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You Can Lead A Mechwarrior To Water...


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#1 DaZur

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Posted 20 April 2017 - 10:45 AM

But you can't make him play the game mode.

There's a fair bit of grousing about the latest mode going on right now, some of it very valid but players not playing the mode should not be one of them...

Its happened with every game mode to date folks. Reality is so long as stompy robot is the core aspect, it almost impossible to force a player to not revert to the lowest common denominator.

Incursion it self is flawed but okay... Its human nature that needs fixing.

Edited by DaZur, 20 April 2017 - 10:46 AM.


#2 MischiefSC

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Posted 20 April 2017 - 10:57 AM

You mean the part where shooting robbits in a stompy shooty robbits game is more fun than standing in circles and such?



The idea that shooting stuff in a FPS game is "the lowest common denominator" is the problem. You want to solve problems, go play Myst. There's a lot of complex strategy and tactics that can go on in a 12 v 12 PvP game. MWO is a way more complex game (potentially) than the other shooters out there.

However standing in boxes or the like isn't more complex. In fact it's easier. There's nothing wrong with wanting to shoot robbits in a stompy shooty robbits game.

#3 El Bandito

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Posted 20 April 2017 - 11:06 AM

Will taking objectives give me more rewards than destroying the opposition? No? Then there is nothing to talk about.

Only time I consider doing the objectives is when otherwise defeat will be certain.

Edited by El Bandito, 20 April 2017 - 11:07 AM.


#4 Kaeb Odellas

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Posted 20 April 2017 - 11:23 AM

The problem is that in nearly every game mode we have, killing enemy mechs makes completing the other objectives far easier than just gunning for the objective. It's easier to cap points when there are no enemies left to contest said points. Points can be easily recaptured and base caps can easily be interrupted, but there's no bringing back a dead mech.

#5 Vanguard319

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Posted 20 April 2017 - 11:26 AM

Simple solution: Remove the ability to vote on map and mode, and **** every meta ***** who dares to complain.

People only vote for the maps and modes that their cheese builds are born winners in. No one votes for Terra Therma when there are a bunch of cold maps available, nor do they willingly vote for anything other than skirmish. Even when another mode is voted on, it winds up being played as skirmish 99% of the time.

Randomizing what map you drop in, and what mode you play means you would have to consider multiple environments and playstyles when building your mech, which would go a long way towards fixing this mess of a game.

I would also suggest allowing drop decks or even unlimited drops in Free play, having multiple drops in a match would make it more difficult to win by being the last team standing, at which point the mission objectives take precedent as a win condition.

Edited by Vanguard319, 20 April 2017 - 11:31 AM.


#6 Marquis De Lafayette

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Posted 20 April 2017 - 11:32 AM

View PostMischiefSC, on 20 April 2017 - 10:57 AM, said:

You mean the part where shooting robbits in a stompy shooty robbits game is more fun than standing in circles and such?



The idea that shooting stuff in a FPS game is "the lowest common denominator" is the problem. You want to solve problems, go play Myst. There's a lot of complex strategy and tactics that can go on in a 12 v 12 PvP game. MWO is a way more complex game (potentially) than the other shooters out there.

However standing in boxes or the like isn't more complex. In fact it's easier. There's nothing wrong with wanting to shoot robbits in a stompy shooty robbits game.



I think the modes with more effective objectives actually use the objectives to force different types of engagements (shooting stompy robots) than what skirmish often is. Conquest for example often forces more lance-sized or smaller fights over cap points. Domination isn't my favorite mode, but it can encourage a more aggressive brawling play style (vs. pop-tarting or longer range fights). Assault doesn't really do much to feel different than skirmish. The only time I really see caps attempted in assault is on Crimson and it's so predictable that it doesn't really change how the mode is played vs. just straight skirmish. Not sure where incursion rates yet. Seems better than Assault, but still ends up more feeling very much like skirmish (objectives are not super relevant)


#7 MischiefSC

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Posted 20 April 2017 - 11:38 AM

View PostMarquis De Lafayette, on 20 April 2017 - 11:32 AM, said:



I think the modes with more effective objectives actually use the objectives to force different types of engagements (shooting stompy robots) than what skirmish often is. Conquest for example often forces more lance-sized or smaller fights over cap points. Domination isn't my favorite mode, but it can encourage a more aggressive brawling play style (vs. pop-tarting or longer range fights). Assault doesn't really do much to feel different than skirmish. The only time I really see caps attempted in assault is on Crimson and it's so predictable that it doesn't really change how the mode is played vs. just straight skirmish. Not sure where incursion rates yet. Seems better than Assault, but still ends up more feeling very much like skirmish (objectives are not super relevant)


Which makes sense. Objectives should exist to diversify how the robbits are getting shot and where. The idea however that any good mechanic for this game should NOT involve shooting robbits is doomed, because it's a bad idea.

#8 Nick Makiaveli

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Posted 20 April 2017 - 11:40 AM

The above attitudes are why I often play the objectives. Nice to be one of 2 survivors and win on pts or by capping.





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