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I Just Suffered An Ammo Explosion

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#21 Pr8Dator2

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Posted 24 April 2017 - 05:28 AM

View PostKoniving, on 24 April 2017 - 04:56 AM, said:

Couple of years later, we complained and PGI said it was still in. But it was never heard from again.


Why did they remove it back then?
Why did they remove knocking over light mechs and light mechs falling down too?

#22 GrimRiver

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Posted 24 April 2017 - 06:16 AM

View PostPr8Dator2, on 24 April 2017 - 05:28 AM, said:


Why did they remove it back then?
Why did they remove knocking over light mechs and light mechs falling down too?

I assume it was because of Dragon bowling, the Dragon had prefect weight/speed to knock everything down and people were just trolling with it.

In other news: Due to every huge update causing a loss of 1-2 FPS over 3+ years, many effects either got downgraded or removed entirely to compensate.

#23 Koniving

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Posted 24 April 2017 - 08:06 AM

View PostPr8Dator2, on 24 April 2017 - 05:28 AM, said:


Why did they remove it back then?
Why did they remove knocking over light mechs and light mechs falling down too?

Ammo explosion effects? PGI claims they never did.

Knocking over mechs (of all sizes) was removed for four reasons:
1) Knocking over an Atlas crashed the match for over a month at one point. Supposedly because the server-side interpreted its ragdoll to be 10 times its actual size prior to fixing it.
2) Complaints about entire light teams playing football and tackling everyone.
3) Dragons, through an attempt to maintain the design quirk of an improved gyro, was given the interpretation that it weighed 100 tons when calculating collisions. Now slap a 400 engine into it and start going over 127 kph at 100 tons and see how far you can send Any and Every mech through the air.
4) This all came to a head when several players trolled Paul as a way of showing how easily the knockover system could be abused due to bad design. They kept the Lead Designer knocked over again and again and again and again and again and again and again and again and again and again..

Supposedly they were going to be taken away temporarily until fixed and Paul even wrote a plan including how the new collisions would be calculated...

But that dropped from the radar altogether.

There is a fifth reason shown here.

Teleporting mechs.

#24 Dimento Graven

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Posted 24 April 2017 - 09:42 AM

View PostDingo Red, on 23 April 2017 - 04:56 PM, said:

...

And then all we got was a BB alert instead of what we were after.
LOL, this reminds me of the color blindness issue where those of us who are color blind have been begging PGI to allow us to change the HUD colors (or at least the targeting reticule's colors).

Y'know what PGI's brilliant solution was to resolving color blindness issues? It had nothing to do with color...

Now the reticule can change shape when you hit your target!

At least that's what I'm told it does. Since I can't see the f'ing thing, I don't really know...

#25 Clownwarlord

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Posted 24 April 2017 - 10:01 AM

I would like to point out, if you where sitting on a bunch of ammo as it exploded ... hearing it would be your last concern for those seeking realism.

Posted Image

#26 C E Dwyer

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Posted 24 April 2017 - 11:21 AM

I'm just left thinking why did the change the sounds, so very much better in closed beta.

#27 Bishop Steiner

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Posted 24 April 2017 - 11:27 AM

View PostCabusha, on 23 April 2017 - 03:00 PM, said:

Immersion? That's loss tech bruh! Buy a mech pack.

Immersion died in Closed Beta when Russ started chasing the elusive Esport Unicorn. The two are a apparently pretty exclusive, judging by the agendas pushed around these forums.





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