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Skill Tree Public Test Session #2


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#161 Widowmaker1981

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Posted 26 April 2017 - 12:37 AM

View PostCommander James Raynor, on 25 April 2017 - 12:22 PM, said:

The previous system was SO MUCH better for me. I would have gotten several hundread millions of c-bills to spend however i liked. Oh, well, it's ok, at least I don't lose any progress, but I really wanted to be c-bill rich.


Think how i feel, when that value is several BILLION.

This way i will have far, far more skill points than i will ever be able to use. Im probably going to have to do some maths and sell 60-70% of my modules for half price, just because there is literally no point in having ~45,000 skill points.

#162 50 50

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Posted 26 April 2017 - 12:42 AM

View PostNavid A1, on 25 April 2017 - 06:51 PM, said:

A simple change from a LPL to a PPC or vice versa can cost upwards of 7K XP.


Or.... just equip the velocity buffs and the laser duration buffs at the same time and be done with it.
There's 91 points that can be allocated, there's plenty to go around.
Why make it so difficult for yourself.

#163 Aleski

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Posted 26 April 2017 - 01:43 AM

The thing that i don't understand under the "balance" part of the new PTS :


->You nerfed the overquirked mech, like Vindicator or LCT-1V(P). These mechs are overquirked because basically they are bad.

-> To balance that you have the new nodes system. Wich is the same for ALL variants in the game (91 nodes).

-> Ubber meta mech like timberwolf or i don't know, Warhammer, have the same benefits from the new nodes system.

So in the end, meta mechs are still as powerfull as they are now and overquirked mech are sad as hell and more bad. Now, please, explain us the logic behind that. You have nerf almost all the lights mechs for no reasons. Plus, since the volumetric change the lights are very, very sad...

I would like to understand, but i can't.

The only new things are the refund system, wich is good but will not pleased anyone. What about balance, now ?

#164 Guile Votoms

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Posted 26 April 2017 - 01:58 AM

When the skill tree for your big stompy robot game is more convoluted and confusing than those you find in actual rpgs, then you're probably doing something wrong.

Not much has changed, so I don't regret uninstalling the PTS client.

You guys obviously intend to be stubborn about this, but is it worth it when you alienate your playerbase in the process?

#165 Skipmagnet

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Posted 26 April 2017 - 02:22 AM

Where does it say we're getting mc back? Did I miss something? Halp!

#166 Michal R

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Posted 26 April 2017 - 02:26 AM

You really giving money to someone for doing this? Amazing !



Let do something simple, all community want simple things.

Perfect Game Industry think for some time.

And voila.... we have something like this.
More GPX, WTF, DFG, FGW, MOS, NJE etc. - please add more it's really funny.
Not simple skill tree - try to do it more harder. Please do it. More trees, a whole WOOD SKILL, yea WOOD SKILL this is something.
Refund that is not equall - mayby you will give uss POR, ORT, or NMY for that modules? Or try to imagine something worthless and give it to uss. This is the best idea.

#167 BLOOD WOLF

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Posted 26 April 2017 - 02:28 AM

View Posteyeballs, on 26 April 2017 - 02:22 AM, said:

Where does it say we're getting mc back? Did I miss something? Halp!

when you enter the PTS for the first time and you get a ledger for all past transactions, you can potentially get MC back. To which I am getting a lot.

#168 Nutta88

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Posted 26 April 2017 - 02:39 AM

Seems like most of the complaining with regard to GSP comes from the refund being too generous…

Giving 91 SP per "mastered" mech leaves little reason for GSP rather than pure CBILLS.

PGI are trying to make sure that people were going to be able to spec out multiple paths with GSP refunds… in the end we bought modules to provide buffs to our mechs, not for them to be refunded so we may buy more toys. Only after the announcement did I just buy random modules, as I knew I was getting the CBILLS back anyway, I did a lot more swapping previously.

So instead of 251million for the modules I bought before the Dec, I get 5578 GSP. Which is worth 251Million and 4,463,400 xp to buy SP. So I’ll have 72 GSP for each of the 77 mainly mastered mechs I own.

If PGI were just being “fair” the mastered mechs would only get 60-70SP and we would have to buy the rest of the SP with CBills and XP. So then the GSP refund would make a lot more sense to complete the mechs we own and have “mastered”.

The weird bit about the skill tree is that it really does nerf wanting to buy mech packs… without the rule of three, only champions or heroes are really worth spending any money on. Why on earth would I want to buy what are normally the worst of the chassis for $20 when I can wait and buy the hero for MC or the better normally better reinforcement models for CBILLS?
With having so much GSP returned I can “master” all the mechs I could want to buy in the next year without having to grind at all… With the skills as they are, it feels like the weapons skills are not the best thing to spend SP on. Makes more sense to spend on ones that will be "standard" on almost all mechs.

I still don’t like the layout of the skill tree…

I would much prefer just a grid with skill level requirements… A lot of games will have a skill grid, but make it so you need to have levels in certain other skills to access higher levels in the skills you want.
  • Please make the current UI maze into a grid with requirements.
  • Have clicking on a skill level in the grid populate all of the requirements.
  • If you want to make choke points, then have minimum numbers of points to have a higher level e.g. to select a level 3 skill you need 3 level 2 skills. Make speed tweak level 3 and 5 so they are inaccessible until you have x number of skills…
Having two paths to get to say “skeletal density 5” doesn’t make things more interesting, it just means you have to make a more complicated and click happy UI for it to work. It still feels wrong to have AMS overload as a gate keeper to skeletal density.

Making the UI relatively obvious, quick and intuitive is important for a game. You could even make the requirements make more sense by giving each level a blurb on its requirements…

Edited by Nutta88, 26 April 2017 - 02:40 AM.


#169 ThiefofAlways

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Posted 26 April 2017 - 03:31 AM

This is garbage as it was the first time and to boot I am not even getting fully refunded for my modules. I have over 200mil in modules as of the date and I am only being refunded 58 mil something is screwy there.

I purchases mechs fully knowing what they were at the time of purchase with module slots, quirks and skill try in mind and you have now changed what I spent good money on I am not happy about that. I cannot hope to get back to what they were with your new tree.

#170 TAKTCOM

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Posted 26 April 2017 - 03:49 AM

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#171 Ghardyne Dynamics

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Posted 26 April 2017 - 03:51 AM

I am a fairly new and casual player. I downloaded the PTS and wanted to see what my Mechs would look like under the new system. Basicly my account with around 10 mastered mechs will not get any GSP and I need to use the xp on 3 chasis to get one of my mastered mechs back. And I even have to pay millions of Cbills just to remaster ONE ****ing mech???

Are you ****ing kidding me?

Maybe I´m one of those mentioned cheepskates but I am not willing to invest another 100+ hours into this game just to get back on the standard I used to play after investing alomst 200 hours into the game. PGI is killing off any chance for new players to get a foothold into this game.

This game dies for me when PGI implements this half-assed shitfest of a skillsystem.

#172 JonDoeIowa

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Posted 26 April 2017 - 04:03 AM

As PGI has only partially listened to the player base, and even then gave us GSP which is totally not what was asked for I think now is the best time for me to cancel my pre-orders and take a break from this game. When my favorite mechs will get forced to take skills I don't want, or don't even need I can't justify giving PGI my money. (example OXIDE forced to take ballistic quirks to get the missile quirks I need..... cause you know.... invisible machine guns on my oxide....)

PGI you have and haven't listened to us at the same time. We asked for a less convoluted system, you didn't listen (the trees are still spread all over the place mainly the weapon tree). We asked for a better refund, you changed it but still didn't listen, (I have over 150 modules, I don't want GSP, I want my cbills back) We asked you to look at the filler nodes and nodes with zero effect on our mechs (my Pirate's Bane has no arm weapons.... why am I taking arm nodes? Do I wiggle the flaps to shield damage better?)

Engine decoupling I can't say alot against cause I play almost exclusively lights, watching the assaults move at reasonable speeds doesn't bother me. (Biased opinion)

You bring in alot of new nodes to promote scouting and use of consumables to help the team. But when are you going to fix the in game reward structure for being a scout cause I cannot make anywhere near the Cbills in my Raven 3L narc loadout that I can in just running a Raven 3L with two ERLL sniping. Sure I am helping my team, but when do I get a payout for that? In a game where the grind is real, and you want to refund my cbill modules with GSP I have to earn a living too. I can't put out 1000 damage matches consistently like a Kodiak. If I want to farm Cbills my only good choice is my Oxide or Cheeta Prime who can both knock out 600+ damage regularly. I would love to be a scout that actually gets rewarded for doing a scouts job. If I end a match with only 100 damage but I narced every enemy mech which helped my team reward me for helping my team like that. For as long as my narc is on that target pay me half the damage they do in Cbills as if I had done that damage, cause many times it's that Narc that allowed that damage to happen (LRMS, maybe direct fire cause they knew where he was thanks to the narc)

Please sit down and listen to your players, you have this awesome power on these forums to create.... POLLS and if you put it in game instead of here everyone playing can see it and give you their opinions. And maybe give some incentive to play the PTS to those who will never touch it cause they only have so much time and can't earn any income there.... Please listen to your players, ASK THEM ALL what they want to see. Not just us Forum Warriors.

#173 process

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Posted 26 April 2017 - 04:03 AM

View PostGhardyne Dynamics, on 26 April 2017 - 03:51 AM, said:

I am a fairly new and casual player. I downloaded the PTS and wanted to see what my Mechs would look like under the new system. Basicly my account with around 10 mastered mechs will not get any GSP and I need to use the xp on 3 chasis to get one of my mastered mechs back. And I even have to pay millions of Cbills just to remaster ONE ****ing mech???

Are you ****ing kidding me?

Maybe I´m one of those mentioned cheepskates but I am not willing to invest another 100+ hours into this game just to get back on the standard I used to play after investing alomst 200 hours into the game. PGI is killing off any chance for new players to get a foothold into this game.

This game dies for me when PGI implements this half-assed shitfest of a skillsystem.


You may not have received any GSP if you did not have modules by April 19, however you should have 91 HSP for each of your mastered mechs. In the skill tree menu, you should be able to add SP from either HSP or through the new XP+cbills conversion.

#174 SeventhSL

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Posted 26 April 2017 - 04:05 AM

Just read the patch notes. Wow looking good. Great job PGI!!!!

Thanks for listening to all the feedback in the first skill tree iteration.

Hopefully I'll get some decent time in the test server over the weekend and see how it all comes together.

#175 Nutta88

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Posted 26 April 2017 - 04:09 AM

View PostGhardyne Dynamics, on 26 April 2017 - 03:51 AM, said:

I am a fairly new and casual player. I downloaded the PTS and wanted to see what my Mechs would look like under the new system. Basicly my account with around 10 mastered mechs will not get any GSP and I need to use the xp on 3 chasis to get one of my mastered mechs back. And I even have to pay millions of Cbills just to remaster ONE ****ing mech???

Are you ****ing kidding me?

Maybe I´m one of those mentioned cheepskates but I am not willing to invest another 100+ hours into this game just to get back on the standard I used to play after investing alomst 200 hours into the game. PGI is killing off any chance for new players to get a foothold into this game.

This game dies for me when PGI implements this half-assed shitfest of a skillsystem.


You might want to check again... as you should get 91 SP per mastered mech. So can re "master" all of your mechs... It is a bit weird in the UI, as you need to allocate the SP to the mech.

#176 Daemon04

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Posted 26 April 2017 - 04:10 AM

POST-PTS matches:

Did someone address the UNQUIRKED clan mechs that will gain double the benefits IS mechs have?
EBJs - KDKs - MADIIC etc. will become harder to kill as they already are. im looking at these mechs quirk-wise atm so the hitboxes are another matter.
skilltree may be quite there yet but Ive pointed it out in the earlier PTS' that instead of giving general benefits to mechclasses and mechchassis we may need to have variant individual specific skill trees. I know it is hard work yes but getting to face a kdk3 or a scorch is an issue and they ARE NOT quirked at all. When they get the quirks they will become a bigger threat.

EDIT-
to give further insight to this:

this is no comparison to the old one, im just trying to make it easier to understand.

KDK3 with uac5/uac10 with the OPERATIONS, SURVIVAL and MOBILITY nodes fully or kinda fully unlocked and equipped (except the nodes that are absolutely garbage) this mech has sort of the elited-level as in the current tree and then gains some extra structure and armor buffs. NO weapon quirks yet.
NOW we are adding the range, the cooldown and the velocity quirks to the ballistics.

absolutely deadly.

lets try the Ebon Jaguar:

EBJ PRIME standar issue laser vomit 2 lpls and 4 medlasers.
As above has the OPERATIONS, SURVIVAL AND MOBILITY nodes equipped.
ADDING Weapon quirks to it => gets some duration and cooldown and lets give it the one range node that the tree starts with.

another example is the huncback IIC.

Lets say the Hunchie IIC - dual ppcs is mobile enough for you so you skip the mobility and dump every available node, dip into the left side as well as into the right side and get range, cooldown, heat gen, velocity. and on top of the cake we can add a targeting computer. voilla. quirked to the max.

i think this skill tree requires more of an individual approach of the variants instead of a general one.
some mechs may dont need any weapon quirks at all.

Edited by Daemon04, 26 April 2017 - 04:54 AM.


#177 Steve Pryde

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Posted 26 April 2017 - 04:11 AM

One question to the weapon skill system: do we need it? PGI could way better balance the weapons without this tree and it would take away a big part of skill tree.

U will frighten not only veteran players like me, new players will see that and run away because it's just too much to get into the game.

Edited by Steve Pryde, 26 April 2017 - 04:11 AM.


#178 Commander James Raynor

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Posted 26 April 2017 - 04:24 AM

View PostTAKTCOM, on 26 April 2017 - 03:49 AM, said:

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Read the part about the engine decoupling. What they are doing is giving the acceleration, deceleration, torso and arm movement as an inherent stat to every mech. This way, a mech like the one in your example already is very agile and accelerates quickly, so you don't see the +70%, but it has it. Then, with the skill tree, you can add further agility, like the old skill system did (which was +20% acceleration for a mastered mech). The idea behind this is 1) to nerf clan mechs with big engines so they are not so agile, by giving them lower values than IS mechs and 2) make the spending of skill points on agile mechs more impactful, since now the skills act on the 170% acceleration of the mech, not just the 100%. The first reason is the main one, though, no matter what they say.

#179 TAKTCOM

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Posted 26 April 2017 - 05:20 AM

View PostCommander James Raynor, on 26 April 2017 - 04:24 AM, said:

Read the part about the engine decoupling.
Thx for inf. However, I did not see the exact figures. Acceleration can be either 0 or 1000. All the same, the data is hidden. I tested these two PHX, The version from the test client is less comfortable. Okay, and so it is clear that after the introduction of a new tree you have to play clans,

#180 Racerxintegra2k

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Posted 26 April 2017 - 05:24 AM

PGI has really backed themselves into a corner with the Skill Tree. The community is to blame as well. There is no way that everyone is going to be happy on this one. I'd wager a decent part of the population one way or another is going to be pissed off.

The skill tree is literally change for the sake of change. It really doesn't address any issues that it was suppose to except for the rule of 3. Honestly the other possibly negative changes the skill tree will bring makes having the rule of 3 not the worst case scenario.

At the same time the Skill Tree must not be pushed back. So RAMMING speed boys.





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