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Actual Roughneck Discussion Thread; About The Mech, Itself.


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#1 Felicitatem Parco

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Posted 03 December 2016 - 03:07 PM

So, this is an actual Roughneck BattleMech discussion thread.

If you want to post about how disappointed you are in PGI's decision to make a new Mech, then please post the the thread linked here:
https://mwomercs.com...-the-roughneck/

That above thread is the "PGI is trying to ruin the game" thread. Please post there if all you have to say is that PGI screwed up by making their own Mech, OR if you want to defend PGI's decision to make a new Mech. That thread is a thread about the "DIRECTION" PGI went.

This is a thread about the Actual Mech, and not the administrative/corporate atmosphere. This is a thread about discussing the Roughneck Battlemech in its own right as an entity, and not how you feel about PGI of how you feel the Roughneck impacts the game's future.

Spoiler


__________

I guess this is kind of like a 65 ton Shadowhawk. When I saw the art on the Mech Con poster, that's exactly what I thought and the hardpoints kind of resemble it, too. Mixed across all three weapon types, mix of high and low mounts, and can boat 4 ballistics, 4 missiles, or copious energy.

It's not a Jumper, though, and the engine cap of 315 will prevent it from being a speed demon or a Canyon Ridge Humper. That will probably make it play kind of like what I envision a ShadowJager to be.

Edited by Prosperity Park, 03 December 2016 - 03:09 PM.


#2 Tibbnak

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Posted 03 December 2016 - 03:10 PM

I think it really needs industrial mech equipment. Piledrivers, chainsaws, etc for instance.

#3 Felicitatem Parco

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Posted 03 December 2016 - 03:13 PM

View PostTibbnak, on 03 December 2016 - 03:10 PM, said:

I think it really needs industrial mech equipment. Piledrivers, chainsaws, etc for instance.

Those arms are almost literally built for melee...

#4 ComradeHavoc

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Posted 03 December 2016 - 03:15 PM

View PostProsperity Park, on 03 December 2016 - 03:13 PM, said:

Those arms are almost literally built for melee...

If the Kodiak didn't have melee......

#5 cazidin

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Posted 03 December 2016 - 03:16 PM

View PostProsperity Park, on 03 December 2016 - 03:13 PM, said:

Those arms are almost literally built for shielding...


FTFY

#6 Widowmaker1981

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Posted 03 December 2016 - 03:20 PM

Based on my preferences.. I think the 3A stands a good chance of doing some form of IS laser/PPC build well (5E super high mounted, with high cockpit and relatively nice looking front profile, plus two more low mounted energy and probable PPC quirks). the other variants.. meh. Hero could do 4 high mounted LPLs or ERLLs i guess.

#7 Felicitatem Parco

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Posted 03 December 2016 - 03:21 PM

View Postcazidin, on 03 December 2016 - 03:16 PM, said:


FTFY


Well, have you ever looked at a Coconut crab?

Posted Image


I mean, is that a Shield Arm, or a Melee arm?

#8 Champion of Khorne Lord of Blood

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Posted 03 December 2016 - 03:32 PM

View PostComradeHavoc, on 03 December 2016 - 03:15 PM, said:

If the Kodiak didn't have melee......


Kodiak isn't supposed to have melee. The claws are decoration and Clans find melee combat distasteful. It would go directly against lore if it were to use them for melee, so PGI was in the right on that decision.

Anyway, as for the Roughneck, basically 65 ton Shadow Hawk with a boat load of ballistic focus.

#9 GreenHell

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Posted 03 December 2016 - 03:36 PM

Here's a couple ideas for builds on these.

----RGH-1A Brawler build----
STD300 engine - 80.5kph
10xDHS - 44% cooling ratio
Endo & Ferro
Strip armor from the arms.

1xLB10-X - 2 tons ammo
2xA-SRM6 - 4 tons ammo + Cooldown Mod
1xMPL + Cooldown Mod

42 point alpha at short range, low cooldowns, great heat / battle endurance.
I see this being the bread and butter of this mech. Excellent brawler.

-EDIT-
Alternate Version!
1xAC20 - 3 tons ammo
2xA-SRM4 - 2 tons ammo
1xMPL
All else identical. 43 point alpha and BOOM cannon! 65 ton Hunchback FTW.

----RGH-3A Laservom build---- (aka the most boring but effective build)
STD300 engine - 80.5kph
14xDHS - 34.5% cooling ratio
Endo & Ferro
Strip arms

3xLPL + Cooldown Mod
2xML + Range Mod

43 point alpha at ~300m, 'decent' cooldowns, hot build.
This will probably be the other most popular thing for this mech.
It will be effective since it's all top mounted, but also the most boring.
This build fits on the current Thunderbolt, but will probably work better
on the RGH due to those higher mounts.

-EDIT-
----RGH-1C SRM Splat----
STD300 engine - 80.5kph
12xDHS - 44.5% cooling ratio
Endo & Ferro
Optimize Max Armor

4xA-SRM6

Maybe not the "Best" build, but huge 52 point splat alphas.
20 DPS with decent cooldown quirks, easily 17-18 without.
Good brawler, but without a shield side/arm maybe not optimal.

Edited by GreenHell, 03 December 2016 - 04:21 PM.


#10 Kaeb Odellas

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Posted 03 December 2016 - 03:40 PM

I wish there was a triple torso ballistic variant for AC2 boating.

Or a quad ballistic arm variant so MGs won't be a complete waste of time.

Edited by Kaeb Odellas, 03 December 2016 - 03:41 PM.


#11 Acehilator

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Posted 03 December 2016 - 03:43 PM

Yeah, Ballistic Focus which pretty much requires an XL engine with all the drawbacks... it is not like we already have the Rifleman, Jagermech, Catapult K2 and Warhammer 6R/Black Widow for that.

God-level quirks for IS mechs are pretty much a thing of the past too, so the verdict should be: useless

Ultra uber nice hitboxes and ST structure buffs could maybe save it, but that would just be powercreep for the sake of it.

#12 Cold Darkness

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Posted 03 December 2016 - 04:05 PM

it looks very nice. thats all that counts to me until i actually by one for c-bills, since it doesnt really interest me that much.
but for a new mech, thats a good start. looks decent and hardpoints look interesting.

#13 Mole

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Posted 03 December 2016 - 04:10 PM

I don't like how many ballistics hardpoints this thing has. No way I'll be able to effectively utilize them all and I am obsessed with making sure every weapon hardpoint on my 'mechs has a weapon in it. Who knows though. Maybe I can pull off an AC/20 or something and just fill up the rest with MGs? I wish they'd just go ahead and release the specs to Smurfy as soon as they announce a 'mech so I could go fiddle with it in an actual 'mechlab and see if I can arrive at something I think I might enjoy piloting.

#14 Spheroid

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Posted 03 December 2016 - 04:15 PM

Seems useless, we already have Thunderbolts and Jagers.

#15 Bombast

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Posted 03 December 2016 - 04:16 PM

Am I reading this wrong, or is the hero the only one that can mount AC/20s with an XL?

Are they really pay walling the removal of actuators? There's gotta be a error on the page, or my eyes are failing me again...

Edited by Bombast, 03 December 2016 - 04:17 PM.


#16 Spheroid

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Posted 03 December 2016 - 04:19 PM

@Bombast: None of them can mount AC-20 they all have lower arm actuators.

#17 Bombast

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Posted 03 December 2016 - 04:22 PM

View PostSpheroid, on 03 December 2016 - 04:19 PM, said:

@Bombast: None of them can mount AC-20 they all have lower arm actuators.


That they do, my bad. But the hands are missing?

I guess that is a goof. Would be a bizarre change to make.

#18 Kaeb Odellas

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Posted 03 December 2016 - 04:23 PM

View PostBombast, on 03 December 2016 - 04:22 PM, said:


That they do, my bad. But the hands are missing?

I guess that is a goof. Would be a bizarre change to make.

If anything it's a buff since hands do nothing but occupy space. I wish my Yen Lo Wang didn't have a hand.

#19 GreenHell

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Posted 03 December 2016 - 04:25 PM

View PostKaeb Odellas, on 03 December 2016 - 04:23 PM, said:

If anything it's a buff since hands do nothing but occupy space. I wish my Yen Lo Wang didn't have a hand.

I thought the "Hand Actuator" increased the overall arm range of movement, meaning you could aim further over?
Unless I'm wrong.... which is very possible.

#20 Kaeb Odellas

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Posted 03 December 2016 - 04:31 PM

View PostGreenHell, on 03 December 2016 - 04:25 PM, said:

I thought the "Hand Actuator" increased the overall arm range of movement, meaning you could aim further over?
Unless I'm wrong.... which is very possible.


That's the lower arm actuator, and those tend not to be particularly useful either since it generally means the arm hardpoints are lower.

Hand actuator literally does nothing but occupy space, though I guess they can absorb crit damage now? Still pointless.





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