The new loading screens are nice, but the text under the "objectives" and "legend" headings is a bit hard to read, maybe the font size for the two text areas could be increased by one or two points.
That aside, *thumbs up*


5 replies to this topic
#1
Posted 18 April 2017 - 01:14 PM
#2
Posted 18 April 2017 - 02:57 PM
Actually, worst thing you can do is split the text on to either side - it's far more natural for eyes to be drawn to the centre, so having to look all around the screen is just a distraction and an eye strain. Similarly, using "in game" pictures is just kind of, tacky, more of a throw back to the 90's when folk didn't know better (then again looking at the art work for the new Clan II Hero 'mechs with the insane loadouts, this seems to be the new direction in general being seen).
This was perfectly fine so why change something that only has a cosmetic value rather than trying to sort out hit-reg etc?
This was perfectly fine so why change something that only has a cosmetic value rather than trying to sort out hit-reg etc?
#4
Posted 19 April 2017 - 03:53 AM
I'm getting the same issue as RheinGold1, on an extra wide screen the loading screens look like their oriented for portrait in their sizing, everything is hard to read. I didn't notice this as an issue in the Incursion mode PTS. Otherwise I like the direction the new screens are heading.
#5
Posted 19 April 2017 - 04:20 AM
I find it extremely easy to read. May be a problem dependent on resolution.
#6
Posted 19 April 2017 - 07:27 AM
Yeah, same as RheinGold1 here. Same resolution, 21:9 screen. Can't read a thing.
By the way, during the startup sequence of the mech, when the HUD initializes, the sizzling also just covers a 16:9 ratio. Meaning I don't get the stripes left and right of the center. Anyway, this is just eye-candy.
By the way, during the startup sequence of the mech, when the HUD initializes, the sizzling also just covers a 16:9 ratio. Meaning I don't get the stripes left and right of the center. Anyway, this is just eye-candy.
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