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Adding In Simple Respawns With Tonnage Ticket System?


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#1 Andi Nagasia

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Posted 19 April 2017 - 11:51 AM

i know Respawns have been brough up before,
and i know many have mixed feelings about them,
-
i do however think simple respawns can help some if not all game modes,
and i believe such can be done without increasing the match time past 15minutes,



=0=Tonnage Ticket Respawn System=0=
unlike normal Ticket respawns which is 1Life = 1Ticket,
this system works off tonnage, so smaller mechs will cost less to respawn,
-
in this case a LCT would only cost 20Tickets, where a KDK would cost 100,
this is to balance larger mechs ability to bring more firepower into the match,


=Starting Ticket Amount=1060 Tons/Tickets=
now assuming each mech is Max Weight & can respawn once,
you would have 1060 Starting Tickets(35x4)+(55x4)+(75x4)+(100x4)
this Initial Ticket amount may change, for balance & to meet the 15Min Time limit,
this also means to take mechs with less tonnage will give you team more respawns,
(Taking 3, 60Tonners vs 75Tonners give your team 45more tons if you respawn)


=Public & Group Que=
for Public and Group Que games would be roughly the same,
but with partial respawns(1 respawn) this could help Many MWO Game Modes,
modes like Assault, & Domination could play much smoother with respawns,
as players may be able to pull through and win even on a bad first play,
(though Tonnage/Ticket limits may Change to keep Matches 15Mins)


=Faction Que=
this would change alittle and may play different than it does now,
instead of only having 4 mechs to use only once, this becomes a choice,
you would choose the same mech twice to suit the situation better,
-
this mode would have 3180Tickets(3Respawns(4Mechs)
again taking smaller mechs in a weight class can net your team more spawns,
also as you now drop in the same mech twice you can better turn your drop deck,
(you vs a Ranged team with you having only 1 ranged mech, you can choose it again)


=Respawning & Camping=
this is always a major debate, one which has its merits,
how do you stop spawn camping? well thats actually simple, dont drop near enemies,
keeping you safe from enemies, as you will be farther away from them,
-
other than Siege mode(FP) all maps have 6 Drop points(3Friendly 3Enemy)
in this case your Friendly Drop ship would just look to see where the enemy mass is,
and then drop you at a Point(1 of 6) with the least amount of Enemy Mechs near it,
keeping you mostly out of harms way as that point is the safest point,
-
now drop ships come in ever 30seconds(on every x:30 or X:00)
and as you cant drop with an Enemy in the same drop ship, this will keep you safe,
now their always a chance you will get long range fire, but you will have distance,
if your enemies split up & try to nab you, then they are split and your still fresh,

=(Poll)=


Thoughts, Comments, Concerns?
Thanks,

Edited by Andi Nagasia, 19 April 2017 - 11:53 AM.


#2 Old-dirty B

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Posted 19 April 2017 - 12:08 PM

Respawns lol

#3 C E Dwyer

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Posted 19 April 2017 - 12:09 PM

So in a game that is becoming repetitive, and stale due to Map voting, your proposing a feature to make it more repetitive.

Further more, my recent experiences of trying to get back into F.W and not being in a Unit, I've seen roughly a third of players failing to score more than 250 damage with four mechs.

People continuing to bang on about Respawn in Q.P are not doing this game any favours. Match maker can be bad enough with a single mech, having to endure Q.P with multiple mechs will be a disaster.

#4 Snowbluff

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Posted 19 April 2017 - 12:20 PM

I'm fairly certain 5 Locust >>>>> 1 KDK.

Edited by Snowbluff, 19 April 2017 - 12:20 PM.


#5 RoadblockXL

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Posted 19 April 2017 - 12:22 PM

So, the team would share a single pool of tickets (which is really just a team tonnage limit)?

2 problems with that:

1.) PUGs who eat through all of the team's tickets because they insist on taking only 100 ton mechs.

2.) Pro teams that lay waste to everyone with endless waves of locusts.

#6 Snowbluff

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Posted 19 April 2017 - 12:23 PM

View PostRoadblockXL, on 19 April 2017 - 12:22 PM, said:

2.) Pro teams that lay waste to everyone with endless waves of locusts.

Posted Image

Edited by Snowbluff, 19 April 2017 - 12:24 PM.


#7 Mechteric

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Posted 19 April 2017 - 12:25 PM

View PostRoadblockXL, on 19 April 2017 - 12:22 PM, said:

So, the team would share a single pool of tickets (which is really just a team tonnage limit)?

2 problems with that:

1.) PUGs who eat through all of the team's tickets because they insist on taking only 100 ton mechs.

2.) Pro teams that lay waste to everyone with endless waves of locusts.



Exactly this, such a system that limits the entire group just won't work with the realities of how people play games.

Perhaps if you limited the tickets on a per person basis, but then you'd pretty much be looking at exactly what they already have in FW: dropships.

Edited by CapperDeluxe, 19 April 2017 - 12:25 PM.


#8 HollowBassman

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Posted 19 April 2017 - 12:37 PM

I don't have any desire to play any mode with respawns. If they bring back the ability to opt-out of certain game modes then by all means add whatever you can come up with. I would rather wait 15mins looking for a match.

#9 Coolant

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Posted 19 April 2017 - 12:40 PM

I'm glad to see respawn continuing to be talked about. I have been pushing and advocating for respawn probably since closed beta. I don't know about a ticket system, why not just a full on respawn mode? Previous installments in the franchise had respawn including MW4.

#10 MechaBattler

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Posted 19 April 2017 - 12:43 PM

Respawn will just lead to reckless play like this is a game of COD or some other generic shooter.

#11 Mystere

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Posted 19 April 2017 - 12:48 PM

View PostCathy, on 19 April 2017 - 12:09 PM, said:

So in a game that is becoming repetitive, and stale due to Map voting, your proposing a feature to make it more repetitive.

Further more, my recent experiences of trying to get back into F.W and not being in a Unit, I've seen roughly a third of players failing to score more than 250 damage with four mechs.

People continuing to bang on about Respawn in Q.P are not doing this game any favours. Match maker can be bad enough with a single mech, having to endure Q.P with multiple mechs will be a disaster.


Which is why I am open to a reinforcement system as an alternative. When you die, you get replaced by someone else waiting in the queue.

Dump map and game mode voting, of course. Posted Image

View PostMechaBattler, on 19 April 2017 - 12:43 PM, said:

Respawn will just lead to reckless play like this is a game of COD or some other generic shooter.


You speak as if reckless play is not happening now.


Posted Image

#12 MechaBattler

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Posted 19 April 2017 - 12:48 PM

Mystere, wouldn't that lead to people suiciding if they join a losing match?

Reckless play is less encouraged without respawn. Take away consequence and we get reckless behavior.

Edited by MechaBattler, 19 April 2017 - 12:49 PM.


#13 Mystere

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Posted 19 April 2017 - 12:49 PM

View PostRoadblockXL, on 19 April 2017 - 12:22 PM, said:

2.) Pro teams that lay waste to everyone with endless waves of locusts.


And that's a bad thing because?

#14 Lukoi Banacek

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Posted 19 April 2017 - 12:51 PM

Bad idea Andi, seriously.

Your idea doesnt demonstrably improve any of the current modes. It doesnt, as others have noted, put any restraint on people just blowing thru the tickets without regard to the rest of the team.

Why do you think this helps any of the modes?

#15 Mystere

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Posted 19 April 2017 - 12:56 PM

View PostMechaBattler, on 19 April 2017 - 12:48 PM, said:

Mystere, wouldn't that lead to people suiciding if they join a losing match?

Reckless play is less encouraged without respawn. Take away consequence and we get reckless behavior.


Do people no longer disconnect, suicide, "Banzai!" charge, or generally kill themselves early for whatever reason under the sun? I do not share your concern on the issue.

Besides, respawns/reinforcements should be matched with the proper game modes and not necessarily have them in all modes. Skirmish can have a single life.

#16 Andi Nagasia

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Posted 19 April 2017 - 01:00 PM

View PostB3R3ND, on 19 April 2017 - 12:08 PM, said:

Respawns lol

um,... thanks for constructly responding, ;)

View PostCathy, on 19 April 2017 - 12:09 PM, said:

So in a game that is becoming repetitive, and stale due to Map voting, your proposing a feature to make it more repetitive.

Further more, my recent experiences of trying to get back into F.W and not being in a Unit, I've seen roughly a third of players failing to score more than 250 damage with four mechs.

People continuing to bang on about Respawn in Q.P are not doing this game any favours. Match maker can be bad enough with a single mech, having to endure Q.P with multiple mechs will be a disaster.

id disagree if anything i feelMap voting has helped some Problems with some maps not getting chosen,
FW has been abit revitalized threw the introduction of QP maps into FW, it has certainly helped my unit play FW more,
-
having players score 250 or less damage with 4 mechs is bad, but thats not really the fault with FW respawning,

View PostRoadblockXL, on 19 April 2017 - 12:22 PM, said:

So, the team would share a single pool of tickets (which is really just a team tonnage limit)?

2 problems with that:

1.) PUGs who eat through all of the team's tickets because they insist on taking only 100 ton mechs.

2.) Pro teams that lay waste to everyone with endless waves of locusts.

well you have these problems with any ticket system, which is where Teir systems come in to balance play,
you shouldnt get the same type of play in T5 as you do in T1, but thats a problem with how Teirs work, not respawns,
-
well i dont think you could get a full team of LCTs in QuickPlay(3/3/3/3 Rule) so no 12 Man LCTs there,
and in Group Que you would have the same, you cant take a Full team of LCTs,

View PostMechaBattler, on 19 April 2017 - 12:43 PM, said:

Respawn will just lead to reckless play like this is a game of COD or some other generic shooter.

thats possable, but its just a thought, you will always have rambos in every game,
im just looking at it seeing if a tonnage based ticket system would work better than generic respawns,

View PostMystere, on 19 April 2017 - 12:48 PM, said:


Which is why I am open to a reinforcement system as an alternative. When you die, you get replaced by someone else waiting in the queue.

Dump map and game mode voting, of course. Posted Image



You speak as if reckless play is not happening now.


Posted Image

Personally i think that would be amazing for FW, and have it be a 24hour match with 100 respawns,
and people dropping in and out of a match the full day, at the end of the day which side has more respawns,
not sure how it would be balanced though,

View PostLukoi Banacek, on 19 April 2017 - 12:51 PM, said:

Bad idea Andi, seriously.

Your idea doesnt demonstrably improve any of the current modes. It doesnt, as others have noted, put any restraint on people just blowing thru the tickets without regard to the rest of the team.

Why do you think this helps any of the modes?

i didnt say it was a perfact idea, and i know that is a big problem, which is why i bring this up here,
there are great ideas here in the Forums, perhaps their is a solution to that that we can come up with,
-
so i ask,
how would you stop people from Ramboing into the enemy teams, and Burning their teams respawns? ;)

#17 Lukoi Banacek

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Posted 19 April 2017 - 01:05 PM

By not needlessly introducing respawns to begin with.

#18 Trev Firestorm

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Posted 19 April 2017 - 01:13 PM

I see one major flaw that might not be avoidable, due to the upcoming Rocket Launchers, suicide locusts and similar may become a problem. I like the idea of adding respawns but this one little factor could ruin it.

#19 Andi Nagasia

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Posted 19 April 2017 - 01:15 PM

View PostLukoi Banacek, on 19 April 2017 - 01:05 PM, said:

By not needlessly introducing respawns to begin with.

perhaps, but even if something like this was only introduced with FW, i think it would be better than we have,


View PostTrev Firestorm, on 19 April 2017 - 01:13 PM, said:

I see one major flaw that might not be avoidable, due to the upcoming Rocket Launchers, suicide locusts and similar may become a problem. I like the idea of adding respawns but this one little factor could ruin it.

very true as well, that is also a problem, i see that happening as well in FW with new Tech,
2LCTs 2AS7 ect,

Edited by Andi Nagasia, 19 April 2017 - 01:17 PM.


#20 SuomiWarder

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Posted 19 April 2017 - 01:37 PM

I kinda like the idea of FW revamp where there is a long ongoing fight and when four mechs get taken out, the next four players in the que drop as a lance to join the front lines. Obviously the fight has to stop sometime so there would be a set number of Mechs involved. Maybe if you "punch out" at like 30% damage or less you auto join the next reinforcement lance. (Or star, you filfthy Vat Born Clanners).

That way it somewhat simulates huge battalion sized forces slugging it out.

As for quick play, nah. Don't want to have respawn. Been there back in MW4 days, no reason it would be "better" now.





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