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If You Had Pick One Of These Assault Builds..


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#1 Odd Thomas

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Posted 21 April 2017 - 04:50 PM

For a beginner...which would it be - for overall effectiveness?

Or place them in order of choice:

1) Scorch: 2 X LB20-X + 4 X ASRM6 (range issues?)
2) CP-10-Q: 2 X LPL + 7 X SRM4 (+ ML)
3) CP-S: 2 x LL + 2 X AC20

Thanks

Edited by Odd Thomas, 21 April 2017 - 04:59 PM.


#2 Ghostrider0067

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Posted 21 April 2017 - 08:01 PM

Probably the Scorch, but that depends on your heat management skills more than anything. The Sleipnir does dual 20S well but the ghost heat hurts. I ran mine with the aforementioned ACs, there ML, and an SRM4. Slow and punchy but it requires savvy play and good tactical awareness. The 10 Q might not be so bad.

#3 chucklesMuch

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Posted 22 April 2017 - 08:42 PM

View PostOdd Thomas, on 21 April 2017 - 04:50 PM, said:

For a beginner...which would it be - for overall effectiveness?

Or place them in order of choice:

1) Scorch: 2 X LB20-X + 4 X ASRM6 (range issues?)
2) CP-10-Q: 2 X LPL + 7 X SRM4 (+ ML)
3) CP-S: 2 x LL + 2 X AC20

Thanks


Scorch...

but I would offer some alternatives to the first two builds (haven't tried the CP-S)

Scorch 2xlbx10 & 4xsrm4A (it runs a lot cooler, giving you a highly repeatable 52pts alpha) - I use the default 340xl engine but a slight bigger engine would be better I think.
Splatoclopes 6xsrm6a, 1xsrm4a xl395... so much fun!!! (I fire with two groups (The srm4 overlaps)
Not sure about the third as I dont have one, haven't tried to build one, but LL and ac20 seem an odd paring.

EDIT: I miss read I totally do have the Sleipnir - I run that with quad uac5's - one of favourite assaults (though im not really an assault guy)

Sleipnir - uac5x4, std 300 engine, 10xammo, arms stripped.

Edited by chucklesMuch, 22 April 2017 - 08:46 PM.


#4 Odd Thomas

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Posted 23 April 2017 - 05:07 PM

View PostchucklesMuch, on 22 April 2017 - 08:42 PM, said:


.......... but LL and ac20 seem an odd paring.


LL's would be used to do a bit of damage while closing in from beyond AC20 range, or if pinned down beyond AC20 range.... Hopefully, LL's would force them to duck or back off a bit so I can move up.
Also, have engaged a mech in CQ when a third med mech spotted me from long range. LL'd him.. it was enough to make him move on, then resumed unloading AC20's.

Thanks for the replies.

Edited by Odd Thomas, 23 April 2017 - 05:29 PM.


#5 chucklesMuch

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Posted 23 April 2017 - 10:48 PM

View PostOdd Thomas, on 23 April 2017 - 05:07 PM, said:


LL's would be used to do a bit of damage while closing in from beyond AC20 range, or if pinned down beyond AC20 range.... Hopefully, LL's would force them to duck or back off a bit so I can move up.
Also, have engaged a mech in CQ when a third med mech spotted me from long range. LL'd him.. it was enough to make him move on, then resumed unloading AC20's.

Thanks for the replies.


Hey its working for you cool :) I personally don't like LL (and wouldn't be put off by them)... dual ac20's however would, and they are fun

#6 ScrubLord1

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Posted 23 April 2017 - 11:16 PM

Scorch hands down, weapon synergy and similar optimal ranges makes it easier for novices to handle.

To look at it more in-depth, it would hinge on whether you know how to brawl/close distance etc. If you can't, you're better off with mechs that have long range options.

Personally though, those 3 builds would not be for my choice for players that are starting out. What I recommend is going for mid range builds which tend to be more flexible, like LPLs, get a hang of basics like positioning, peeking etc, then branch out to brawling/sniping, but end of the day it up to you which learning path to take.

Edited by ScrubLord1, 23 April 2017 - 11:36 PM.


#7 Masochistic Trashcan Virtuoso

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Posted 23 April 2017 - 11:21 PM

sleipnir, 4 LB10X, 7 tons ammo in arms, head, torso, arms stripped of armor.
LB10s dont jam. and if anything is open, it dies.

Edited by Masochistic Trashcan Virtuoso, 23 April 2017 - 11:22 PM.


#8 The Basilisk

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Posted 23 April 2017 - 11:31 PM

If I had to choose between the given three builds I'd go for the scorch.
The weapon loadout isn't something I would think of driving but it's the chassis with the better hitboxes and mobility.

#9 Chill Bill

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Posted 24 April 2017 - 07:16 AM

Scorch, for the reasons mentioned above.

Also agree that with that Scorch build, if you're not extremely disciplined with heat management/recharge timing/chainfire (and even if you are for that matter) I would use the same weapons model with some ratcheting down of the heat-incurring dmg output., I would consider running SRM4's or LB10-X's or both... You'll find yourself able to deal with the eventual CQ 'rumble', getting off more shots, shutting down less often and having a better chance at survival.

Edited by Chill Bill, 25 April 2017 - 08:36 AM.


#10 Odd Thomas

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Posted 24 April 2017 - 07:52 AM

Appreciate all the input. thanks!

View PostThe Basilisk, on 23 April 2017 - 11:31 PM, said:

If I had to choose between the given three builds I'd go for the scorch.
The weapon loadout isn't something I would think of driving but it's the chassis with the better hitboxes and mobility.


What would be your recommended novice loadout, if you don't mind sharing? UAC10's? a couple LRM's?

Edited by Odd Thomas, 25 April 2017 - 08:32 AM.


#11 Bohxim

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Posted 26 April 2017 - 03:04 AM

If you're open to alternative load outs if the variants you asked about;
I quite like the 2 gauss 4 srm6A Scorch. Heat less weapons guarantees you stay in the fight, and you have an option for range trading. I've seen some do well with 2 gauss 2 ppc scorch, but the ppc mounts aren't to my liking.
The cyclops Q with 6x srm6A and xl 400 has been a solid performer for me. Would totally recommend this if you liking pushing the lines or flanks.
And like chuckles suggested 4 uac5 is good for the sleipnir.

But if I had to choose only e 1 of the 3 , I'd go scorch

#12 The Basilisk

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Posted 26 April 2017 - 03:29 AM

View PostOdd Thomas, on 24 April 2017 - 07:52 AM, said:

Appreciate all the input. thanks!



What would be your recommended novice loadout, if you don't mind sharing? UAC10's? a couple LRM's?


If you like the boom and larger range of the ACs something like this.
If you like more diversity and greater range brackets this.
You can also replace the Ultra with LBX.

Remember to stay moving with the crowd dont wander up and start firing.
Fire and alpha, twist away, move into position, fire again.

LRMs are nothing for novice Mechwarriors because they are so easy to use and so hard to master.

Following is not novice: if you are the suicidal Gauss loving type...well this.

I do not like the scorch because I do not like SRM brawling and that is what he can do best.
I prefer the 'D' with Gauss and Lasers or the A-with UACs/LBX and medlasers.
The IIC base is also ok with some minor changes to its engine and its armament.

Edited by The Basilisk, 26 April 2017 - 03:37 AM.


#13 Odd Thomas

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Posted 26 April 2017 - 06:10 AM

Very much appreciated!

Thanks.

#14 Karl the Plumber

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Posted 26 April 2017 - 07:22 AM

If I had to pick one of these loadouts for the beginner, I'd go with the Splatclops. All three of the builds are going to get pretty hot pretty fast, and you'll have some issues getting into range with them. The CP-10-Q loadout you have down right now gives you a little bit of range for skirmishing with the LPL and a lot of splat for brawling.

Most critically, for a beginner, I think you'll learn more from running the Q.

Edited by Karl the Plumber, 26 April 2017 - 07:23 AM.


#15 Roughneck45

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Posted 27 April 2017 - 07:12 AM

Id go with the Scorch. Marauders are just overall superior to the Cyclops IMO.

I'm probably biased too, because I always seem to have crap games whenever I use them.

#16 Mercworks

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Posted 27 April 2017 - 07:29 PM

I'd go with the Scortch, but I'd drop the 4xSRM6+Artemis. I'd put on 4xSRM4s with no Artemis. Take the extra 6 tons and put it into heat sinks and ammo. The Double LB20xs are killers. You want a high Alpha with this mech, not DPS.

Edited by Mercworks, 27 April 2017 - 07:30 PM.


#17 Chill Bill

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Posted 03 May 2017 - 06:53 PM

Yup. can confirm & recommend Mercworks' build. Just took it for a spin. Go with it (quite good heat management).
Posted Image

Edited by Chill Bill, 06 May 2017 - 07:01 PM.






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