Hiding Gone Rampant
#1
Posted 20 April 2017 - 02:07 PM
I think the time has come to add destructable enviroments so the cowards on both sides can be shot out of cover.
Vented and rant done.
#2
Posted 20 April 2017 - 02:34 PM
#3
Posted 20 April 2017 - 03:02 PM
#4
Posted 20 April 2017 - 03:11 PM
#5
Posted 20 April 2017 - 03:17 PM
#6
Posted 20 April 2017 - 07:20 PM
#9
Posted 20 April 2017 - 11:18 PM
Edited by nitra, 20 April 2017 - 11:18 PM.
#10
Posted 20 April 2017 - 11:23 PM
They are really needed, not only to provide real advantage to scouting/awareness and to keep teams on their toes, but also as a method of keeping games within that timeframe of reason, a match is 15 minutes, which is not really enough time to fully take advantage of defensive plays and potentials, the base game is one set up for a brief engagement, but many of the modes make it too easy to 'dig in'.
Area control prevents this and helps to keep combat flowing in a big way, we need it in our main guns not just as an airstrike consumable.
#11
Posted 21 April 2017 - 12:40 AM
Just like others in this thread they are gonna tell you that unlike you they are being "smart", using cover and tactics and stuff. Doesn't matter that you die first doing 500+ dmg and they die last doing 200 dmg at best, they are still smarter than you because they use cover and tactics.
Keep calm and farm bads.
#12
Posted 21 April 2017 - 01:55 AM
Flanking seems so easy these days.
Edited by lazytopaz, 21 April 2017 - 02:08 AM.
#13
Posted 21 April 2017 - 02:25 AM
1. Not everyone in your lance is going to be outfit for the type of fighting you're doing, some are going to be close range, some are going to be long range and some are going to be LRMs (shudder).
2. Sometimes it is better to lose one mech and try to fight from cover than lose 4 when faced with superior tactics and weight.
Judging a bad push before it becomes a catastrophe can leave the person who was first dead and frustrated enough to go to the forums to vent. Not all players are cowards, a good portion of them are I can assure you but sometimes they are making the right decision.
Go have some fun, cool off first and vent but try to have fun.
#14
Posted 21 April 2017 - 02:48 AM
Darkside99x, on 20 April 2017 - 02:07 PM, said:
I think the time has come to add destructable enviroments so the cowards on both sides can be shot out of cover.
Vented and rant done.
On average, what happens on your side also happens on the other side - use that to your advantage...
Btw, i can provide you with a whole list of bad stuff happening all over by "my team", in the end the only thing that is really consistent and fully under control is your own gameplay. Better investment to work on your own play then to get distracted by random other people.
#16
Posted 21 April 2017 - 04:12 AM
A year ago it was all "why can't I get a team to push!!?"
In the current meta it is now "why does my team always try to push into a gauss/erppc firing line!!?"
Whadiyagonado?
#17
Posted 21 April 2017 - 04:23 AM
Darkside99x, on 20 April 2017 - 02:07 PM, said:
I KNOW the time has come that all the 'hiding' whiners get lined up on one side of the map with no weapons and shot.
#18
Posted 21 April 2017 - 04:31 AM
Edited by Appogee, 21 April 2017 - 04:36 AM.
#19
Posted 21 April 2017 - 05:25 AM
LordNothing, on 20 April 2017 - 08:54 PM, said:
yea especially with a mere 4:1 advantage. cant scratch your paint now, that stuff is expensive.
Except he was left in a 4 on 1 because his 3 lance mates left him, so it was a 4 on 4 to start.
So he felt 4 on 4 was good but the other 3 did not.
Edited by King Alen, 21 April 2017 - 05:26 AM.
#20
Posted 21 April 2017 - 05:30 AM
Sniping.
I find it amazing when someone in FW says oh so and so is a great player.
And you'll almost to a man find them in the rear.
Making the ultimate sacrifice of sacrificing thier team mates.
Wonder if I could raise my stats lurming from the back?
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