beat A Dead Horse But... Optimization...


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#41 Peter2k

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Posted 22 April 2017 - 02:47 AM

View PostOld MW4 Ranger, on 22 April 2017 - 01:29 AM, said:

many Games runs perfect with this Engine...and the most games have clientbased Calculations .


I really don't want to be that guy or overly negative

but would you point out the games you mean
if you mean games that come from CryTech themselves, well of course they run great
would be embarrassing if an Unreal Tournament title would run like crap on UE as well

how about pointing to a good selection of games that run well that are indeed developed by someone else than CryTech

https://en.m.wikiped...CryEngine_games

it's not a very long list
if I remove CryTech made games from it and titles actually out on the market (I'm actually including StarCitizen here, but they have the funds to pay for good support) it becomes really short
and then slice the ones that are or were at least kinda successful (like Evolve was kind off successful for a time I think, and maybe I'm not giving a title like "Sonic Boom for the Wii" any credit where I should)

also Russ said they would've gone with another engine if they could have back then

UE was not free to use back then (these days it is free to use, with royalties once the product sells)


also
sadest part of it all

Posted Image
this title already looks better, has mechs with hit locations/sections that can be destroyed (I know I know it's not the same as an fps, but still shaping up to be way better)
and it's gonna use Vulcan as an API as well

Edited by Peter2k, 22 April 2017 - 03:34 AM.


#42 Imperius

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Posted 22 April 2017 - 05:07 AM

If you're gaming on a laptop please don't ever post performance issues.

Thanks!



#43 G4LV4TR0N

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Posted 22 April 2017 - 05:27 AM

View PostPeter2k, on 22 April 2017 - 02:47 AM, said:

I really don't want to be that guy or overly negative

but would you point out the games you mean
if you mean games that come from CryTech themselves, well of course they run great
would be embarrassing if an Unreal Tournament title would run like crap on UE as well

how about pointing to a good selection of games that run well that are indeed developed by someone else than CryTech

https://en.m.wikiped...CryEngine_games

it's not a very long list
if I remove CryTech made games from it and titles actually out on the market (I'm actually including StarCitizen here, but they have the funds to pay for good support) it becomes really short
and then slice the ones that are or were at least kinda successful (like Evolve was kind off successful for a time I think, and maybe I'm not giving a title like "Sonic Boom for the Wii" any credit where I should)

also Russ said they would've gone with another engine if they could have back then

UE was not free to use back then (these days it is free to use, with royalties once the product sells)


also
sadest part of it all

Posted Image
this title already looks better, has mechs with hit locations/sections that can be destroyed (I know I know it's not the same as an fps, but still shaping up to be way better)
and it's gonna use Vulcan as an API as well


While I like this title, it's going to be UNITY engine. Which is crap, just different crap, and probably weakest part of upcoming BattleTech game.

#44 Peter2k

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Posted 22 April 2017 - 05:31 AM

View PostG4LV4TR0N, on 22 April 2017 - 05:27 AM, said:


While I like this title, it's going to be UNITY engine. Which is crap, just different crap, and probably weakest part of upcoming BattleTech game.


I hear ya
originally I was also Posted Image on Unity engine

but again
unity uses Vulcan, can't be that bad any more

also
what I actually meant was not just, look how the mechs look like or look at the light

but the level/map looks better than what we have, although its meant to be played from way above from that zoom

Edited by Peter2k, 22 April 2017 - 05:34 AM.


#45 G4LV4TR0N

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Posted 22 April 2017 - 05:38 AM

If you're into pre-made game engines then Torque 3D could be good option. That's because it's free and open source, meaning no fees and ability to change engine itself like you want. But currently, like most free products it's too primitive when compared to commercial Unity/anything else.

But I do believe that games like Mechwarrior/BattleTech should have it own engine.

Edited by G4LV4TR0N, 22 April 2017 - 05:39 AM.


#46 Tier5 Kerensky

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Posted 22 April 2017 - 05:48 AM

With a decent CPU the game runs pretty okay.

#47 tenchugecko

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Posted 22 April 2017 - 06:21 AM

most optimization is map geometry or the ****** ui framework.

#48 M T

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Posted 22 April 2017 - 12:34 PM

Dont expect PGI to do anything about a dead horse. Looking at their patchnotes they simply have no experience altering the game engine. Cant even get a simple chatbox right without game crashing lol

#49 Revis Volek

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Posted 22 April 2017 - 12:39 PM

View PostPeter2k, on 20 April 2017 - 07:32 PM, said:

lots of computer talk



There is very little reason to go as high as 3200 with your ram, you get little to no gains for a lot of extra money put it. 2133 or 2400 is the sweet spot for most rigs and the for what it cost.


I mean if you wanna go with the biggest and best dont let me stop you but it honestly not worth it for most people for a .00001 second increase.

#50 Vxheous

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Posted 22 April 2017 - 12:47 PM

View PostRevis Volek, on 22 April 2017 - 12:39 PM, said:



There is very little reason to go as high as 3200 with your ram, you get little to no gains for a lot of extra money put it. 2133 or 2400 is the sweet spot for most rigs and the for what it cost.


I mean if you wanna go with the biggest and best dont let me stop you but it honestly not worth it for most people for a .00001 second increase.


Might be true a year ago, but nowadays, 3000/3200 ram is like $5-10 difference from the 2133/2400 stuff out there.

#51 MW Waldorf Statler

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Posted 22 April 2017 - 10:55 PM

seeing of the career Site from PGI ,wich Main Experience PGI is searching ...only Cryengine ...only one dev is searching with additional Experience in UE ...PGI more the Asylum Studio of games as a MGM and all Engines really good for serverbased Calculations ?

Edited by Old MW4 Ranger, 22 April 2017 - 10:56 PM.


#52 Shifty McSwift

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Posted 22 April 2017 - 11:46 PM

View PostMister Glitchdragon, on 20 April 2017 - 07:39 AM, said:

You are not alone; its happening the world over. Karl Marx described successful capitalist institutions as increasing profit margins by inevitably decreasing the quality goods and services while simultaneously increasing prices. In this way, we are slowly making our world shjtty and at the same time overpriced.

Communist philosophers call this phenomenon "immiseration."

Enjoy!

Edited for grammar.


The dangers of late capitalism. But the spectacle is consumerism, it penetrates all aspects of all our lifeworlds now (by Debord's definition of the spectacle).

#53 Peter2k

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Posted 23 April 2017 - 01:13 AM

View PostRevis Volek, on 22 April 2017 - 12:39 PM, said:



There is very little reason to go as high as 3200 with your ram, you get little to no gains for a lot of extra money put it. 2133 or 2400 is the sweet spot for most rigs and the for what it cost.


I mean if you wanna go with the biggest and best dont let me stop you but it honestly not worth it for most people for a .00001 second increase.


that's kinda old knowledge, just like HT on Intel didn't offer more performance or even cost performance
both were true not so long ago, but more modern games do scale

higher rated RAM might only make a 5 to 10$ difference

I'm not saying going for a 4166 kit, that money could be spent buying a 1080ti instead of a 1080


but jumping from 2133 to 3000 costs next to no money but does offer improvements, or you just OC the RAM yourself
a bump to the voltage, and setting the higher speed and its done really (especially as higher rated RAM kits are "only" binned normal RAM)

still it depends alot on the game or application

Quote








Posted Image

Posted Image


but then again, most games are hardly CPU bound
and MWO might be the most IPC bound game on the market, though only because no one bothers to actually optimize it


its not like its a "ohh, aww" difference in speed, but the additional cost for any sane rated speeds are negligible

if you build a new system just go with the lowest costing high rated RAM you can get
there's like a 10 bucks difference at most
I can see as little as 3$ between 2133 to 3200



and

AMD Ryzen seems to benefit the most from higher RAM speed

Quote

AMD Ryzen Infinity Fabric Ticks at Memory Speed


but only really if whatever youre testing with is not being held back by the GPU
Posted Image

have to remember
the platform, or rather the CPU youre gaming on, can last you a long time these days

Edited by Peter2k, 23 April 2017 - 01:28 AM.


#54 DjPush

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Posted 23 April 2017 - 05:51 AM

View PostTeer Kerensky, on 22 April 2017 - 05:48 AM, said:

With a decent CPU the game runs pretty okay.


No it doesn't. I have an I74790k at 4.5Ghz backed up with a GTX980ti. My fps ranges anywhere from 140 to 30 with serious lag whenever the daytime changes to night, or there are more than 5 mechs in front of me. This has been a problem since the day I started playing this game 4 years ago.

Edited by DjPush, 23 April 2017 - 05:51 AM.






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