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My Only Gripe With Lrms.
#1
Posted 23 April 2017 - 03:29 PM
#2
Posted 23 April 2017 - 03:32 PM
Oh, and they don't have that cool spiral effect anymore.
#3
Posted 23 April 2017 - 03:34 PM
Alistair Winter, on 23 April 2017 - 03:32 PM, said:
Oh, and they don't have that cool spiral effect anymore.
D: wait spiral effect? I didn't know about no spiral effect. And they wouldn't be so bad if the ark wasn't space high or we could run passive radar.
#4
Posted 23 April 2017 - 03:35 PM
There have been a lot of suggestions on how to implement effective changes, sadly those suggestions have fallen on deaf ears.
#5
Posted 23 April 2017 - 03:44 PM
#6
Posted 23 April 2017 - 03:46 PM
Anyway, passive would sort help as you could get closer before being seen if you manage to come from the right angle. Won't help against an enemy mech locking you up and the LRM mech blasting away from outside LOS with the free C3 we all get for LRMs.
#7
Posted 23 April 2017 - 05:34 PM
Edited by Spheroid, 23 April 2017 - 05:54 PM.
#8
Posted 23 April 2017 - 06:20 PM
Spheroid, on 23 April 2017 - 05:34 PM, said:
So I'm not exactly understanding the problem here.
#9
Posted 23 April 2017 - 06:27 PM
ClannerBannaner, on 23 April 2017 - 03:34 PM, said:
Artemis used to change the flight pattern so they looked like a flying drill, it was very silly but also amazing.
#10
Posted 23 April 2017 - 09:24 PM
#11
Posted 23 April 2017 - 09:51 PM
Spheroid, on 23 April 2017 - 05:34 PM, said:
Passive sensor was a feature way back in Mechwarrior 2--twenty years ago. And many classic BT novels mentioned going passive radar to avoid detection. I say by now it is more canon than Mad Cat MK II.
Edited by El Bandito, 23 April 2017 - 09:53 PM.
#12
Posted 23 April 2017 - 10:04 PM
#13
Posted 23 April 2017 - 10:07 PM
#14
Posted 24 April 2017 - 12:50 AM
#15
Posted 24 April 2017 - 12:57 AM
LRM's are fine. They are fun and useful like they have always been. Sure, it's a bit difficult to make them effective, but hey, that's what skill and experience are for..
The ONLY thing I would like to have added to them is the ability to re-lock on a different target in flight..
Like if I lock target A and let 20 missiles fly, and then loose lock on target A, and quickly get lock on target B, the missiles in flight should hit target B..
That would be nice, and it would cut down on wasting ammo..
#16
Posted 24 April 2017 - 01:11 AM
Spheroid, on 23 April 2017 - 05:34 PM, said:
It was in MW3.
#17
Posted 24 April 2017 - 01:18 AM
Spheroid, on 23 April 2017 - 05:34 PM, said:
With people like you we can garantee that no pesky innovations will ever occur in Battletech land. Just the same game mechanics for decades. Yep. Never change a thing. Balance is by definition perfect, no matter the implementation be it fps, tabletop or rts. Because that's how you get new players: Gamemechanics from the 80s.
#18
Posted 24 April 2017 - 01:38 AM
Edited by Orions Belt Belt, 24 April 2017 - 01:39 AM.
#19
Posted 24 April 2017 - 03:45 AM
ClannerBannaner, on 23 April 2017 - 03:29 PM, said:
yeha currently MWO feels strange because it's like forced active radar on everyone with ecm doing a passive radar. But having active and passive radar, what would happen? who would actually use active radar anymore? probably NO ONE.
#20
Posted 24 April 2017 - 04:44 AM
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/laugh.png)
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