[color="#3073f3"]"Re-equipping a Skill Node = 400 XP"[/color]
[color="#3073f3"]Thats roughly 3 skill changes per game only.[/color]
This is still really frustrating as it stops me experimenting with builds. I have no problem unlocking 200+ nodes for a mech and paying for it but to change from a ecm heavy build to a jump jet build and then to go back is a huge cost in game time. 5-10+ games.
At least they got rid of the c-bill component with changing nodes but it showed that they had got this wrong fundamentally and it is going to be a source of much complaining once implemented.
If im a clan mech and I change my omnipod setup it can get even worse and half my nodes can become invalid to the build and require changing.
At least with the modules once I purchased them I had them and could swap them around with the build as required without being penalized every time I try a more diverse build.
Anyone else have different thoughts?



















