

Tukkayid #3 - How Good?
#1
Posted 06 May 2017 - 08:54 AM
#2
Posted 06 May 2017 - 09:03 AM
justcallme A S H, on 06 May 2017 - 08:54 AM, said:
Get back on tonight (US time). We'll remedy that for you

We had a real bad loss last night around 2:30am, my buzz was gone and my hangover had already started lol
Edited by Lovas, 06 May 2017 - 09:06 AM.
#3
Posted 06 May 2017 - 09:09 AM

#4
Posted 06 May 2017 - 10:06 AM
#5
Posted 06 May 2017 - 10:21 AM
#7
Posted 06 May 2017 - 11:02 AM
I'm loving the perma-Invasion. (I refuse to call it Siege. PGI just beached out because we were complaining that there were no Invasion games in Invasion mode.)
#8
Posted 06 May 2017 - 04:13 PM
#9
Posted 06 May 2017 - 04:53 PM
#10
Posted 06 May 2017 - 08:12 PM

#11
Posted 06 May 2017 - 08:24 PM
Czarr, on 06 May 2017 - 04:53 PM, said:
Half the problem is players thinking lore equates to a magic shield - I can't speak for you personally as I've neither dropped with or against you, but while I'm a naff pilot (and after one match today at 9FPS I'm unlikely to play in FP again until June when I replace key components on my pc), I'm not bringing mechs and loadouts that are completely unsuited to the maps we're playing on like the clan team we just faced (as an example) did.
Further, if you go back to the lore (since players love to discuss it), comstar, wolf, and to an extent GB adjusted loadouts to suit the operation on Tukayyid - energy boats predominated, ammo based weaponry was kept to a bare minimum due to the issues with resupplying.
So for anyone who complains about laser vom meta, canon did it first.

#12
Posted 06 May 2017 - 11:31 PM
#13
Posted 07 May 2017 - 12:02 AM
naterist, on 06 May 2017 - 11:31 PM, said:
Perma siege is fantastic. I'm sick of only playing siege once in a blue moon because the tug of war is always locked on conquest or domination...
Faction play used to be all about the invasion/siege game mode and now we never get to play it unless one side completely creams the other during the cycle.
#14
Posted 07 May 2017 - 01:38 AM
The fact that invasion gamemode is utterly bad, the maps are utterly, almost disgustingly bad is the main reason why CW has been a ghosttown since ~ 3 weeks after its initial release.
People did quit CW in masses, and its playerbase was reduced to ~ 10% of MWOs total playerbase in the blink of an eye because invasion is bad.
#15
Posted 07 May 2017 - 04:18 AM
Mekkor Vickers, on 07 May 2017 - 12:02 AM, said:
Perma siege is fantastic. I'm sick of only playing siege once in a blue moon because the tug of war is always locked on conquest or domination...
Faction play used to be all about the invasion/siege game mode and now we never get to play it unless one side completely creams the other during the cycle.
100% agree.
I've had the most fun in MWO in 12 months aside from MRBC.
We've lost to BCMC, KCom - but you know what? Who gives a toss! Great guys, great teams and bloody excellent matches. Unlike RCW who hide outside the gates and waste everyone's time.
#16
Posted 07 May 2017 - 04:30 AM
naterist, on 06 May 2017 - 11:31 PM, said:
Bah, though I will admit the two Boreal attacks we got in a row last night sucked the rest have been a flash from the past. Scouting is always fun. But all night invasion (with an odd assault on HPG out of the blue) was great.
Maybe its because I have played so infrequently since the horror of Phase 3, drove me away, but last night's play had me nostalgic for this damn mode. The long approach to Hellbore and then PUSH TOGETHER followed by nonstop action; the wall of shame and the HEAT and chaos of Vitric; the a$$hat pugs second guessing the call -but only after the fact-.
It was great.
We won about half out matches. Some utterly brutal loses, some really close contests, and a Victory on Hellbore I will remember for a long time. Thanks Clanners for pushing it to perma-Invasion, and I suppose I should thank PGI for the trip down what turned out t be Phase two memory lane.
Edited by Bud Crue, 07 May 2017 - 04:31 AM.
#17
Posted 07 May 2017 - 06:05 AM
with pugs all over you have to be happy if you make those 80 matchscore at all.
total waste of time.
time the queues die out.
THIS IS ZERO FUN.
off to play something else.
PS: whats these new maps i have never before seen. interesting, but they just dont come up normally.
Edited by MARCVS CENTVRION GALLVS, 07 May 2017 - 06:06 AM.
#18
Posted 07 May 2017 - 06:25 AM
Czarr, on 06 May 2017 - 04:53 PM, said:
Patates gonna patate ...
#19
Posted 07 May 2017 - 09:46 AM
meteorol, on 07 May 2017 - 01:38 AM, said:
The fact that invasion gamemode is utterly bad, the maps are utterly, almost disgustingly bad is the main reason why CW has been a ghosttown since ~ 3 weeks after its initial release.
People did quit CW in masses, and its playerbase was reduced to ~ 10% of MWOs total playerbase in the blink of an eye because invasion is bad.
Do not like. Invasion is bad because the QP Pugs have terrible builds, refuse to listen or participate, shoot Lurms into mountains, dont push, dont brawl, cannot trade and don't understand how to play.
Invasion is Great for coordinated Units and Teams. Which is Exactly who this mode was designed for.
Edited by ScarH, 07 May 2017 - 09:47 AM.
#20
Posted 07 May 2017 - 09:37 PM
ScarH, on 07 May 2017 - 09:46 AM, said:
Do not like. Invasion is bad because the QP Pugs have terrible builds, refuse to listen or participate, shoot Lurms into mountains, dont push, dont brawl, cannot trade and don't understand how to play.
Invasion is Great for coordinated Units and Teams. Which is Exactly who this mode was designed for.
Invasion is bad because the maps are terrible. Objectively bad from a design point of view. They are a chokepoint riddled mess that leads to one dimensional gameplay.
People stopped playing CW in masses about 2-3 weeks after it's initial release. Units left in bunches, stating CW is terrible.
It needs a very paticular kind of terribadness for a gamemode, map and gamedesign wise, to drive away 90% of a games playerbase within 2-3 weeks after its very, very long awaited release.
Edited by meteorol, 07 May 2017 - 09:37 PM.
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