And now, after playing some of my favorite mechs on the test server, I feel quite discouraged. When I first heard of the 'Skill Tree' (mech upgrade perk tree) I was excited and thought that it would be a great way to add depth to the game. I imagined that it would be a way to customize my mechs and make them a little better than they already are now in small increments. But, that doesn't seem to be the case because of how engine desynchronization has affected the handling of the mechs. The difference between how my mechs handle on the live server now and how they handled on the test server are like night and day. I even tested how much of a difference the mobility tree affected handling and found it to be negligible to the point of being practically irrelevant. If it weren't for speed tweak I doubt it will be worth the investment for many people, which is probably why its at the bottom of the tree (dirty tactics.) I feel like the Mech Upgrade Perk Tree (I'm calling it that now) ought to enhance game play, and its a strong step in the right direction, just please,please don't downgrade the mechs just to influence how people spend their perk points. That's manipulative. And don't do it in the name of balancing the game, because it isn't. There's no balancing when everything is diminished equally.
Finally, a few suggestions. First, no skill involved, ergo, not a skill tree; Mech Upgrade Perks and Perk Trees seem more appropriate. Second, either enhance the Mobility Tree to allow pilots to achieve the same degree of agility that they enjoy now or forgo the engine desynchronization (because otherwise I don't see how it would be worth it.) And finally, I'd like to see a higher perk point cap with a progressively higher cost per point beyond ninety-one to give the feeling that this change enhances mech performance.
I know all the Developers are trying to make the game more fun and I love and appreciate your work and commitment, Thank you.
Edited by Katastrophe Kid, 01 May 2017 - 01:32 PM.