Incursion Should Be Attack/defend
#1
Posted 22 April 2017 - 04:14 PM
#2
Posted 22 April 2017 - 04:18 PM
Garfuncle, on 22 April 2017 - 04:14 PM, said:
We already have an attack/defend in this game, it's called FW Siege, or in mwo speak, chokepoint warrior online.
#3
Posted 22 April 2017 - 04:21 PM
Vxheous Kerensky, on 22 April 2017 - 04:18 PM, said:
We already have an attack/defend in this game, it's called FW Siege, or in mwo speak, chokepoint warrior online.
That would be more interesting than what incursion is now: either skirmish with another flavor when both teams ignore the objective, or light/medium base rush=insta-win. Both are bad.
#4
Posted 22 April 2017 - 07:01 PM
Perhaps such mode in GQ only?
Edited by El Bandito, 22 April 2017 - 07:02 PM.
#5
Posted 24 April 2017 - 01:45 AM
#6
Posted 24 April 2017 - 02:04 AM
Vellron2005, on 24 April 2017 - 01:45 AM, said:
So you mean.. Siege? Because that's basically just siege all over again.
El Bandito, on 22 April 2017 - 07:01 PM, said:
I don't think you can make a siege like mode work in QP, symetric or not, because of the lack of respawns.
#7
Posted 24 April 2017 - 02:30 AM
Basically you break the team in half, one half will meet great resistance, the other will meet little and reach the base quickly. Speed becomes a factor. The base Radar and base Jammer become a factor. Lot's to do.
As a gametype, it also feels the most like an actual mission a few lances of mechs would undertake, if you ignore the unlikely possibility of two bases being constructed so close to each other, but let's just say one base was just captured by an invading force. Now it all makes sense.
Edited by Major Tomm, 24 April 2017 - 02:32 AM.
#8
Posted 24 April 2017 - 02:33 AM
#11
Posted 24 April 2017 - 05:14 AM
El Bandito, on 24 April 2017 - 04:58 AM, said:
Respawns solves some issues, but adds others, such as making the match a one-sided 30 minute farm fest.
Indeed, something else that could use some rethinking. Probably the whole reward system that is very kill centric and not very objective centric. If it was more rewarding to win by objective you would just go for that instead of lengthening the game just to farm.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users