So, right now it seems it's a given that modules will be integrated into the skill tree on a mech specific basis. That's okay. We just need a solution that is fair for all, extreme module swappers and module junkies. I believe it could be addressed by making a few changes:
1) Drop the c-bill component of the skill tree
2) Allow players the option of either receiving a c-bill refund or a GXP refund for their modules, in any proportion that they want.
This would allow players with only a few modules to rely on mech specific XP to progress through the skill trees on an equal footing, and not be down 10's or 100's of millions of c-bills to get back to where they were. This also allows module junkies to apply their module upgrades right back into their mechs.
I think GXP is an appropriate solution because modules in fact are not mech specific and the problems arising here are from trying to convert from a global c-bill system to a mech specific XP system. We already have a global XP currency, GXP, that can be used to convert between these systems.
I obviously don't have the data to say what the GXP or c-bill value should be for the modules. But, I do understand that PGI is looking at the data in an intensive way and expect they could find an equitable solution.
I hope to hear some thoughts and critiques.
Edited by samadhiVOID, 21 April 2017 - 05:51 PM.