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Skill Tree Economy = Less Experimentation


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#1 A Really Old Clan Dude

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Posted 25 April 2017 - 02:40 PM

Overall im ok with 95% of it except for the

[color="#3073f3"]"Re-equipping a Skill Node = 400 XP"[/color]



[color="#3073f3"]Thats roughly 3 skill changes per game only.[/color]



This is still really frustrating as it stops me experimenting with builds. I have no problem unlocking 200+ nodes for a mech and paying for it but to change from a ecm heavy build to a jump jet build and then to go back is a huge cost in game time. 5-10+ games.

At least they got rid of the c-bill component with changing nodes but it showed that they had got this wrong fundamentally and it is going to be a source of much complaining once implemented.

If im a clan mech and I change my omnipod setup it can get even worse and half my nodes can become invalid to the build and require changing.

At least with the modules once I purchased them I had them and could swap them around with the build as required without being penalized every time I try a more diverse build.

Anyone else have different thoughts?

#2 Dollar Bill

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Posted 25 April 2017 - 09:31 PM

Yes, the re-spec cost needs to go. Right now I'm thinking I may never buy another mech. Because I usually need to do a few rebuilds on a new mech to find what I like. This re-spec cost is going to piss me off. So why spend money on new mechs just to get piss off?

#3 King Chimera

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Posted 25 April 2017 - 09:32 PM

Agreed, free respecs would be especially helpful on omnimechs as well

#4 Kaeb Odellas

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Posted 25 April 2017 - 09:44 PM

Free respecs would be a great selling point for Premium time...





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