Necessary Roughness Event
#121
Posted 21 April 2017 - 03:07 PM
So the answer is to tell people not to pick the fricking swamp!
#122
Posted 21 April 2017 - 03:14 PM
AureliusDean, on 21 April 2017 - 03:07 PM, said:
PGI needs to make Incursion/Escort compatible with Viridian Bog, I think. This just goes to show that Viridian Bog is in need of a MAJOR expansion.
~D. V. "I knew that map was too small!" Devnull
#123
Posted 21 April 2017 - 03:15 PM
Had the correct maps several times, but Incursion was not available.
Im not sure if i like Incursion more because of this Event, it tends more to be the opposite.
Another problem is that i cant play with the mechs i prefer, since i got all the heavy/assault tasks done. So i have to fight all matches with fast lights (in hope to get the fuel cell thing done).
...
#124
Posted 21 April 2017 - 03:24 PM
#125
Posted 21 April 2017 - 03:35 PM
#126
Posted 21 April 2017 - 03:35 PM
#127
Posted 21 April 2017 - 03:39 PM
#129
Posted 21 April 2017 - 03:53 PM
#130
Posted 21 April 2017 - 03:54 PM
#131
Posted 21 April 2017 - 04:03 PM
Killing a battery carrier on the other hand... Not going to happen (not for me anyways).
#132
Posted 21 April 2017 - 04:08 PM
#133
Posted 21 April 2017 - 04:11 PM
Jamun, on 21 April 2017 - 04:03 PM, said:
Arkaiko, on 21 April 2017 - 04:08 PM, said:
PGI expects too much from us. Our piloting skills are next to potato. Heck, even a potato could kill a battery carrier.
#134
Posted 21 April 2017 - 04:19 PM
Maybe I've misjudged PGI's sense of humour?
Also, where are all the Roughnecks hiding? Saw one on my team, pretty good job it's an objective to kill an 'enemy' Roughneck. I was sorely tempted...
Edited by Jamun, 21 April 2017 - 04:20 PM.
#135
Posted 21 April 2017 - 04:37 PM
#136
Posted 21 April 2017 - 04:55 PM
#137
Posted 21 April 2017 - 05:19 PM
D V Devnull, on 21 April 2017 - 03:14 PM, said:
~D. V. "I knew that map was too small!" Devnull
i hope they dont make it bigger, bog canyon and mining are the only maps where your not punished for bringing a mech with less than 600 meter full damage range.
Holy Jackson, on 21 April 2017 - 03:35 PM, said:
Tina replied in the official thread on this event where this threads comments should probably be that pgi havent worked out how to program increasing mode chance in their games engine yet, only increasing map chance. Rofl.
Holy Jackson, on 21 April 2017 - 03:53 PM, said:
Exactly, but PGI cant think logically like that, they know how to increase map chances but not mode chances..... so maybe they should increase chance of all maps incursion can be on....
Rhialto, on 21 April 2017 - 04:37 PM, said:
People are greedy and spoilt, no patience, we want everything naow ! they dont understand events are supposed to take time and supposed to make us play more than we want to be keep server pop up and queue times low.
Jman5, on 21 April 2017 - 04:55 PM, said:
I got 2 incursion games in my 1st 4 QP games since event started, got the 5 duel cell pick up and deliveries done, now to work on the rest !
#138
Posted 21 April 2017 - 05:24 PM
#140
Posted 21 April 2017 - 05:32 PM
It sounds like they may be upping the ratio, and they damn well better.
The way people play, however, it's going to be tough trying to kill the battery carriers...
******** they can't do anything about the ratio of Incursion's appearance-they've modified the ratio of certain maps appearing-how the hell can they not affect the occurrence of gametypes? Do they not understand their own programming?
Why is Incursion not the ONLY game mode available for Quickplay at this point!?
Hey, remember when you could filter gametypes the way you could filter servers?
Why, oh, why, PGI, was that such a bad idea?
Edited by Commander A9, 21 April 2017 - 05:48 PM.
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