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Why Nerf The Kodiak So Much!


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#21 Carl Vickers

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Posted 23 April 2017 - 04:43 AM

Should have put a flame shield at the end of your post slowth.

#22 Battlemaster56

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Posted 23 April 2017 - 04:44 AM

View PostShifty McSwift, on 23 April 2017 - 04:34 AM, said:


Like a 75kph dire wolf hehe, but yeah it depends what you are trying for in terms of its hitboxes, its ability to almost force a specific ST to absorb all damage makes for some weird tankiness in damage transfer through components I think that gives it the real brawling bonus in the twist, but once you know the vitals (crotchplate, right torso, that barn wall of a backside etc), their weaknesses start to show.

KDK has that frankenstein-ish clumsy-ness with very clear hitboxes, it is pretty goofy tall too, where the marauder longer but shorter.

Dire wolf is the literal whale mech ATM.

Outclassed in every way by so many mechs. 42kph no decoupling is a bit of a death sentence for MWO >.<

Yea that's one my favorite things about the entire Marauder mech line is their odd tanking abilities and that help alot. my way usually dealing with them is to stay on their sides to make hard for them to attack while at the same time hitting them sweeet ST's.

The Kodiak at best it's like taking apart a Atlas and it's hitboxes is extremely simple, so yeah theirs that.

Dire Wolf I actually miss the days when I'm looking for stragglers and then took the wrong turn to only be melt by Dakka whale, and the only thing that can atleast boost it's performance is give it agility quirks in twist speed and maybe turn speed. But still getting legged and losing a ST is a fate worst than death when piloting those things. Atleast the Annihilator will keep the Dire Whale comfy being just as slow as it.

#23 Shifty McSwift

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Posted 23 April 2017 - 04:46 AM

View Postsneeking, on 23 April 2017 - 04:38 AM, said:

why ?

so they can sell the next best thing obviously

its their business model


QFT

But with that said we can and should still call for balancing in the face of and because of this, not scream bloody murder that they do it.

#24 Humpday

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Posted 23 April 2017 - 05:24 AM

KD3 is a monstrosity, TBH if it were any stronger I don't know how people even played this game back then, Quad UAC10 without ghost heat, with ~2sec cooldowns(after mod plus mastery)!? Look how powerful the "nerfed" uac5/10 combo is.

Even in the stock loadout if you just walk in a straight line blindfolded and shooting you can score 3 kills 800 damage.

Though I think it's now been dethroned by the Marauder 2c as the king of the battlefield. Those things are a pain in the butt to kill, so much damn work. KD3 just shoot its giant head(unlike marauder) or the crotch. The marauder also spreads damage with just tiny movements left/right, kd3 kinda just takes it to the face.

#25 SmokedJag

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Posted 23 April 2017 - 05:51 AM

What they should have done - and what most mainline developers will do with massively OP builds - is hard nerf the KDK-3 at the outset. Just whack the high ballistics down to two.

#26 Clownwarlord

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Posted 23 April 2017 - 06:02 AM

View PostXetelian, on 22 April 2017 - 10:49 PM, said:

MAD IIC is the king right now, has more speed and a better shape for spreading.

just wait ... the diamond sharks will change that ... *whisper* Mad Cat Mark II *whisper*

#27 Bud Crue

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Posted 23 April 2017 - 06:19 AM

View PostSmokedJag, on 23 April 2017 - 05:51 AM, said:

What they should have done - and what most mainline developers will do with massively OP builds - is hard nerf the KDK-3 at the outset. Just whack the high ballistics down to two.


-sarcasm font on-

That would be impossible in MWO.

Go look at patch notes involving nerfs. PGI claims to only do such a thing (nerf a mech) based on long term review of real in game data. So how could they possibly preemptively nerf a mech? They would be merely guessing! I mean you seem to be implying that there is an awareness of what does and does not work in this game based on historical observation.

-sarcasm font off-

-snide, contemptuous font on-

PGI has implicitly stated that such a thing is absurd and explicitly stated that long term observation and analysis of real data is the only consideration for nerfing a mech. Except when it isn't and when they don't. Like following rescale. Like the very rapid nerfs applied to the Cheetah and Kodiak-3 after their introduction. Like after the Loyalty Summoner was nerfed almost immediately. Like what they are proposing with skills tree.

They expected us to believe that in the process of trying to nerf the Kodiak-3 they just happened to have finally concluded after two years of review that the Enforcer 5P was performing above target values? Bullshi7. Did it really take 3 years of "data" for them to finally conclude "hmmm I guess the Victor does kind of suck."? Were they really sitting there for three years going: "well the data says its fine despite the mechs being almost absent from the game?" If you buy PGI's data line, that is exactly what they were doing. And if that is the case, it is proof positive that PGI does not understand their data or their game or how it is being played.

TLDR: PGI claims to use data as their sole balance determinant, yet objective review of their conduct proves that to be false.

Edited by Bud Crue, 23 April 2017 - 06:20 AM.


#28 Cy Mitchell

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Posted 23 April 2017 - 06:32 AM

Kodiak is still the most OP Mech in the game. The only difference now is that it has been joined by a couple more heavyweight contenders in the Mad IIC and the Night Gyr so you have more choices if you want to play OP.

The cUAC jam chances and cooldown changes hurt it a bit but it hurt the rest of Clan dakka builds that could not boat 4 cUAC even more. The KDK-3 just switched to Gauss/erPPC and carried on.

Anytime you are watching a high Tier streamer and they have a bit of a bad run they will just jump into a KDK-3 for a couple games to get their mojo back and sooth their ego. It is still the easiest way to the big damage score and kill counts.

Edited by Rampage, 23 April 2017 - 01:27 PM.


#29 Revis Volek

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Posted 23 April 2017 - 07:02 AM

KDK's and NTG's are one of the more used mechs in Comp leagues and the game in general.


OP, you are sadly mistaken. Still best assault in the game by far.

#30 The Lost Boy

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Posted 23 April 2017 - 07:10 AM

The Spirit Bear is a murder machine! If engine decoupling happens, even moreso. The masc on it is brutal.

#31 Y E O N N E

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Posted 23 April 2017 - 07:19 AM

Solid troll, 7/10.

#32 Tarogato

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Posted 23 April 2017 - 07:25 AM

View PostSlowth, on 22 April 2017 - 10:26 PM, said:

It doesn't have any of the stupid buff's the IS have


You seemed to have missed the following quirks:

- massive engine cap on a 100-ton assault
- cXL
- high mounts
- more high mounts
- a few more high mounts
- good hardpoints
- good geometry

#33 GrimRiver

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Posted 23 April 2017 - 08:08 AM

Nobody has/had an issue with the Kodiak's themselves, except for the KDK-3.

The KDK-3 and it's near 70kph, high mounted dakka/GR and all the armor that comes with being a 100 ton mech with clan tech.

Currently there is NO IS mech that can pack 4xGR - 4xUAC10(4xAC10 in IS case) - 4xUAC5+lasers - 2xGR+2xERPPC, ect.

And all of those weapon mounts are high mounted meaning it doesn't have to expose itself, like say an Atlas.

Due to those high mount it can also engage much further away with much more firepower.

I still believe it didn't need the hardpoint inflation of those 2 extra ballistic hardpoints.

#34 Shifty McSwift

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Posted 23 April 2017 - 08:18 AM

Hardpoint inflation is another big overall contributor to the creep for sure.

#35 Mcgral18

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Posted 23 April 2017 - 08:23 AM

View PostEl Bandito, on 23 April 2017 - 04:13 AM, said:

Lately I began to question whether certain forumers are simply trolling with this kinda threads, or are indeed dumb as bricks. Posted Image


I've ventured away from Gen Disc a few times:
It's that bad

It's chock full of Clam Apologists who just don't understand

The "Brown Sea" comments aren't entirely wrong.
I can't say who the majority is, though

#36 Ruar

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Posted 23 April 2017 - 08:40 AM

I see KDKs in nearly every match and usually more than one per match. Granted I only play QP so it might not be what the OP means.

#37 Marquis De Lafayette

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Posted 23 April 2017 - 09:04 AM

The KDK-3 (post-nerf) was demoted from "the most ridiculously OP mech in the game" to merely "King of the Battlefield". So, yeah it must be garbage now..

Seriously though...it has been eclipsed at least in FW by the MAD IIC as the go-to Clan Assault. I suspect it's due a variety of factors such as tonnage efficiency and the fact that IS pilots are conditioned to focus Kodiaks first (so they can go down early in the match). However, I would still take it first wave if I had the tonnage...but it's mostly too big a risk with tonnage where it's at.


#38 Zergling

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Posted 23 April 2017 - 09:55 AM

View PostEl Bandito, on 23 April 2017 - 04:13 AM, said:

Lately I began to question whether certain forumers are simply trolling with this kinda threads, or are indeed dumb as bricks. Posted Image


Hanlon's Razor says the later is more likely.

#39 Shadowomega1

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Posted 23 April 2017 - 11:29 AM

From my time in the KDKs the only thing that I have seen as over nerf was the Torso Twist range, as that CT it has is extremely easy to hit even when twisted away and shielding with an arm. Now with engine decoupling on the way and if the twist range get even smaller I am definitely toss my KDK-1 (my personal favorite of the bunch) and my KDK-3 into the trash pile.

As for the Mad IIC considering how easy it is to hit the cockpit I am shocked to see people say how good it is. Granted its good a getting damage out however, that doesn't help so much when you get that cockpit smashed in in the first minutes of engagement.

#40 Coolant

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Posted 23 April 2017 - 01:44 PM

im not sure what you are talking about OP...they are in almost every match i play





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