There is something wrong with the hitbox on the Assassin legs. The legs take damage at a much greater rate then other mechs of similar size.
What I think is happening is the hitbox on the interior of the legs is taking damage that should be counted as a miss. Simply aiming at the legs is doing full damage during the animation instead of having damage pass between the legs.
I have seen other posts where people say it's just a matter of hiding the legs, but it's impossible to keep them behind terrain all of the time. This is especially troubling when fighting light mechs who are able to burn through 40+ armor legs in one or two volleys. This indicates the legs are taking full damage from laser volleys which is not what happens on other mechs of similar size.
Please PGI, look into the Assassin legs and verify the hitboxes and how the hitboxes behave during the animation. I'm sure y'all have the data to support whether or not the Assassin is being legged proportional to similar mech designs.
Assassin Legs- Hitboxes Are Bugged
Started by Ruar, Apr 23 2017 09:30 AM
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