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Incursion Should Be Attack/defend


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#1 Garfuncle

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Posted 22 April 2017 - 04:14 PM

There is no point in having two bases as it promotes both teams to either turtle or (most often) roam out of the base and get kills/be killed. It would also solve the base rush tactic as the one team with the base will be encouraged to defend it as that will be their sole objective, just as the attacker will be y'now...encouraged to attack.

#2 Vxheous

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Posted 22 April 2017 - 04:18 PM

View PostGarfuncle, on 22 April 2017 - 04:14 PM, said:

There is no point in having two bases as it promotes both teams to either turtle or (most often) roam out of the base and get kills/be killed. It would also solve the base rush tactic as the one team with the base will be encouraged to defend it as that will be their sole objective, just as the attacker will be y'now...encouraged to attack.


We already have an attack/defend in this game, it's called FW Siege, or in mwo speak, chokepoint warrior online.

#3 Garfuncle

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Posted 22 April 2017 - 04:21 PM

View PostVxheous Kerensky, on 22 April 2017 - 04:18 PM, said:


We already have an attack/defend in this game, it's called FW Siege, or in mwo speak, chokepoint warrior online.


That would be more interesting than what incursion is now: either skirmish with another flavor when both teams ignore the objective, or light/medium base rush=insta-win. Both are bad.

#4 El Bandito

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Posted 22 April 2017 - 07:01 PM

A lot of people say that they need CW Siege mode type mode in QP, but I personally do not think it would be popular. In Siege mode, the attacking side would generally have a lot harder time unless the group is organized. Now try that in solo-q? Yeah.

Perhaps such mode in GQ only?

Edited by El Bandito, 22 April 2017 - 07:02 PM.


#5 Vellron2005

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Posted 24 April 2017 - 01:45 AM

Incursion should be asymmetric, and a FP mode..

#6 Savage Wolf

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Posted 24 April 2017 - 02:04 AM

View PostVellron2005, on 24 April 2017 - 01:45 AM, said:

Incursion should be asymmetric, and a FP mode..

So you mean.. Siege? Because that's basically just siege all over again.

View PostEl Bandito, on 22 April 2017 - 07:01 PM, said:

A lot of people say that they need CW Siege mode type mode in QP, but I personally do not think it would be popular. In Siege mode, the attacking side would generally have a lot harder time unless the group is organized. Now try that in solo-q? Yeah.

I don't think you can make a siege like mode work in QP, symetric or not, because of the lack of respawns.

#7 Major Tomm

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Posted 24 April 2017 - 02:30 AM

Incursion is great as is. Players are still learning it. In the matches where the team I am in strategizes on how to break the team into an assault and defend half it goes pretty smoothly. In games where no one listens to each other, well it becomes a coin toss.

Basically you break the team in half, one half will meet great resistance, the other will meet little and reach the base quickly. Speed becomes a factor. The base Radar and base Jammer become a factor. Lot's to do.

As a gametype, it also feels the most like an actual mission a few lances of mechs would undertake, if you ignore the unlikely possibility of two bases being constructed so close to each other, but let's just say one base was just captured by an invading force. Now it all makes sense.

Edited by Major Tomm, 24 April 2017 - 02:32 AM.


#8 Blhurr

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Posted 24 April 2017 - 02:33 AM

No way should it be asymmetric. Escort sucks for that reason. In fact, Escort should be symmetric and it would be way better.

#9 Shiroi Tsuki

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Posted 24 April 2017 - 03:38 AM

View PostVxheous Kerensky, on 22 April 2017 - 04:18 PM, said:


We already have an attack/defend in this game, it's called FW Siege, or in mwo speak, chokepoint warrior online.


Doesn't mean we can't have more. We already have Skirmish <Insert game mode number>.0 ;)

#10 El Bandito

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Posted 24 April 2017 - 04:58 AM

View PostSavage Wolf, on 24 April 2017 - 02:04 AM, said:

I don't think you can make a siege like mode work in QP, symetric or not, because of the lack of respawns.


Respawns solves some issues, but adds others, such as making the match a one-sided 30 minute farm fest.

#11 Savage Wolf

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Posted 24 April 2017 - 05:14 AM

View PostEl Bandito, on 24 April 2017 - 04:58 AM, said:


Respawns solves some issues, but adds others, such as making the match a one-sided 30 minute farm fest.

Indeed, something else that could use some rethinking. Probably the whole reward system that is very kill centric and not very objective centric. If it was more rewarding to win by objective you would just go for that instead of lengthening the game just to farm.





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