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Rough Love
#1
Posted 23 April 2017 - 07:42 AM
However now that she's in the wild I find her a hard working and dirty girl just like someone from a blue collar background should be. I struggled at first to find a way to get her to perform but after I figure it out... boom. Nothing but love! Now my absolute favorite heavy and best consistently performing heavy. I've stripped all my Jags and Thuds, when KCom goes IS again I'll run 4 of them. In fact I'll probably get a second complete set so I can have brawl, mid and long range decks of 4x Roughnecks.
She's also just so damn sexy. Like a Shad who's bulked up and wearing a tool belt for getting serious work done. IMO it's one of the best detailed and true-to-nature mech to date. She's not clean, she's not flat surfaces and clean lines, she's angles and grips and tools and guns.
How about everyone else? What are your favorite builds? What's the nuttiest one you've seen played?
No bitching about other people's loadouts. Plenty of threads for that. This thread is all about that Rough love!
#2
Posted 23 April 2017 - 09:45 AM
MischiefSC, on 23 April 2017 - 07:42 AM, said:
It can boat all types of weapons, depending on the variant. A glance at smurfy would tell one that. Seems most players use it as brawler, trying to use durability quirks and torso twisting to get close. I learned to shoot their legs when I see them.
#3
Posted 23 April 2017 - 11:40 AM
El Bandito, on 23 April 2017 - 09:45 AM, said:
It can boat all types of weapons, depending on the variant. A glance at smurfy would tell one that. Seems most players use it as brawler, trying to use durability quirks and torso twisting to get close. I learned to shoot their legs when I see them.
Hey. Athletic legs are sexy too.
It's not much of a boater. One build runs 7 energy. The others are mixed hardpoints. Ballistics plus SRMs + energy for flavor.
So you're saying you find Roughneck legs appealing? I'm not judging.
#4
Posted 23 April 2017 - 01:22 PM
The brawling builds can be fun. Favourite moment was on alpine. My team had disintegrated and I decided to go get a lrm boat that had been harassing me, went around the side of the hill E4 (near epsi in conquest), the boat was further away than I had thought and I took reasonable damage (spread all over) on my slowish but inevitable twisting march, firing an ac10 along the way, till within srm range... it was so very satisfying to shrug off the damage and then splat boat. Seemed very roughneck, take a punch or two... then KO opponent
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#5
Posted 23 April 2017 - 04:07 PM
#6
Posted 23 April 2017 - 05:37 PM
She's a rough and tumble girl. Face punch, shake the money makers, face punch.
I've avoided the MGs because that requires stare down and she just so Tanky as a twist brawler.
#7
Posted 23 April 2017 - 06:39 PM
MischiefSC, on 23 April 2017 - 05:37 PM, said:
Hate to tell you, but 3xLPL still qualifies as a Boat.
Truth to tell, more interested in what you did with the other variants that you find so fantastic.
#8
Posted 23 April 2017 - 07:44 PM
Bishop Steiner, on 23 April 2017 - 06:39 PM, said:
Hate to tell you, but 3xLPL still qualifies as a Boat.
Truth to tell, more interested in what you did with the other variants that you find so fantastic.
Reaver - 4xML, 2x UAC5.
Most the others - AC20, all the SRMs and some MLs.
I haven't done the one with no torso ballistics yet. It'll probably be 2x AC5, 3x SRM6. With arm ballistics though it won't be as good at the Hump & Dump magic that she loves so much.
The 3A is energy only - in theory I could do something like 8 MPLs or such but that tight box around the head is where all the magic happens.
And she has a tight, tight box. Around the head. Of hardpoints.
It's the convergence. Very, very little trouble putting MLs, SRMs and AC20 all in one hitloc at ~200m. Honestly she's like a cooler running, more nimble Atlas. Everything I'd wished the Orion was. Shoot, swing, shoot, swing. However it's not just a face tanky brawler; you get right up to the opposite side of the cover that the other side is poking from, peek over with just her pretty little weapon bristling head and blowing a 50+ pt load on them and ducking.
What I really need is a 'Nyah nyah!' warhorn.
#9
Posted 23 April 2017 - 08:02 PM
MischiefSC, on 23 April 2017 - 07:44 PM, said:
Reaver - 4xML, 2x UAC5.
Most the others - AC20, all the SRMs and some MLs.
I haven't done the one with no torso ballistics yet. It'll probably be 2x AC5, 3x SRM6. With arm ballistics though it won't be as good at the Hump & Dump magic that she loves so much.
The 3A is energy only - in theory I could do something like 8 MPLs or such but that tight box around the head is where all the magic happens.
And she has a tight, tight box. Around the head. Of hardpoints.
It's the convergence. Very, very little trouble putting MLs, SRMs and AC20 all in one hitloc at ~200m. Honestly she's like a cooler running, more nimble Atlas. Everything I'd wished the Orion was. Shoot, swing, shoot, swing. However it's not just a face tanky brawler; you get right up to the opposite side of the cover that the other side is poking from, peek over with just her pretty little weapon bristling head and blowing a 50+ pt load on them and ducking.
What I really need is a 'Nyah nyah!' warhorn.
Eh, I am kind of not wasting time putting weapons in the arms except on the 1C, and only do it on it because there is no other option, sadly. Arms melt like butter on these things (which ain't entirely a bad thing, means they are doing their job as shields, lol), makes investing serious weapons in them pretty pointless, IMO.
#10
Posted 23 April 2017 - 08:13 PM
For mid-long range the AC20 can be replaced with AC5s, missiles removed and lasers moved to larges. I'm finding that also works pretty well; if you just avoid using the arm hardpoints (except on the Reaver, it's pretty much gotta) you've got an excellent peeking mech that can happily hustle into the brawl.
Anyone who puts Gauss + PPC on it should be whipped through the streets as a lesson to the next generation.
#11
Posted 23 April 2017 - 08:37 PM
MischiefSC, on 23 April 2017 - 08:13 PM, said:
For mid-long range the AC20 can be replaced with AC5s, missiles removed and lasers moved to larges. I'm finding that also works pretty well; if you just avoid using the arm hardpoints (except on the Reaver, it's pretty much gotta) you've got an excellent peeking mech that can happily hustle into the brawl.
Anyone who puts Gauss + PPC on it should be whipped through the streets as a lesson to the next generation.
Yeah, got an AC20 and 3x aSRM4 on my 1C. If I don't lose my arms too fast, it does OK, though the 260 leaves a little to be desired for speed and twist.
Experimenting some with 300XLs in my other models... still leaning toward going back to the slower std though. Of course, only have the base pack and the Collectors edition (love the bob the builder scheme), so the 3A and Reaver aren't on the agenda for me, unfortunately. Have to say I don't see the 1B or C becoming my "keepers"... but I do like the 1A overall.
Just wish they had added ICEs with some reason for using them (like no heat from ballistics/missiles or something) to keep the low tech feel. Endo, DHS and XLs on a gussied up industrial mech is just....odd feeling.
Still, about the only thing I wish was different was that the arms were buffed a bit for longevity, too.
#12
Posted 23 April 2017 - 11:09 PM
Bishop Steiner, on 23 April 2017 - 08:37 PM, said:
Experimenting some with 300XLs in my other models... still leaning toward going back to the slower std though. Of course, only have the base pack and the Collectors edition (love the bob the builder scheme), so the 3A and Reaver aren't on the agenda for me, unfortunately. Have to say I don't see the 1B or C becoming my "keepers"... but I do like the 1A overall.
Just wish they had added ICEs with some reason for using them (like no heat from ballistics/missiles or something) to keep the low tech feel. Endo, DHS and XLs on a gussied up industrial mech is just....odd feeling.
Still, about the only thing I wish was different was that the arms were buffed a bit for longevity, too.
If it had 1 more point of defensive quirks there would be torches and pitchforks.
The Reaver is one of the better UAC heavies the IS has. The 30% jam reduction makes them pretty useful and the 4 MLs give you that 20 pt finishing kick. It's an easy mech to get 600+ damage in, it chews scenery well (so to speak, if you consider mechs scenery) and does well with an XL by dint of the suppression it accomplishes. You can just lean into the UACs when you're warm and still keep it cool.
I'll probably try a 3x UAC5 build tomorrow on one of them. Like a tankier Ilya Muromets.
Otherwise I'm just going to stick with head and ST mounts and use the arms to shield. It does alright with an XL; it twists so well and spreads damage so well. However I'll probably stick to STD engines, poke brawl until they're 1 or 2 hits away, then POW.
You stick to the torso and head mounts, get that armor open, walk up and WHAM. 50+ pts CT for the finish. All while terribly cool running.
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