Jump to content

Can We Have Two Cool Shot Spots Back? And Maybe Three... Or Four... Or Five...


49 replies to this topic

#21 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 25 April 2017 - 10:28 PM

View PostMister Blastman, on 25 April 2017 - 09:40 PM, said:


No, you can only carry ONE c-bill cool shot, no matter what.

If you want to carry two cool shots, you must pay 15 MC for the second.

Before we could pay c-bills for TWO. All I really want is two c-bill shots back.


Judging from the screenshot McGral provided it looks like 2 cbill coolshots are equipped. If I'm reading the skill tree correctly 2 uavs and 2 strikes are also possible.

#22 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 April 2017 - 10:55 PM

View PostFrechdachs, on 25 April 2017 - 09:35 PM, said:

WHAT EVEN IS THIS THREAD?!?

Factually wrong is what it is. Either you don't get it, or you're purposely trying to push your p2w accusations here. Let me untangle this nonsense:

Without unlocking any nodes, you can only carry one cool shot. If you spend the skill points to unlock "coolant reserves", you can carry up to two cool shots. All this has nothing to do with how many consumable slots you have unlocked in total, and it certainly has nothing to do with p2w!

Not only do you not have to buy any consumables with MC, even if you wanted to, you can not buy additional shots for MC if you haven't unlocked it in the skill tree. The notes straight up say, that consumables bought for MC and CBills are functionally identical.

Edit: And doesn't this belong in the PTS section?


Simply put: If you wanna stay competitive, now you have to pay up to 200,000 C-Bills for it per QP game. Combined 2 strikes, 2 UAVs, and a Coolshot are far worth their points than anything else. This **** is pure powercreep and the fact so much C-Bills are required for just one match is a form of P2W, as I said in my original post. This further separates those who are swimming in C-Bills, and those who do not. In addition, bloody PGI refused to refund modules in the form of C-Bills. I'm gonna need those C-Bills for consumables, dammit!

CW is looking less and less attractive post skill tree, cause as is, I will be spending 600-800K C-Bills per match, or forget about performing my best. Which means I will be actually losing money on many matches.

Not to mention, consumables are bad practice in the first place, and was only tolerated by me cause there were two slots per player at most.

Edited by El Bandito, 25 April 2017 - 11:20 PM.


#23 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 April 2017 - 11:01 PM

2 was fine. i could live with 3. but 5 is stupid.

#24 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 25 April 2017 - 11:07 PM

View PostMister Blastman, on 25 April 2017 - 07:22 PM, said:

I don't like airstrikes.
I don't like arty.
And I don't care to use UAVs.

But you rely on Cool Shots...? Now we know why "the Underhive is watching" Posted Image

I wish PGI would do away with all consumables. Consumables are additional firepower/heat sinks at no tonnage. They have been a distortion to balance ever since they were introduced.

At most, flushing coolant should be a core capabilitity of all Mechs - which you get to use once per match, and after that your heat efficiency becomes much worse.

Make an extra coolant refill reservoir should be a one-ton option for those who can't manage the heat of their builds or engagements.

Edited by Appogee, 25 April 2017 - 11:10 PM.


#25 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 25 April 2017 - 11:15 PM

View PostEl Bandito, on 25 April 2017 - 10:55 PM, said:

I'm gonna need those C-Bills for consumables, dammit!

Really?

You would actually spend your Skill Points on extra module slots, and then spend $200K per Mech per match to use them?

Separately:

I wonder how the comp scene is going to deal with this issue. I don't want to play with or against teams of Mechs with 5 module slots.

#26 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 April 2017 - 11:18 PM

View PostAppogee, on 25 April 2017 - 11:15 PM, said:

Really?

You would actually spend your Skill Points on extra module slots, and then spend $200K per Mech per match to use them?

Separately:

I wonder how the comp scene is going to deal with this issue. I don't want to play with or against teams of Mechs with 5 module slots.


Yes I will, cause it offers big advantage for mere 15 SP--for CW at least. I will not let my unit down. But as I said, CW is looking less attractive with this change. This is no longer C-Bill sink--it is C-Bill quicksand. I have never played any other F2P game that has this kind of despicable practice.

As for comp scene such as MRBC, the organizers might make rules, limiting the amount of consumables. Probably one each, for max of three.

Edited by El Bandito, 26 April 2017 - 12:47 AM.


#27 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 25 April 2017 - 11:22 PM

View PostEl Bandito, on 25 April 2017 - 10:55 PM, said:


Simply put: If you wanna stay competitive, now you have to pay up to 200,000 C-Bills for it per QP game. Combined 2 strikes, 2 coolshots, and UAV are far worth their points than anything else. This **** is pure powercreep and the fact so much C-Bills are required for just one match is a form of P2W, as I said in my original post. This further separates those who are swimming in C-Bills, and those who do not. In addition, bloody PGI refused to refund modules in the form of C-Bills. I'm gonna need those C-Bills for consumables, dammit!

CW is looking less and less attractive post skill tree, cause as is, I will be spending 600-800K C-Bills per match, or forget about performing my best. Which means I will be actually losing money on many matches.

Not to mention, consumables are bad practice in the first place, and was only tolerated by me cause there were two slots per player at most.


I don't agree with you on the neccesity of carrying all those consumables to stay competitive BUT DONT BOTHER ARGUING BECAUSE ITS BESIDE THE POINT!!!

OP claimed you HAVE to spend MC on the second one, and that's clearly false.

#28 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 25 April 2017 - 11:38 PM

View PostEl Bandito, on 25 April 2017 - 11:18 PM, said:

This is no longer C-Bill sink--it is C-Bill quicksand. I have never played any other F2P game that has this kind of despicable pratice.


You haven't played World of Tanks? Just playing higher tier tanks in that game very frequently costs more than you earn. If you pay cash to stock up on gold ammo, you can stay competitive for much longer in higher tiers, while F2P'ers will have to go back to lower tiers and grind credits there.

I'm not defending the practice of course. It's absurd.

#29 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 April 2017 - 11:40 PM

View PostTarogato, on 25 April 2017 - 11:38 PM, said:

You haven't played World of Tanks? Just playing higher tier tanks in that game very frequently costs more than you earn. If you pay cash to stock up on gold ammo, you can stay competitive for much longer in higher tiers, while F2P'ers will have to go back to lower tiers and grind credits there.

I'm not defending the practice of course. It's absurd.


I haven't touched "World of" series. Played Warthunder few times.

#30 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 25 April 2017 - 11:44 PM

I say stick with the 2 consumables slots. If you can't stop shutting down, it's your crappy build that didn't take heat into consideration, and no amount of extra coolant is going to save it.

#31 Savage Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 1,323 posts
  • LocationÅrhus, Denmark

Posted 25 April 2017 - 11:57 PM

No matter what number of consumable slots we end up with they should be free to use, just like every other thing in the game. It's basically a consumable tax on c-bills and now it's even bigger if you want to use them. They should be free or a one-time purchase just like everything else. You removed repair and rearm for a reason, but you forgot to remove it from consumables.

This way we level the playing field for all and not make it necesary for comp play that you have stacks of c-bills on your account.

#32 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 26 April 2017 - 02:17 AM

You want a coolshot? ... 2 tons and 2 crit slots of equipment for each, can have as many as you like.
You want an arirstrike? ... 3 tons and 1 crit slot of command console, your team can call it once per QP match and up to four times per FP match.

#33 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 26 April 2017 - 03:13 AM

We probably shouldn't even have access to 1 coolshot, it offsets the balancing mechanic of heat to begin with in a big way.

They should convert it into an energy weapon that has ammo, can be destroyed, takes up slots etc Posted Image

I half joke but it would be interesting, turning those consumables into actual weapons.

#34 Steve Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,471 posts
  • LocationGermany

Posted 26 April 2017 - 04:00 AM

View PostKhobai, on 25 April 2017 - 11:01 PM, said:

2 was fine. i could live with 3. but 5 is stupid.

3 would be for me one coolshot, airstrike and uav. Would be ok for me. But no double of the same pls.

#35 Lorcryst NySell

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 533 posts
  • LocationBetween Chair and Keyboard

Posted 26 April 2017 - 06:50 AM

Hmmm ...

From my reading of old BT novels, "flushing coolant" is part of the Lore and a fundamental mechanics of the 'Mechs.

Having them as consummables instead of built-in in every 'Mech is already a problem, but it kinda make sense within the context of this game, the current heat mechanism, and so forth.

Having more consummable slots IF WE KEEP THE CURRENT CBILLS/MCS PRICE is indeed a quicksand pit, but we don't know yet if those prices will stay the same, and there's also the possibility of a change in the heat system somewhere in the future.

I always fit a Cooshot 9 (by 9 since I unlocked that skill) and an UAV on all my 'Mechs, for the versatility and team bonus.

I don't really *NEED* the Coolshots, even on my most heat-hungry builds, but being able to flush out while engaged hard in a brawl IS a lifesaver ... those few seconds of more weapon fire can, and often do, make the difference.

And an UAV to light up the enemy for the rest of your team is a GodSend most of the time.

Now, I agree that Coolshots specifically SHOULD be a feature of all 'Mechs, and that UAVs should take some tons/crits space (like a box with the thingy in it on the back of your 'Mechs), but I don't really know what to think of Artillery and Air Strike since I've never really used them ... too easy to dodge, see the red smoke, move away = no harm done.

Just my 2 cents, of course, opinions and ideas expressed in the above text are only mine, in no way Gospel, etc.

#36 Xiphias

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts

Posted 26 April 2017 - 08:35 AM

View PostMister Blastman, on 25 April 2017 - 09:40 PM, said:


No, you can only carry ONE c-bill cool shot, no matter what.

If you want to carry two cool shots, you must pay 15 MC for the second.

Before we could pay c-bills for TWO. All I really want is two c-bill shots back.

Flat wrong. You can buy two cbill coolshots if you unlock the skill. I did it when I was playing the PTS. Get your facts right before posting.

#37 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 26 April 2017 - 09:31 AM

View PostMister Blastman, on 25 April 2017 - 07:22 PM, said:

I prefer to hold the enemy's beating hard ...



Posted Image



Posted Image

Edited by Ultimax, 26 April 2017 - 09:32 AM.


#38 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 26 April 2017 - 09:35 AM

Lol, hes a novel concept, make it where 1 cool shot is not 1 shot, but instead like Mechwarrior 4, where you had a reserve of coolshot that gave you a several seconds of use.

So, you can use it sparingly, or you can blow your load all at once, but give us like 10s of use total or something...

#39 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 26 April 2017 - 09:35 AM

yes 5 please because totally want to see peoples reaction to basically around 130 heattreshold getting converted in a 2x ratio of damage beeing fired in a few seconds.

View PostLordKnightFandragon, on 26 April 2017 - 09:35 AM, said:

Lol, hes a novel concept, make it where 1 cool shot is not 1 shot, but instead like Mechwarrior 4, where you had a reserve of coolshot that gave you a several seconds of use.

So, you can use it sparingly, or you can blow your load all at once, but give us like 10s of use total or something...


yes some flushing button like JJ fuel just non refillable and maybe more dispersed over time when kept pressed to prevent superinitial alphaspamming.

Edited by Lily from animove, 26 April 2017 - 09:36 AM.


#40 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 26 April 2017 - 10:01 AM

View PostKaspirikay, on 25 April 2017 - 07:26 PM, said:

2 is aight 5 is a bit gratituous tbh


Its like begging for energy weapons be super-meta.

But yeah, still would be nice with more then two. Maybe 3 or 4?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users