Deathlike, on 21 April 2017 - 05:46 PM, said:
The pinnacle of the Paulconomy was when moving from 8v8 to 12v12. C-bill gains simply weren't there in that conversion.
Wasn't that the whole "We are lowering the value of rewards due to you have more chances to earn them in the new 12v12 format" bit? PGI is just sad with this in game economy and now the whole even possible specter of the skill tree having any cbill price attached to nodes is like "you pay us nothing and feel we need a cbill sink" makes me shake my head.
Also, interesting bug in Incursion, mode won't end unless you enough damage buildings to force the server to check win conditions after the last enemy mech is dead. So you can in fact destroy a building get ahead on how much HP your base has, and not have the match auto end, until you hit another building. I know why it is (less stress on the server, it is a when statement which is less resource intense) but it is funny to see. At least blowing up buildings is worth it. But, honestly, given in a match where you will likely maybe ferry a fuel cell 2-3 times, tops, I usually do it 0-2 times, mostly 0-1 time when running around 1 match score for picking it up and 1 for dropping it off is nothing for the amount of danger I am putting myself in for the darn thing, and 5800 cbills for the trip is not a lot for easily dying since you will often get into a light-medium lance fight that quickly (due to the size of most maps and placement of most generators) become an entire team battle. This needs to go up. If if someone wants to spend their likely 6-8 minutes of the match grabbing 3 cells ever 2 minutes to get rewards, let them, but, the cell rewards should be 5k for pick up, 5k for drop off, 10 match score for pick up, 10 match score for drop off, or something like that. Something significant. If someone does that for all 6-8 minutes that is 6*3 or 8*3 which is 18 to 24 which is 180 to 240 match score for doing that all game, and 90,000-120,000 for ferrying those cells. Given that is kind of impossible to do as enemies will be picking them up and they will be fighting in between those that seems rather reasonable to me. Most people would be 20 to 60 match score and 10k-30k extra cbills from ferrying cells (a light going after one generator three times in a match and during the down time aiding the team). Not a huge extra reward but a nice bonus instead of 1 match score an some change.