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My Only Gripe With Lrms.


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#1 ClannerBannaner

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Posted 23 April 2017 - 03:29 PM

Is that we don't have passive radar... Pgi please.

#2 Alistair Winter

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Posted 23 April 2017 - 03:32 PM

Mine is that guided missiles in MWO are fundamentally broken by design and continue to be a major source of frustration to the community after ~5 years of gameplay, which cannot be said of any other weapon or piece of equipment in the game, as far as I know.

Oh, and they don't have that cool spiral effect anymore.

#3 ClannerBannaner

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Posted 23 April 2017 - 03:34 PM

View PostAlistair Winter, on 23 April 2017 - 03:32 PM, said:

Mine is that guided missiles in MWO are fundamentally broken by design and continue to be a major source of frustration to the community after ~5 years of gameplay, which cannot be said of any other weapon or piece of equipment in the game, as far as I know.

Oh, and they don't have that cool spiral effect anymore.

D: wait spiral effect? I didn't know about no spiral effect. And they wouldn't be so bad if the ark wasn't space high or we could run passive radar.

#4 Ruar

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Posted 23 April 2017 - 03:35 PM

They are poorly designed which leads to all kinds of problems.

There have been a lot of suggestions on how to implement effective changes, sadly those suggestions have fallen on deaf ears.

#5 Baulven

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Posted 23 April 2017 - 03:44 PM

With the Ams bonus (and hopefully cbills bonus in the near future) LRMs can finally get buffed to a useful state.

#6 SuomiWarder

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Posted 23 April 2017 - 03:46 PM

A forum poster with only ONE lerm complaint? Wow, talk about a rare unicorn find.

Anyway, passive would sort help as you could get closer before being seen if you manage to come from the right angle. Won't help against an enemy mech locking you up and the LRM mech blasting away from outside LOS with the free C3 we all get for LRMs.

#7 Spheroid

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Posted 23 April 2017 - 05:34 PM

No such thing as passive sensors in Battletech. That phrase appears nowhere in Total Warfare or Tactical Ops. As such it is not a videogame adaptation of an existing boardgame mechanic but yet another apocryphal fiction created by MW4.

Edited by Spheroid, 23 April 2017 - 05:54 PM.


#8 Trenchbird

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Posted 23 April 2017 - 06:20 PM

View PostSpheroid, on 23 April 2017 - 05:34 PM, said:

No such thing as passive sensors in Battletech. That phrase appears nowhere in Total Warfare or Tactical Ops. As such it is not a videogame adaptation of an existing boardgame mechanic but yet another apocryphal fiction created by MW4.
And... This isn't Battletech. This is a Battletech-themed game.

So I'm not exactly understanding the problem here.

#9 Trev Firestorm

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Posted 23 April 2017 - 06:27 PM

View PostClannerBannaner, on 23 April 2017 - 03:34 PM, said:

D: wait spiral effect? I didn't know about no spiral effect. And they wouldn't be so bad if the ark wasn't space high or we could run passive radar.

Artemis used to change the flight pattern so they looked like a flying drill, it was very silly but also amazing.

#10 SuomiWarder

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Posted 23 April 2017 - 09:24 PM

The Tesla Pods, the arcade pod system that the original B Tech founders started up (we had a center in my old town) before there was an internet of gamers playing on home computers had active and passive mode. So it was a thing that the original B Tech creators believed in and placed in the system for their first multiplayer computer version. It didn't matter in a pen and paper game as you could see the figures or counters on the map.

#11 El Bandito

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Posted 23 April 2017 - 09:51 PM

View PostSpheroid, on 23 April 2017 - 05:34 PM, said:

No such thing as passive sensors in Battletech. That phrase appears nowhere in Total Warfare or Tactical Ops. As such it is not a videogame adaptation of an existing boardgame mechanic but yet another apocryphal fiction created by MW4.


Passive sensor was a feature way back in Mechwarrior 2--twenty years ago. And many classic BT novels mentioned going passive radar to avoid detection. I say by now it is more canon than Mad Cat MK II.

Edited by El Bandito, 23 April 2017 - 09:53 PM.


#12 Spheroid

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Posted 23 April 2017 - 10:04 PM

@Bandito: That is not correct. I have my original MechWarrior 2 manual from 1995 in front of me. There were not multiple radar modes, only multiple vision modes.

#13 Tier5 Kerensky

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Posted 23 April 2017 - 10:07 PM

Yes, I think some kind of passive sensors could bring more useful options.

#14 Savage Wolf

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Posted 24 April 2017 - 12:50 AM

Passive sensors is fine and all, but how will this buff lrms into usefulness?

#15 Vellron2005

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Posted 24 April 2017 - 12:57 AM

In my opinion as a LURM boat enthusiast..

LRM's are fine. They are fun and useful like they have always been. Sure, it's a bit difficult to make them effective, but hey, that's what skill and experience are for..

The ONLY thing I would like to have added to them is the ability to re-lock on a different target in flight..

Like if I lock target A and let 20 missiles fly, and then loose lock on target A, and quickly get lock on target B, the missiles in flight should hit target B..

That would be nice, and it would cut down on wasting ammo..

#16 Escef

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Posted 24 April 2017 - 01:11 AM

View PostSpheroid, on 23 April 2017 - 05:34 PM, said:

No such thing as passive sensors in Battletech. That phrase appears nowhere in Total Warfare or Tactical Ops. As such it is not a videogame adaptation of an existing boardgame mechanic but yet another apocryphal fiction created by MW4.


It was in MW3.

#17 Savage Wolf

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Posted 24 April 2017 - 01:18 AM

View PostSpheroid, on 23 April 2017 - 05:34 PM, said:

No such thing as passive sensors in Battletech. That phrase appears nowhere in Total Warfare or Tactical Ops. As such it is not a videogame adaptation of an existing boardgame mechanic but yet another apocryphal fiction created by MW4.

With people like you we can garantee that no pesky innovations will ever occur in Battletech land. Just the same game mechanics for decades. Yep. Never change a thing. Balance is by definition perfect, no matter the implementation be it fps, tabletop or rts. Because that's how you get new players: Gamemechanics from the 80s.

#18 Orions Belt Belt

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Posted 24 April 2017 - 01:38 AM

While it might not be truly a passive sensor. Battletech does have the remote sensor launcher. Its something I would like to see in game. It would work close to how the UAV works, but is droped on the ground and can be destroyed, but once used would act as a seismic sensor for set period of time. With a range of 90/120/180 once the skill is upgraded.

Edited by Orions Belt Belt, 24 April 2017 - 01:39 AM.


#19 Lily from animove

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Posted 24 April 2017 - 03:45 AM

View PostClannerBannaner, on 23 April 2017 - 03:29 PM, said:

Is that we don't have passive radar... Pgi please.


yeha currently MWO feels strange because it's like forced active radar on everyone with ecm doing a passive radar. But having active and passive radar, what would happen? who would actually use active radar anymore? probably NO ONE.

#20 Magnus Santini

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Posted 24 April 2017 - 04:44 AM

Lily, maybe Mr. Beagle would? Posted Image





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